[RELz] FormID Finder 4.5

Post » Wed Aug 18, 2010 3:49 pm

---README---
for Asesino's FormID Finder 4.5.1

You can get it at http://www.tesnexus.com/downloads/file.php?id=16704 or http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4493

ScreenShots:

These three screenShots are on a single scroll, I just needed to show all of the sections:

http://www.tesnexus.com/downloads/images/16704-1-1253661385.jpg
http://www.tesnexus.com/downloads/images/16704-2-1253661385.jpg
http://www.tesnexus.com/downloads/images/16704-3-1253661386.jpg


http://www.tesnexus.com/downloads/images/16704-2-1253661462.jpg
When viewing a http://www.tesnexus.com/downloads/images/16704-1-1253661460.jpg in a container or Barter menu, you will see this view and the text contents will be presented on pages following.

http://www.tesnexus.com/downloads/images/16704-3-1253661462.jpg

http://www.tesnexus.com/downloads/images/16704-4-1253661462.jpg





NOTE: FormID Finder 4.5.1 outputs all of its relevent information to the console. There is not an option within FormID finder to output to a log file.
Fear not, my friends, ShadeMe has created a wonderful utility called http://www.tesnexus.com/downloads/file.php?id=26510 that outputs all console messages
to a log file. As an added benefit, this was built as a plugin so you don't have to worry about taking up one of your vital mod slots :) I highly recommend this Utility!

Thanks ShadeMe!

**************** NOTE ******************************************
**** OBSE 18 Beta 3 or higher required *****************************
**************** NOTE ******************************************
1.a
about FormID Finder
Are you tired of staring at a big yellow exclamation mark, and not knowing where it came from? Perhaps, you are just curious which mod decided to place that sink in your house. Perhaps, that spell you have is a bit overpowered, but you don't know where it came from.
Well, FormID Finder fixes all of these things.
FormID Finder has been revamped from the ground up to be the most convenient solution to date. No longer must you play with spells, FormID Finder is triggered by simply pressing the Alt button and right clicking on the objects in question. What objects you ask, good question.
  • In the world, you can point at anything and press Alt-Right Click, and you will get a scroll describing the object. If the object is an NPC/Creature with equipped inventory, the scroll will also document the information for the equipped inventory. Finally, the object's location in the world will also be identified for follow up with mod makers if need be.
  • If the object or any of the equipped items have missing meshes or Icons, that will also be documented in the scroll.
  • If you press Shift-Right Click, the system will report out on your player character. You will see inventory, factions, and location.
  • In your inventory, you can Alt-Right Click on any object and you will get the scroll of information you seek. This will also work on quest items (a highly requested enhancement.)
  • In your spell menu, you can Alt-Right Click on any spell and get the name of the mod that placed that spell in your spell menu.
  • In a Spell Purchase menu, you can now press Alt Right Click on any spell and get the name of the mod that placed that spell in the vendor's inventory.
  • In any container, you can press Alt-Right Click on any object and get a scroll of the information about that object.
  • In any barter menu, you can press Alt-Right Click on any object and get a scroll of the information about that object.
  • In the world map, you can press Alt-Right Click and get a scroll of the mod that placed that marker on your map!
  • Finally, sometimes, objects cannot be selected in the game world. If this happens, enter the console, click on the object in question, and press Alt-Right Click. You will get the message about the object in the console. Once you exit the console, details of the last item checked will show up in the scroll.

As an added benefit, if you press Alt-Right Click on a book or parchment in a container or a barter menu, the Text is transferred to the document. However, I have removed the "Take" option so you can't steal the book. I have also removed any skill taught from that book in this option. My thought being that you are only perusing the book before purchase, so you couldn't have gleaned enough information to improve any skills.
If you like the idea of reading the books before purchase, but don't want to know where it came from, you can press Shift-Right Click instead of Alt-Right Click. Now, the book will open for you without telling you any other information about the book. However, the same rules apply, you can't take the book, nor can you gain any experience from reading the book in this fashion.
Once you purchase the book, you will be able to read it at your leisure and gain any skills from reading it.
NOTE: Alt-Right Click and Shift Right Click are the defaults but you can change these setting in FormID Finder.ini.

