Mods that improve realism in behavior, etc?

Post » Thu Aug 19, 2010 1:34 am

as for the nudity thing, i remember i used to have a mod that would make npcs react to the pc just running around nvde. you could even get fined by the guards. i believe the mod was called "cover yourself" dunno if it's still around.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Wed Aug 18, 2010 11:24 am

Sleep serves a similar purpose in providing a sense that time is passing, and also forces you to plan your dungeon expeditions in advance to an even greater degree than hunger does; you don't want to wind up caught in the middle of nowhere, exhausted and with no safe place to rest. This is not mere tedious busywork: just as doing nothing has a price, doing something should too, forcing a risk/reward anolysis on both options so that neither is always obviously better.
Another effect of sleep mods is the added urgency when doing dungeon crawls.

I use my own Real Sleep Extended (of course), with settings that doesn't hurt you too much when you get sleepy, but still make you feel the need to think of sleep. One time I was doing the main Glenvar Castle dungeon, which was larger and took much more time than anticipated, so I started to feel the need of sleep hurting my character, though it was much more psychological for me to see a few -1/-2 in the attribute stats than actually noticing the PC get weaker. Anyway, the moment I finally found a bed in a safe place down in the Glenwar dungeons, and how relieved I was, is still one of the more memorable moments of my Oblivion gaming - something I wouldn't experienced without a sleep mod.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Wed Aug 18, 2010 2:46 pm

Real Sleep, Real Hunger, Real Thirst, Realistic Fatigue and Encumberance, Immersive Health Indication...


Try all those together and you will fear your foes.
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Thu Aug 19, 2010 12:45 am

as for the nudity thing, i remember i used to have a mod that would make npcs react to the pc just running around nvde. you could even get fined by the guards. i believe the mod was called "cover yourself" dunno if it's still around.



Thanks I will http://tesnexus.com/downloads/file.php?id=13385.

Regarding finding a place to sleep, can't you just use the mod Roughing It, and sleep anywhere?
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Wed Aug 18, 2010 10:05 pm

Regarding finding a place to sleep, can't you just use the mod Roughing It, and sleep anywhere?

As the author of that mod: no, you can't. ;) There are several situations where sleep is still disallowed, and you may find it hard to get any rest if you haven't cleared the area of nasties... which, of course, is harder if you're tired. Yes, it removes the requirement that you find a bed; but no, it's not a free pass.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Wed Aug 18, 2010 12:28 pm

As the author of that mod: no, you can't. ;) There are several situations where sleep is still disallowed, and you may find it hard to get any rest if you haven't cleared the area of nasties... which, of course, is harder if you're tired. Yes, it removes the requirement that you find a bed; but no, it's not a free pass.



Does the default game not allow you to sleep if there is danger around? It would be realistic if you had a chance of being interrupted.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Thu Aug 19, 2010 2:39 am

I wonder why you don't get interrupted while waiting or sleeping in vanilla Oblivion, that was a feature even Morrowind had.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Wed Aug 18, 2010 8:21 pm

I run vanilla time scale, mainly because I'm a casual player and I'd like to some days and nights more often. I'm thinking about decreasing it to 20 though because it's still a little too fast.

Anyways, my experience with these "need" mods haven't been to great. I feel like I'm constantly having to eat and sleep and that gets more annoying than fun. I'd like to see an "need" mod that requires you to eat, but rather than having slowly reducing attributes, have positive stats at first that slowly go away and then say like after 48 hours or maybe 72, start seeing those attribute decreases. Alternately, there could be an immersive system in place that simply just throws up an annoying message that you need to go to bed every 10 mins or something past a certain point in time of lack of sleep or food, which should be setable by the player.

Just my two gold pieces.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Thu Aug 19, 2010 12:19 am

Then you would always have boosted attributes as long as you are fed which doesn't really appeal to me.
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Aug 19, 2010 3:36 am

I wonder why you don't get interrupted while waiting or sleeping in vanilla Oblivion, that was a feature even Morrowind had.

