Were do we go now

Post » Wed Aug 18, 2010 3:06 pm

After playing oblivion for almost 3 years now, I've seen a lot. Community driven content has rocked the game upside down. There's hundreds of mods, overhauls, new landscapes, textures quests, companions, houses you name it. After seeing a good “modded by today standards” Oblivion a regular Xbox user would be bewildered, hardly recognizing the game anymore.

Yes, I've seen a lot. Some of these were great projects, some were buggy, some never took off, and some others plainly svcked. Projects like OOO and MMM reignited the oblivion flame. Yet, they all shared something in common, they were made for oblivion. I know, that sounds strange, of course they were made for oblivion what do u want a mod for Age of Empires? Well, not quite. What I mean is that all these mods were made for the little guy that goes off to take an amulet to an old guy, save the world and then all that is left is go to the dungeon return and sell your loot... Or maybe you feel like: "player.additem f 1000000" and you are all set, there's nothing left to do, do a "tcl" and run to the moon.... (yeah good luck with that, I've tried it, believe me you'll never get there. I spent like 20 minutes at it before I did a; "player.setpos z 9000000" and guess what, it still looked the same!! , f... you Bethesda. )

Anyways, my point is there is no real TOTAL CONVERSION for oblivion. Sure you will say, there are a lot of good projects out there, like those middle earth guys. But reality is there is none. You have to laugh at those mods at TESnexus that have “Total Conversion” on the tittle and all they do is change Mankar's Camoran Robe to be pink. Please.

What I would like to make is a real TOTAL CONVERSION for Oblivion. Im talking about eliminating all the quests, NPCs and cities and create something completely new. More precisely, a vampire total conversion. Take inspiration from “Vampire: The Masquerade" and merge projects like, Terran Vampires, Unholy Darkness, Nekhanimal's Vampires and LTDs. Take the good, discard the bad and start from there.

“Take a vampire and make him an adventurer, not the other way around”

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Shae Munro
 
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Post » Wed Aug 18, 2010 11:40 am

After playing oblivion for almost 3 years now, I've seen a lot. Community driven content has rocked the game upside down. There's hundreds of mods, overhauls, new landscapes, textures quests, companions, houses you name it. After seeing a good “modded by today standards” Oblivion a regular Xbox user would be bewildered, hardly recognizing the game anymore.

Yes, I've seen a lot. Some of these were great projects, some were buggy, some never took off, and some others plainly svcked. Projects like OOO and MMM reignited the oblivion flame Yet, they all shared something in common they were made for oblivion. I know, that sounds strange, of course they were made for oblivion what do u want a mod for Age of Empires? Well, not quite. What I mean is that all these mods were made for the little guy that goes off to take an amulet to an old guy, save the world and then all that is left is go to the dungeon-return and sell your loot... Or maybe you feel like: "player.additem f 1000000" and you are all set, there's nothing left to do, do a "tcl" and run to the moon.... (yeah good luck with that, I've tried it, believe me you'll never get there. I spent like 20 minutes at it before I did a; "player.setpos z 9000000" and guess what, it still looked the same!! , f... you Bethesda. )

Anyways, my point is there is no real TOTAL CONVERSION for oblivion. Sure you will say, there are a lot of good projects out there, like those middle earth guys. But reality is there is none. You have to laugh at those mods at TESnexus that have “Total Conversion” on the tittle and all they do is change Mankar's Camoran Robe to be pink. Please.

What I would like to make is a real TOTAL CONVERSION for Oblivion. Im talking about eliminating all the quests, NPCs and cities and create something completely new. More precisely, a vampire total conversion. Take inspiration from “Vampire: The Masquerade" and merge projects like, Terran Vampires, Unholy Darkness, Nekhanimal's Vampires and LTDs. Take the good, discard the bad and start from there.

“Take a vampire and make him an adventurer, not the other way around”



There IS a completed total conversion:
http://www.moddb.com/mods/nehrim-at-fates-edge
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Bereket Fekadu
 
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Post » Wed Aug 18, 2010 2:20 pm

It's pretty ignorant to claim that there are no total conversions just because the are not to your liking or are incomplete. You clearly have no idea the kind of work that goes into creating something like that, it literally takes YEARS. Good luck to you if you want to try to make one yourself, though I'm 100% sure that will never happen (feel free to prove me wrong though).
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Lexy Corpsey
 
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Post » Wed Aug 18, 2010 12:08 pm

Yeah man, deflate your head a bit and then try again. Big talk is okay, but like he said; work takes time, which we ain't got, cause life takes money, money takes time and we'd rather have life than an awesome mod.
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Jake Easom
 
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Post » Wed Aug 18, 2010 7:09 pm

More power to you if you can assemble a team to create a worldspace, NPCs, quests, creatures, etc from scratch and keep that team together for the several years necessary.
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Roberto Gaeta
 
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Post » Thu Aug 19, 2010 12:27 am

Im talking about eliminating all the quests, NPCs and cities and create something completely new. More precisely, a vampire total conversion.