1.c
Installation
I have renamed the ESP file to "FormID Finder4.esp" This will force you to remove "FormID Finder.esp" and therefore eliminate the spells it placed in your inventory.
Simply extract the contents of the ZIP file to your Oblivion\Data Directory and select the ESP.
Included as an option in this archive, is a specially revised version of Always Z's famous WTF Missing Mesh file. I revised it in NIFSKope to ensure proper collision so you don't have to click on the object in the console to activate it. If you would like to use this instead of my personal custom mesh, simply copy the meshes directory from "WTF with Collision" directory and place in the Oblivion\Data directory.



1.c
Version history
1.0 Initial Release
1.1 Added pluggy feature to display the name of the ESP that owns the object in question.
1.2 Added ability to see the ID of scripts that are attached to the object.
2.0 Created special marker_error.nif with collision to help identify
Missing meshes.
2.5 When FormID Object is cast at an NPC, you will now receive information about all equipped objects in any slots on the NPC.
2.6 Fixes in support of OBSE 15 and Pluggy 0.75+
2.7 Added new FormID Selection spell to help identify objects without collision. Also added alternate Missing Mesh. This is the famous WTF missing mesh from Always Z. I was given permission to add collision to it and bundle it with this mod ? Thanks Z!
3.0 Beta ? eliminated dependency on Pluggy.
4.0 Beta ? Complete rewrite to remove need for spell casting to find out information about objects.
4.5 Change the display to use scrolls for better reading, also formatted the console messages for easier reading (if you are using conscribe that is )
4.5.1 ? added Report out of Safe Storage for containers (user request)


1.c
Installation Process
OBSE 18 Beta 3 or higher is REQUIRED.
Extract all files to c:\program files\bethesda softworks\oblivion\data.
When you are asked to overwrite files under meshes and textures, select 'yes to all'.
Finally, if you prefer to use the Always Z's fantastic WTF missing mesh, you can go into the WTF with Collision directory and copy the Meshes folder into your data directory. This will overlay my custom missing mesh with Always Z's mesh which was modified to handle collision.
Another option is to install the original Always Z Missing Mesh and use FormID Selection to identify the original objects.


1.d
Bugs and Glitches
None at this time.


Section 2


2.a
Legal
The holder of the files included in the zip folder 'FormIDFinder.zip' shall not redistribute, copy, or altar the contents in any way without permission from the creator, Asesino.



2.b
Credits
Special thanks to the OBSE team, This mod is only possible due to their excellent script extensions!!
Thanks to Aberneth for providing this easy to use ReadMe Form.
And a Big Thank you to Always Z for allowing me to modify and bundle his fantastic missing mesh resource.
3a Other
OBSE Installation.
Note: if you are running a non DVD version (including any noCD hacks, stop reading,
OBSE will not work.)
Download the latest version of OBSE from http://silverlock.obse.org.
unpack the entire zip file to your oblivion directory. This is the directory ABOVE your data
folder. For most people this is
C:\Program Files\Bethesda Softworks\Oblivion
IT is worth repeating, do not unzip the contents to your data directory!!

That's it, it's installed. To run Oblivion now, you need to run
Obse_loader.exe So, if you want a short cut on your desktop
? Right click on a free area of your desktop
? Select new shortcut
? Browse to your Oblivion directory (not the data directory)
? Select obse_loader.exe
? Click next, then click finish
? Enjoy
You are set to go.

sincerely,
Asesino
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kennedy
 
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Post » Wed Aug 18, 2010 9:27 pm

The scroll/book-based output is brilliant ! Keep up the bad work :thumbsup:
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Sarah Edmunds
 
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Post » Wed Aug 18, 2010 10:07 pm

The scroll/book-based output is brilliant ! Keep up the bad work :thumbsup:


Thanks ShadeMe, I appreciate it!
a
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Lilit Ager
 
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Post » Wed Aug 18, 2010 1:07 pm

Some things are nice, and some are essential. Thanks for making this essential tool better with each update.
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Jeneene Hunte
 
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Joined: Mon Sep 11, 2006 3:18 pm

Post » Wed Aug 18, 2010 2:46 pm

Some things are nice, and some are essential. Thanks for making this essential tool better with each update.


