[RELz/WIPz/BETA] Wrye Flash NV

Post » Wed Aug 18, 2010 6:37 pm

Fixed that problem, but now i have a slightly different one...
Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16813, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7262, in load    self.tops[label].mergeRecords(records)AttributeError: 'MobICells' object has no attribute 'mergeRecords'


omg! That error doesn't reappear in my environment.
plz try https://github.com/valda/garybash/commit/37e4163f2ceccef5b8fd8496d6df20f8ae7a4dd8 once again.
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Katie Samuel
 
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Post » Wed Aug 18, 2010 9:14 pm

omg! That error doesn't reappear in my environment.
plz try https://github.com/valda/garybash/commit/37e4163f2ceccef5b8fd8496d6df20f8ae7a4dd8 once again.


well it did fix that and handed me a new error. If I'm the only one having these issues lets stop here before you end up releasing 30 new revisions just for my issues :P
Spoiler
Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16823, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7272, in load    self.tops[label].mergeRecords(records)  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 6836, in mergeRecords    self.cellBlocks.extend(rhs.worldBlocks)AttributeError: 'MobICells' object has no attribute 'worldBlocks'

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Genocidal Cry
 
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Post » Thu Aug 19, 2010 2:50 am

well it did fix that and handed me a new error. If I'm the only one having these issues lets stop here before you end up releasing 30 new revisions just for my issues :P
Spoiler
Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16823, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7272, in load    self.tops[label].mergeRecords(records)  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 6836, in mergeRecords    self.cellBlocks.extend(rhs.worldBlocks)AttributeError: 'MobICells' object has no attribute 'worldBlocks'


Ugh... it's a stupid bug. :facepalm:
Please try https://github.com/valda/garybash/commit/04175970e5bb4587d5ce3508ca2d749efe9f83f6 once more.
Thanks again!
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Tammie Flint
 
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Post » Thu Aug 19, 2010 12:26 am

success!! it finally built the patch without errors xD
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Georgia Fullalove
 
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Post » Wed Aug 18, 2010 11:22 am

Valda, can you please upload updated version on nexus, because I don't want to screw my game with unskilled alterations in bosh.py performed by me. :confused:

Edit: Never mind, I did what roxahris advised me and everything works just fine. So thanks roxahris.
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XPidgex Jefferson
 
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Post » Thu Aug 19, 2010 3:00 am

Why not just download it from GitHub? You don't need to edit anything if you just download the source code and replace the existing version with it.
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Brandi Norton
 
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Post » Wed Aug 18, 2010 6:23 pm

The critical bug about the Dead Money DLC was resolved, so the latest version was released.
Thanks for the people who cooperated in debugging.

http://www.newvegasnexus.com/downloads/file.php?id=35003
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Genevieve
 
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Post » Thu Aug 19, 2010 12:44 am

Hi Valda, great job with Wrye Flash. Any chance of seeing a Stand Alone version? http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/page__view__findpost__p__17446902.

If Wrye Flash gets converted to Stand Alone, I can finally get rid of my Wrye Python packages (I'm trying to keep an uncluttered install on my system).
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CArlos BArrera
 
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Post » Thu Aug 19, 2010 2:44 am

Hi Valda, great job with Wrye Flash. Any chance of seeing a Stand Alone version? http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/page__view__findpost__p__17446902.

If Wrye Flash gets converted to Stand Alone, I can finally get rid of my Wrye Python packages (I'm trying to keep an uncluttered install on my system).

I don't have the plan of development for standalone version.
But I think that convenient for many people if it's released.
If someone make the work, I'll support it.
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Jeremy Kenney
 
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Post » Wed Aug 18, 2010 1:29 pm

Nevermind. A read the fine manual issue :blush:
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Lisa Robb
 
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Post » Wed Aug 18, 2010 3:41 pm

It appears that Honest Hearts has some incompati-

Oh, wait, nevermind. Turns out Steam forgot to download anything other than a tenth of the ESM and the audio files. False alarm!
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Robert Bindley
 
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