» Wed Aug 18, 2010 7:56 pm
ALSO, Here's a review made by someone who gets it:
Taken from a post by drakythe on the escapist forums
Wall of Text alert
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First off, I want to say that yes I have played Brink. Only for about an hour, but I have played the actual game. Thus why I only say this is my first impressions. As to WHY I have played Brink, the answer to that is simple. I work at a brick and mortar rental chain (not BB) and have pre-street rental privileges. (interesting fact, I beat Portal 2 the Saturday before it came out)
Also: Apologies for my atrocious use of comma's.
EDIT: Since it has been pointed out I have completely neglected Gameplay I have spoilered my gripes.
Gameplay wise, Brink has a lot going on. there is always a primary objective and quite often more than one secondary objective. At first, these are very hard to keep track of. The objective wheel does a good job of helping resolve that issue though, so you can get right to the objectives. Also, since I could only play single player (I'm on a PS3) I was impressed with the bot AI. If they went one way first, and I went another way, they would often times come after me (shouting about backing me up). Brink absolutely punishes lone wolf attitudes, often times because your gun runs out of ammo too quick to do a lot of damage. you need your team mates to be re-supplying you. As a team based shooter, this one shines by making mechanics require team play.
Getting around the map quickly is a breeze with the SMART system. Chest high walls are fun obstacles to get over rather than cover. You can also go sliding into an opponent to knock them down. Pretty fun. It also means that ledge you think is protecting your backside isn't, so pat attention to your radar.
Your character starts out pretty puny at first, having no abilities (you can't reload or throw a grenade while sprinting without ability points spent properly) but this is probably best, because there are a lot of abilities to unlock (both universal and class specific) that gives even more gameplay options. The game is not for the faint of heart. I was pleased that the basic abilities will get you by. Everyone can throw frags, and most guns can be used by each body type.
Objectives flow nicely, First blow a door, 2nd hack a safe, third deliver safe contents to point X, escort person from point X back to blown door and safety. I'm not sold on the escorts, but the other goals are fun and create some tense moments in the midst of an already intense fight.
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