Hey, thanks garx. I just couldn't resist using all the new coolness that OBSE 18 brought out :)

thanks again for the kind words!

a
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Milagros Osorio
 
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Post » Wed Aug 18, 2010 10:22 pm

Nice! :tops:
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Alexandra walker
 
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Post » Wed Aug 18, 2010 10:54 pm

Asesino,

I'm having a very weird problem - I don't understand how FormIDFinder can be to blame, but it's the catalyst, so I thought I'd ask here first. I've just reinstalled Oblivion on a fresh install of Windows 7. I have SI, DLC, unofficial patches, COBL and FCOM - together with OBSE, stutter remover and crash prevention. I've been cleaning and testing as I went, so when there were missing textures in the FCOM test cells I installed FormIDFinder, only to get a crash every startup. But the weird part is that I only have to have the FIF .esp in the Data folder - not activated - to get the crash.

I thought there might be some corruption from the download, cause Wrye Bash threw up an error when I clicked on the .esp in the modlist, but redownloading an replacing didn't work. I tried copying the working v4 I had from my previous Vista install, but got the same problem.

I've also tried the previous version of FIF (31 beta) as well as renaming the esp, but every time it's the same thing...

Any ideas? Here's my modlist, if it's any use:
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  HrmnsOblivionScriptOptimizationv1.0.esp08  Unofficial Oblivion Patch.esp  [Version 3.2.0]09  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0A  Oblivion Citadel Door Fix.esp0B  DLCShiveringIsles.esp0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0D  SM Plugin Refurbish - SI.esp  [Version 1.05]0E  Francesco's Optional Chance of Stronger Bosses.esp0F  Francesco's Optional Chance of Stronger Enemies.esp10  Francesco's Optional Chance of More Enemies.esp11  Francesco's Optional Leveled Quests-SI only.esp12  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]14  Fran Armor Add-on.esp15  FranOBSEConfig.esp  [Version 0.5]16  Atmospheric Loading Screens - Random Quotes.esp17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]19  SM Plugin Refurbish - Orrery.esp  [Version 1.11]1A  DLCVileLair.esp1B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1C  SM Plugin Refurbish - VileLair.esp  [Version 1.11]1D  DLCMehrunesRazor.esp1E  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1F  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]20  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]21  DLCThievesDen.esp22  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]23  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]24  SM Plugin Refurbish - ThievesDen.esp  [Version 1.11]25  Cobl Glue.esp  [Version 1.72]26  Cobl Si.esp  [Version 1.63]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]27  Oblivion WarCry EV.esp28  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]2A  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2B  FCOM_RealSwords.esp  [Version 0.9.9]2C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3]++  FCOM_SaferRoads.esp  [Version 0.9.9]2D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3]2E  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b1]2F  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3]30  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Farm Animals.esp++  Mart's Monster Mod - More Passive Wildlife.esp++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp32  Geomancy & Gem Dust OOO.esp33  DLCBattlehornCastle.esp34  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]35  SM Plugin Refurbish - Battlehorn.esp  [Version 1.11]36  DLCFrostcrag.esp37  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]38  SM Plugin Refurbish - Frostcrag.esp  [Version 1.09]39  FrostcragAlchemySorter.esp++  DLCFrostcrag_MysticEmporiumPatch.esp3A  Knights.esp3B  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  Mart's Monster Mod - Knights.esp  [Version 3.7b3]++  KotN Wayshrine Fix.esp3C  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]3D  300_Test.esp  [Version 0.9.2]++  boh_dungeonbgone.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b1]3E  Cobl Silent Equip Misc.esp  [Version 01]++  Item interchange - Extraction.esp  [Version 0.76]++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]3F  Bashed Patch, 0.esp


Edit: Forgot to mention - I'm using the Beta 5 .dll for OBSE. Not sure if that could influence how a file just being in the Data folder affects loading...
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HARDHEAD
 
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Post » Wed Aug 18, 2010 11:41 am

bump
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Austin Suggs
 
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Post » Thu Aug 19, 2010 1:41 am

I don't like the last version 4.5, it's too slow. I'm still using version 4 beta and happy with it.
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The Time Car
 
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Post » Thu Aug 19, 2010 2:54 am

EpF,
I can't imagine how FiF could be at the heart of this issue. You mention that Wrye Bash threw up some error messages. It would help to know what those messages said. I have beta5 of obse and it is working perfectly.

