I have that and it's terribly annoying, It's most probably due to the games rubbish draw distance - tweaking the ini would fix it but I don't know which variables to mess with.
uGridsToLoad
-change the drawing up of high-quality textures
fBlockLoadDistanceLow
fTreeLoadDistance
fSplitDistanceMult
fLODFadeOutMultActors
fLODFadeOutMultObjects
fSpecularLODStartFade
fLightLODStartFade
fLODFadeOutMultItems
fShadowLODStartFade
-These options adjust the visibility range of creatures, objects, etc.
it slightly reduces flicker but doesn't eliminate it, but fps will decrease