Wow, are you in luck then. There IS such a TC being released on October 5th of this year actually. The trailer's great, you can see it here --> http://www.youtube.com/watch?v=nxlFd8i5j0g

Has everything you're looking for none of the pesky Oblivion junk, just a good old Vampire tale! :foodndrink:
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Stephanie Kemp
 
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Post » Thu Aug 19, 2010 1:25 am

Wow, are you in luck then. There IS such a TC being released on October 5th of this year actually. The trailer's great, you can see it here --> http://www.youtube.com/watch?v=nxlFd8i5j0g

Has everything you're looking for none of the pesky Oblivion junk, just a good old Vampire tale! :foodndrink:

LOL
I was like wait I've never heard about this then clicked it :rolleyes:
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meg knight
 
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Post » Thu Aug 19, 2010 3:47 am

Wow, are you in luck then. There IS such a TC being released on October 5th of this year actually. The trailer's great, you can see it here --> http://www.youtube.com/watch?v=nxlFd8i5j0g

Has everything you're looking for none of the pesky Oblivion junk, just a good old Vampire tale! :foodndrink:


Instant Win. :bowdown:
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мistrєss
 
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Post » Wed Aug 18, 2010 12:17 pm

If you ever tried making one, you'll understand why they dont exsist.

Bethesda had like 100 paid workers working on oblivion for 4 years as a job.........not like a few hobby modders could achieve that.
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Lindsay Dunn
 
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Post » Wed Aug 18, 2010 5:58 pm

It's pretty ignorant to claim that there are no total conversions just because the are not to your liking or are incomplete. You clearly have no idea the kind of work that goes into creating something like that, it literally takes YEARS. Good luck to you if you want to try to make one yourself, though I'm 100% sure that will never happen (feel free to prove me wrong though).



Yeah man, deflate your head a bit and then try again. Big talk is okay, but like he said; work takes time, which we ain't got, cause life takes money, money takes time and we'd rather have life than an awesome mod.


what, are you pansies offended because I said there are no total conversions for oblivion?? Why are you so vulnerable? did I hurt your little feelings? or is it maybe you belonged to the Middle Earth Project....
well guess what, Except for that german project "Nehrim: At Fate's Edge" ( big props to them!! ) there are no TCs. so u can go walk with your tail between your legs.

Years you say? are u kidding me. A TC is simply a mod that replaces all of the original game content. I could make a mod with 1 quest sending the player to kill 3 fishes and it would be a total conversion if I remove all oblivion's quests and chars.Granted, that would not be very fun. The point is you can make it as long as you want, It can take 10 years or it can take a month. You are not reinventing the wheel you are not creating a physics engine, or havocs you are not coding AI, you are not creating a new API or dealing with hardware support, all that is there already and the CS with all its flaws its an incredible tool, plus there is a multitude of molders resource out there. The only reason why we don't have many TCs (I can't say none anymore) is simply because no one has wanted to get rid of good old Martin. Period.

Wow, are you in luck then. There IS such a TC being released on October 5th of this year actually. The trailer's great, you can see it here --> http://www.youtube.com/watch?v=nxlFd8i5j0g

Has everything you're looking for none of the pesky Oblivion junk, just a good old Vampire tale! :foodndrink:


Awesome, I just hope they release it for the PC too.
heres actual gameplay footage:

http://www.youtube.com/watch?v=GTE_lvWMFJM
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Killer McCracken
 
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Post » Thu Aug 19, 2010 1:35 am

The only reason why we don't have many TCs (I can't say none anymore) is simply because no one has wanted to get rid of good old Martin. Period.


No, I do believe you got the reason already. TCs take years to complete. Yes, even when you don't need to write an engine, develop the basic AI subroutines, mess with physics, or deal with APIs. Using just the CS, it would take a team of dedicated modders a very long time to produce a TC with a decent amount of game play time.

Building a whole new game world means you still need to generate a height map, generate regions, create NPCs, creatures, quests, scripting, AI packs, do landscape detailing, set path grids, build cities, write dialogue, and if you're as ambitious as the Nehrim team, record voice work too. And that's assuming you didn't make one single custom mesh or texture. Throw that in and you tack on months easy depending on how many custom made assets you decide you need.

It seems pretty silly to suggest it's only because people don't want to get rid of Martin.

I haven't followed the Nehrim team all that closely, but if you assume they started the day Oblivion was released, the fact that they got it done in 4 years is a minor miracle.
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BlackaneseB
 
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Post » Thu Aug 19, 2010 12:10 am

what, are you pansies offended because I said there are no total conversions for oblivion?? Why are you so vulnerable? did I hurt your little feelings? or is it maybe you belonged to the Middle Earth Project....



Wow. Way to win over the people you're depending on to do what you want. I wasn't sure it was possible to actually get both feet in your mouth at once but you, sir, have succeeded. Congratulations.

:rolleyes:
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Imy Davies
 
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Post » Thu Aug 19, 2010 3:48 am

I'll admit that I was being an ass and I apologize, and no I'm no modder I don't belong to any conversion project or any project to do with modding for that matter. But yeah it does usually take years to complete them, otherwise there would be more of them no? If it's as easy as you say it is with all these resources we should have more right? And it shouldn't be hard for you to get a team together and make your vampire TC right?

Besides being a ton of work creating models, textures, landscaping, making cells, adding clutter etc. it's not like they're getting paid to create them and there's RL to take into consideration.

And deleting all the games content and adding a quest is not a "total conversion" just because you call it that, because
A TC is simply a mod that replaces all of the original game content
deleting a games content and replacing it are two different things.
And just because there's only one that's been completed doesn't mean that the middle earth project isn't a TC or any other WIP TC isn't a TC it's just a TC that's not finished.

Again I apologize for being an ass. (btw you didn't need to resort to childish name calling because of that, you could have pmed me and said stop being an ass or something :))
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Abi Emily
 
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Post » Thu Aug 19, 2010 1:33 am

This is not going well, and there is already flaming and flamebaiting.
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.X chantelle .x Smith
 
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