Unfortunately, I have no experience with windows 7 so I don't know if there is anything strange in the setup. There are no master esm dependencies so that can't be it. Did you try rebuilding you bash list just to make sure that it is showing your current mod list?

Other than that, I am afraid we'll need to hear from others if they were able to get it to work on windws 7.

Ayleid_people,

I haven't heard of any performance hits, it shouldn't run any slower than 4. One thng to note is that the logic is set to wat until button 1 is unpressed. For the default ini, it is triggered by alt + right click and alt is button 1 so it will display when you release alt. For my own setup, I reversed the buttons in the ini because it felt more natural to release the right click first.

If that doesn't help, could you provide me with some details of where it is slower so that I could check to see if there is anything I could do.

Thanks
a
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Trevor Bostwick
 
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Post » Wed Aug 18, 2010 6:59 pm

Thanks for this! I was still using v2.7. I like that there are no more spells, this is much more elegant solution. I love this mod! :) It's so useful.
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MISS KEEP UR
 
Posts: 3384
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Post » Wed Aug 18, 2010 1:53 pm

EpF,
I can't imagine how FiF could be at the heart of this issue. You mention that Wrye Bash threw up some error messages. It would help to know what those messages said. I have beta5 of obse and it is working perfectly.

Asesino,

The problem has gone away! I reinstalled the whole kit and kaboodle, and FIF is working perfectly! Not to imply that FIF was the reason for the reinstall, don't you know ;)

Anyway, that was a very weird one and will probably remain ever a mystery...

To conclude; thanks for making this great resource :D
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Tiffany Castillo
 
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Post » Wed Aug 18, 2010 3:16 pm

Ayleid_people,

I haven't heard of any performance hits, it shouldn't run any slower than 4. One thng to note is that the logic is set to wat until button 1 is unpressed. For the default ini, it is triggered by alt + right click and alt is button 1 so it will display when you release alt. For my own setup, I reversed the buttons in the ini because it felt more natural to release the right click first.

If that doesn't help, could you provide me with some details of where it is slower so that I could check to see if there is anything I could do.

I have no performance hit using FormID finder 4.5, it just take 3 or 4 more time then version Beta 4 when you use ALT + RBM on an item in your inventory. I can stand waiting 4 or 5 seconds but version 4.5 take sometime 10 seconds or more to give Information Log on a item.

Important Note.
I'm using Better Letters plugin, maybe this have some link on this issue:

Active Mod Files:00  Oblivion.esm...4A  Cliff_BetterLetters.esp  [Version 1.1]...61  Bashed Patch, 0.esp....66  FormID Finder4.esp

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BrEezy Baby
 
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Joined: Sun Mar 11, 2007 4:22 am

Post » Wed Aug 18, 2010 6:26 pm

Uninstalling "Cliff_BetterLetters" solved my problem, now it take 1 to 2 sec to show Info Log.

I use your mod together with RefScope 1.3 but the only thing that let me stick with RefScope is the fact it gives you info about Safe Containers. However I never liked mods that refer to lesser spells.

So I have an important request/feature to implement in FormID Finder:

- Provide Information about Safe and Not Safe Containers, persistent and not persistent items.
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Juan Suarez
 
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Post » Thu Aug 19, 2010 3:03 am

Uninstalling "Cliff_BetterLetters" solved my problem, now it take 1 to 2 sec to show Info Log.
I use your mod together with RefScope 1.3 but the only thing that let me stick with RefScope is the fact it gives you info about Safe Containers. However I never liked mods that refer to lesser spells.
So I have an important request/feature to implement in FormID Finder:
- Provide Information about Safe and Not Safe Containers, persistent and not persistent items.

