[RELz] Follower Home Marker

Post » Wed Aug 18, 2010 6:32 pm

http://www.newvegasnexus.com/downloads/file.php?id=36738


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Details:
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Allows you to set your home marker that fired companions can return to, instead of only the Lucky 38.

UPDATE 5/16/2011: 1.2
  • Extended the sandbox radius for the Fired package from 150 units to 5000 units.
  • Added the "fast travel when fired" script added by official patch 1.2.0.285.


UPDATE 11/09/2010: 1.1
  • Fixed ED-E's Fired package. Was actually missed. Thank you, tylitalo for reporting.


How it works:
  • Adds a new marker.
  • Changes the *L38 AI packages to sandbox at the new marker instead of the default followermarker.
  • Adds dialog to followers: "Let's talk about where we call home." with options: a) Lucky 38. B) Right here. c) Cancel.
  • The dialog above will move the marker either to the Lucky 38, or to you.
  • Alters the text dialog so that the option to Fire them to the Lucky 38 instead generically says "my home" or "my place".
  • Their spoken response to being fired to your home still may reference Vegas, robots, or Lucky 38. I didn't change their response.
  • You can still always fire them to their own home/where you found them, too.



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Compatibility:
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Alters dialogue topics "FollowersFiredYes", "FollowersFiredYesSuite", as well as the AI packages ending in "L38".

Compatible with "Unlimited Companions"; that mod changes the "FollowersHired" dialogue.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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0.1 11/07/2010 - Initial Release


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Credits:
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Thanks to Bethesda/Obsidian for creating Fallout NV.


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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Thu Aug 19, 2010 1:34 am

UPDATE 5/16/2011: 1.2
  • Extended the sandbox radius for the Fired package from 150 units to 5000 units.
  • Added the "fast travel when fired" script added by official patch 1.2.0.285.


UPDATE 11/09/2010: 1.1
  • Fixed ED-E's Fired package. Was actually missed. Thank you, tylitalo for reporting.

User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Wed Aug 18, 2010 2:11 pm

Dang... pintocat is alive!!!

Thanks for the update on this; been using it for a while.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Wed Aug 18, 2010 3:09 pm

Same for me, an excellent mod I've been using for some time now. Essential with any home mods to make them feel more lived-in with your companions hanging out. :goodjob:
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm


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