[Rel] CDM - Shivering Time

Post » Wed Aug 18, 2010 2:59 pm

Download Link : http://tesnexus.com/downloads/file.php?id=34102

Name : Shivering Time
Author : CDM
Requirements : Shivering Isles

Introduction :-
"Shivering Time" is a very simple Mod that does one thing: creates a time difference between the Shivering Isles and Tamriel. When Shivering Time is installed, the Shivering

Isles are always 12 Hours behind Tamriel-- so if it is 12 noon in Tamriel, it is 12 Midnight in the Shivering Isles. This includes accurate change of the date in those cases

where the change in time would alter the date (for example, if it is 6:00 on the 3rd in Tamriel, it will be 18:00 on the 2nd in the Shivering Isles).

Install :-
1. Copy "CDM - Shivering Time.esp" to your Oblivion/Data folder
2. Check "CDM - Shivering Time.esp" in your Data Files menu

Uninstall :-
1. Delete "CDM - Shivering Time.esp" from your Oblivion/Data folder

Known Issues :-
None at this time.

User avatar
Greg Swan
 
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Post » Wed Aug 18, 2010 4:07 pm

Looks nice, although I'm curious, what was the motivation for making this mod? Just curious. :)
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Ross
 
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Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Aug 18, 2010 12:55 pm

Now that is very cool, a time lag between the 2 would make sense. Sort of like how sci-fi shows deal with being in an alternate dimension messing with a persons perception of time.
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Etta Hargrave
 
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Post » Thu Aug 19, 2010 3:47 am

No real idea, it just popped into my head whilst playing. As far as I am aware, no-one else has done anything like this, so I thought I would have a go.
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SiLa
 
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Post » Thu Aug 19, 2010 12:47 am

This is, as Kyoma (hard to keep my mouth shut on this one, he made one of the coolest immersion mods EVER! Check out his Journal mod if you don't have it already. I love it man!) pointed out, just out of friendly curiosity, but did you have a specific reason for making this, or just because it would be cool (which it is by the way). Clean and elegant as ever CDM, keep it up!
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sophie
 
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Post » Thu Aug 19, 2010 2:18 am

No real idea, it just popped into my head whilst playing. As far as I am aware, no-one else has done anything like this, so I thought I would have a go.
Good enough for me. :)
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Nicole Mark
 
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Post » Wed Aug 18, 2010 1:04 pm

Now for version two, have the time difference change each time you visit SI! Also, change the flow of time from one day to the next when in the SI worldspace, so that one day might take 6 real-life hours to pass, and the next passes in just 1 hour.
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Sabrina Schwarz
 
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Joined: Fri Jul 14, 2006 10:02 am

Post » Thu Aug 19, 2010 12:10 am

Now for version two, have the time difference change each time you visit SI! Also, change the flow of time from one day to the next when in the SI worldspace, so that one day might take 6 real-life hours to pass, and the next passes in just 1 hour.


And Lo, it was done... (Or at least almost-- I made the time scale change when you enter, but it stays constant when you are there)

Alternatively, install "Shivering Time - Chaotic Time" for a more varied and less predictable temporal passage when in the Shivering Isles. Chaotic Time randomly updates the time differential upon entering the Shivering Isles, meaning one time it could be five-hours behind Tamriel, another time it could be upto 23 hours behind. Chaotic Time also randomises the Time Scale of the shivering Isles, again calculated on first entering the Shivering Isles. Time Scales for SI can range from 1:1 scale to 1:180 Scale in increments of 10.
Note: Chaotic Time requires OBSE to function correctly. If you do not have OBSE, Chaotic Time will not work.
Note : Chaotic Time is provided "As Is", and is not officially supported at this time.



Please be aware of the Text in Bold-- since this is mainly done because I like the idea; right now, I do not know how stable it is overall, but it seems quite stable from what I can tell.
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James Shaw
 
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