I use the betterletters and don't have that much delay. Don't know about persistent stuff, but "is it safe.esp" does a good job with containers.
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Nicole Elocin
 
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Post » Wed Aug 18, 2010 7:44 pm

Uninstalling "Cliff_BetterLetters" solved my problem,
...
- Provide Information about Safe and Not Safe Containers, persistent and not persistent items.


Glad to hear that you solved your issue but in looking at my load order, I am using Cliff_Better Letters without issue.

I use the betterletters and don't have that much delay. Don't know about persistent stuff, but "is it safe.esp" does a good job with containers.



I went ahead and added the section for safe containers. Latest version (4.5.1) should now provide the information both in the scroll and in the console.

Let me know if it is what you are looking for.

thanks
a
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Trish
 
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Post » Wed Aug 18, 2010 4:49 pm

I'm unfortunately having an issue with 4.51 (which is the first version I've used); it's not working at all (seemingly).

Using pluggy 1.32 and OBSE 18b4, trying to solve a problem with all containers being WTF meshes (I presume the issue is related to Harvest Containers, but wanted to confirm with FIDF). Installed the collision marker_error.nif, which does work. The INI is in place (I even edited it to change the key in the event that that was the problem). The ESP was sorted by BOSS to after the Bashed Patch, and it is checked/active.

But when I point at one of the container error meshes, and hold Alt (either the default Left ALT, or the Right ALT I edited the INI to use) then right-click, nothing happens when I release Alt. I receive no spell, book, scroll or anything. If I try doing this in the console, nothing is printed to the console, and again no scroll. Same if I use Shift instead of ALT.

If my load order is of any use, here it is:
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.7]02  Cobl Main.esm  [Version 1.72]03  Bab.esm  [Version FINAL]04  Unofficial Oblivion Patch.esp  [Version 3.2.3a]05  DLCShiveringIsles.esp06  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]07  SM Plugin Refurbish - SI.esp  [Version 1.05]08  All Natural - Real Lights.esp  [Version 0.9.7]09  All Natural.esp  [Version 0.9.7]0A  All Natural - SI.esp  [Version 0.9.7]++  All Natural - EW + AWS.esp  [Version 0.9.6]0B  Storms & Sound.esp0C  DS Time Manager.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.76]0D  kuerteeSittableRocks.esp0E  More_Vegetables.esp0F  Q - More and Moldy Ingredients v1.1.esp++  RealWalk.esp++  Oblivion_SI Vwalk Full.esp10  Harvest[Containers].esp11  Harvest[Containers] - Player Home Add-on.esp12  FF_Real_Thirst.esp++  Bab.esp  [Version RC1]**  Blades Ceremonial Armour.esp13  javbs_mod.esp14  Cobl Glue.esp  [Version 1.72]15  Cobl Si.esp  [Version 1.63]16  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]17  BabShop.esp18  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]19  Bottled_Explosions.esp1A  Dungeon Actors Have Torches 1.6 DT.esp1B  Salmo the Baker, Cobl.esp  [Version 3.08]1C  kuerteeEatAndSleep.esp1D  GrindBones.esp1E  Pestilent Afflictions.esp++  Jjiinx_Enhanced Diseases.esp1F  Enhanced Grabbing.esp  [Version 0.4]++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]20  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]21  qazFingerSnap.esp22  Duke Patricks - Magic you can believe in.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]23  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp24  Bashed Patch, 0.esp25  FormID Finder4.esp

I'm sure I'm missing a piece somehow, since I can't believe that "complete failure to operate" could possibly be due to some kind of "bug" in the utility. What could I be doing wrong?
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Natalie J Webster
 
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Joined: Tue Jul 25, 2006 1:35 pm

Post » Wed Aug 18, 2010 1:37 pm

Using pluggy 1.32 and OBSE 18b4, trying to solve a problem with all containers being WTF meshes (I presume the issue is related to Harvest Containers, but wanted to confirm with FIDF).


Do not see any mods in your load that would affect containers..Try adding graphics and scripts tag to HC and see if that helps any..
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Mrs. Patton
 
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Post » Wed Aug 18, 2010 1:45 pm

Do not see any mods in your load that would affect containers..Try adding graphics and scripts tag to HC and see if that helps any..

