Installing MMM for FCOM?

Post » Wed Aug 18, 2010 7:11 pm

Hello

http://devnull.sweetdanger.net/fcominstall.html says:

- Download MMM 3.5.5 OMOD or FULL package extract the 'Meshes,' Sound,' and 'Textures' folders into your "Data" folder. Do NOT use any of the ESMs/ESPs from this version!
- Download MMM 3.7 BETA and extract the 'Meshes,' Sound,' and 'Textures' folders into your "Data" folder (overwrite, if necessary) together with Mart's Monster Mod.esm
- At this point, you should have only ONE plugin from MMM installed - Mart's Monster Mod.esm


The download links actually instruct you to download MMM373BSA and MMM_37b3_Public_Release. MMM373BSA extracts to just a single file called MMM.bsa while MMM_37b3_Public_Release extracts either .ESP or .ESM files and no folders.

So what are you meant to do at this step?

Cheers

Bezerker
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Wed Aug 18, 2010 10:35 pm

Please use the FCOM thread. I will respond there.
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Thu Aug 19, 2010 2:44 am

Please use the FCOM thread. I will respond there.


OK thanks. I am assuming http://www.gamesas.com/index.php?/topic/1111751-relz-fcom-convergence-and-ufcom/page__hl__fcom__st__20 is the thread you are referring to.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Wed Aug 18, 2010 6:37 pm

OK thanks. I am assuming http://www.gamesas.com/index.php?/topic/1111751-relz-fcom-convergence-and-ufcom/page__hl__fcom__st__20 is the thread you are referring to.

Yes.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm


Return to IV - Oblivion