LAA Patch Crash

Post » Wed Aug 18, 2010 6:12 pm

Are there any extra steps that need to be taken after patching the EXE? It would stink to have Oblivion stuck at the old 1.8GB limit now that I have full access to this machine's 8GB RAM.
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Bones47
 
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Post » Wed Aug 18, 2010 10:35 pm

AFAIK, no. I just ran the patch to the exe and started playing. However i have gotten some memory related BSODs while playing LAA patched Oblivion, but that's most likely a hardware issue that Oblivion exposes :brokencomputer:
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Laura Richards
 
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Post » Thu Aug 19, 2010 12:44 am

AFAIK, no. I just ran the patch to the exe and started playing. However i have gotten some memory related BSODs while playing LAA patched Oblivion, but that's most likely a hardware issue that Oblivion exposes :brokencomputer:

The patched version ran just fine with this last test, and OBSE ran just fine without the patched EXE. I really, really hope that was just a fluke, and the problem is not an issue with OBSE and the patched EXE. Maybe I need to take out OSR temporarily...
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Ronald
 
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Post » Wed Aug 18, 2010 1:41 pm

I have the patched exe, OSR and OBSE all working together fine. I even have the Steam version :D

Though Steam version of OBSE is loaded trough a DLL instead of OBSE_launcher.exe, maybe that affects things?
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Roisan Sweeney
 
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Post » Wed Aug 18, 2010 8:11 pm

I have the patched exe, OSR and OBSE all working together fine. I even have the Steam version :D

Though Steam version of OBSE is loaded trough a DLL instead of OBSE_launcher.exe, maybe that affects things?

Possible, but after regenerating a new OSR.ini, I did not see that quick crash. I'll just tweak OSR icrementally this time around. Although, I think the only changes I made were raising the FPS cap to 60 and upping the heap size to 1024. Playing at 30 FPS is hurting my eyes with this screen...
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Emilie Joseph
 
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Post » Wed Aug 18, 2010 4:37 pm

I have had a similar experience once after patching the exe. I ran the test and it crashed at 1.8GB. I then patched again and was able to go above that. Consider it a fluke I would say. I use OBSE launcher.
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Alina loves Alexandra
 
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Post » Wed Aug 18, 2010 5:04 pm

Sounds about like my first fiddlings with it after upgrading to Windows 7. Had to find the sweet spot with OSR and the heap size. Heap mode 5, 1024 heap size, and the game has been stable as a rock ever since, only crashing when I'm testing and leave too much junk running in the background.
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Eduardo Rosas
 
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Post » Thu Aug 19, 2010 3:15 am

I have had a similar experience once after patching the exe. I ran the test and it crashed at 1.8GB. I then patched again and was able to go above that. Consider it a fluke I would say. I use OBSE launcher.
Oblivion was using not quite 0.7GB when it crashed.


Sounds about like my first fiddlings with it after upgrading to Windows 7. Had to find the sweet spot with OSR and the heap size. Heap mode 5, 1024 heap size, and the game has been stable as a rock ever since, only crashing when I'm testing and leave too much junk running in the background.
I have not given up on this yet, but I have to fight with Win7 before I can even continue installing anything...
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Jamie Lee
 
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Post » Wed Aug 18, 2010 11:13 am

I've Been using a patched .exe with OSR/Win 7/64 with the same settings as Arthmoor w/o a problem.
Win 7's UAC can be a pain, I ALWAYS right click and run as Admin on everything I install, no matter what it is. :brokencomputer:
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Peetay
 
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Post » Thu Aug 19, 2010 12:43 am

I've Been using a patched .exe with OSR/Win 7/64 with the same settings as Arthmoor w/o a problem.
Win 7's UAC can be a pain, I ALWAYS right click and run as Admin on everything I install, no matter what it is. :brokencomputer:

I definitely used that flag for the LAA patch.
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jaideep singh
 
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