In fact, those are the precise two tags I did add to HC (thanks for the confirmation that those were the correct ones :) -- BOSS should do that, shouldn't it?), but no, it didn't help. I've also extracted the HC BSA, in the event that I repacked it incorrectly (these are the optimized meshes), and that didn't help either.

However, the problem might also be that I'm still in the same cell (tutorial dungeon), which can't reset (didn't feel like starting a new new game just to go back two rooms), and/or that I did something so totally bizarre with the optimized meshes that certain meshes simply didn't get repacked into the BSA (so extracting them wouldn't help, since the meshes aren't there in the first place).

So I will svck it up and install the original HC and (if that's not enough) start a new new new game-- but that doesn't tell me why FIDF isn't giving me a report when I ask it :( .
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Brandon Wilson
 
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Joined: Sat Oct 13, 2007 1:31 am

Post » Wed Aug 18, 2010 12:34 pm

I'm unfortunately having an issue with 4.51 (which is the first version I've used); it's not working at all (seemingly).

Using pluggy 1.32 and OBSE 18b4, trying to solve a problem with all containers being WTF meshes (I presume the issue is related to Harvest Containers, but wanted to confirm with FIDF). Installed the collision marker_error.nif, which does work. The INI is in place (I even edited it to change the key in the event that that was the problem). The ESP was sorted by BOSS to after the Bashed Patch, and it is checked/active.

But when I point at one of the container error meshes, and hold Alt (either the default Left ALT, or the Right ALT I edited the INI to use) then right-click, nothing happens when I release Alt. I receive no spell, book, scroll or anything. If I try doing this in the console, nothing is printed to the console, and again no scroll. Same if I use Shift instead of ALT.
I'm sure I'm missing a piece somehow, since I can't believe that "complete failure to operate" could possibly be due to some kind of "bug" in the utility. What could I be doing wrong?



Hmm, this is interesting. I haven't heard of any issues in this manner.

Firstly, pluggy is not required for Formid Finder, but OBSE 18b4+ is required.
To ensure that FormID Finder is running, enter the console and type
GetStage FormIDFinderQuest

You should see a line that reads: GetStage >>0.00
if FormIDfinder is not running, you will get an error message that FormIDFinderQuest does not exist

In the INI, there are two sets of keys. The first set handles the default views. In the first set, there is a Keypressed1 and KeyModifier1. Once set, both keyPressed and KeyModifier need to be pressed, and the report will only show when you release the keypressed key. A quick test you can do, is to set Keypressed1 to 50 and set KeyModifier1 to 0. This configuration will set Formid Finder to run when you press the letter M.

Good Luck,
a
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Lucie H
 
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Post » Wed Aug 18, 2010 1:41 pm

Can get the FormID Finder book from Phintias: it's neither a dialog topic, nor part of his bartered inventory. Any ideas? Everything is installed properly.
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Antonio Gigliotta
 
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Post » Wed Aug 18, 2010 12:26 pm

Can get the FormID Finder book from Phintias: it's neither a dialog topic, nor part of his bartered inventory. Any ideas? Everything is installed properly.


FormID finder book is removed from the mod, I think.
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Charleigh Anderson
 
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Post » Wed Aug 18, 2010 12:27 pm

FormID finder book is removed from the mod, I think.


Thanks. I'd stored both the latest and an earlier version, and was accidentally reading the readme file from the older one.
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Thema
 
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Post » Thu Aug 19, 2010 1:43 am

Awesome mod as always; since I spend at least as much time debugging my Oblivion mod setup than playing, I'll be playing your mod as much as all other mods put together :lol: .

If you need ideas for new features that would really help debugging (well, if OBSE allows them...):
- Info on which mod and quest a dialogue option comes from... those can be hard to troubleshoot.
- Info on which mod a quest comes from - easier to find, but can still be useful when you install a lot of quest mods and leave it to chance to find them.
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..xX Vin Xx..
 
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Post » Wed Aug 18, 2010 10:32 pm

For some reason I can't get this to work any more when I ALT right click. It worked the other day.
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Hannah Whitlock
 
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