@All: Got any bugs to report? Missing pieces you would like to see added? Now's your chance. I'm in the middle of a package cleanup to weed out unecessary files and to tidy up any lingering quality issues I run across. So the window of opportunity is open.
One thing I'm looking at doing is generating higher quality Imperial City wall LODs, and perhaps higher quality city wall pieces for the other cities as well. Would take a bit of time, but I've not been terribly happy with how the stock city wall LODs fit in with everything else. It would come at a bit of cost in the polygon counts though. Bethesda's city wall LODs are phenomenally lean.
I did a turnaround with how I render graphics in game. I think (I've done it peu ? peu) I installed all of your meshes, rocks and all, and set the slider for Object rendering in game to about 50 instead of 100. Yes there is some slight "popping" but with your rock lods it is not so bad and I gained some fps and have a generally smoother game.
So instead of getting fps hit because everthing is Really AEVWD I gained some!
Also I had one almost seamless transition between Lod and full mesh and that was one of the bridges in New roads and Bridges, very nice indeed. Actually I would wish the fort meshes where more like the Lod's, a little simpler, so they wouldn't change so much when you get near. One might start thinking of going the other way around and simplyfi the big meshes to fit the Lod's better :ahhh: yeah, crazy I know.
Anyway, wanted to thank you for a great add on.
Cheers!