Even Arena had it. One of the many places where Oblivion was obviously nerfed. :(

I run vanilla time scale, mainly because I'm a casual player and I'd like to some days and nights more often. I'm thinking about decreasing it to 20 though because it's still a little too fast.

Anyways, my experience with these "need" mods haven't been to great. I feel like I'm constantly having to eat and sleep and that gets more annoying than fun.

Really high timescales make needs mods more needy, yeah. You might want to check out Tekuromoto's Time Manager -- it lets you set different timescales depending on what your'e doing. When you're outside traveling between cities it defaults to the vanilla timescale, but time passes slower if you're indoors and drops to 1 in combat. It can also have specific timescales for different activities -- conversation, alchemy, book reading, stuff like that.

I'd like to see an "need" mod that requires you to eat, but rather than having slowly reducing attributes, have positive stats at first that slowly go away and then say like after 48 hours or maybe 72, start seeing those attribute decreases.

You might want to try TFE (link in my signature). Rather than stat penalties, it applies fatigue drain if you're too hungry or tired... slow at first, doesn't become a major penalty until you've ignored it for a while.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Thu Aug 19, 2010 3:35 am

I am looking for a drink mod that works with these or is combined very well. There are so many files...real thirst in many versions, hungry/thirsty/sleepy, etc.
I have these mods active:

Realistic Health/Fatigue
Real Sleep Extended
RealHunger Cobl 1.6.1


I know the fatigue mod adds it to NPCs but are there mods that make NPCs need sleep/food/drink too?
User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Wed Aug 18, 2010 1:21 pm

Even Arena had it. One of the many places where Oblivion was obviously nerfed. :(


Really high timescales make needs mods more needy, yeah. You might want to check out Tekuromoto's Time Manager -- it lets you set different timescales depending on what your'e doing. When you're outside traveling between cities it defaults to the vanilla timescale, but time passes slower if you're indoors and drops to 1 in combat. It can also have specific timescales for different activities -- conversation, alchemy, book reading, stuff like that.

I am of the mind of ...general relativity / time / speed...the faster I am going the slower time around me goes, so on horse/running the time of day slows down (1 to 4 or 6 minutes). I remember setting walking/swimming in one of the overhaul mods that I can't remember which, I set it to maybe 1 minute = 10-20 minutes minutes. If I am sneaking this means I need time to do things so it is way down to realistic or 2-5 minutes.


You might want to try TFE (link in my signature). Rather than stat penalties, it applies fatigue drain if you're too hungry or tired... slow at first, doesn't become a major penalty until you've ignored it for a while.

User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Wed Aug 18, 2010 3:37 pm

I was just told about http://www.tesnexus.com/downloads/file.php?id=24605 yesterday and it's great and pretty customizable to boot, you can turn off hunger or sleep, has an auto-eat function (so you don't have to deal with menus) and you can even make it so your character is a carnivore and it will eat only meat how cool is that? (perfect for my khajiit :))
Btw when did this thread become about realism mods instead of npc behavior lol
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Wed Aug 18, 2010 11:27 pm

As the author of that mod: no, you can't. ;) There are several situations where sleep is still disallowed, and you may find it hard to get any rest if you haven't cleared the area of nasties... which, of course, is harder if you're tired. Yes, it removes the requirement that you find a bed; but no, it's not a free pass.



Well then you can see on the comment page for it I think being killed is a bit of a steep penalty for trying to sleep behind a building (and I even looked around first). Some armed girl in Brav decided to take the law in her own hands.
She wasn't a guard unless that place has a militia with full put-to-death authority.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed Aug 18, 2010 5:35 pm

I was just told about http://www.tesnexus.com/downloads/file.php?id=24605 yesterday and it's great and pretty customizable to boot, you can turn off hunger or sleep, has an auto-eat function (so you don't have to deal with menus) and you can even make it so your character is a carnivore and it will eat only meat how cool is that? (perfect for my khajiit :))
Btw when did this thread become about realism mods instead of npc behavior lol



I have the kuertee mod but just not sure what to use for eating/sleeping yet.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Previous

Return to IV - Oblivion