I don't think that he was actually referring to you in his comment on people being too accustomed on WoW and stuff. And honestly I don't get why do you keep on mentioning the Draugrs. Is there something specific about them that make these creatures a particular threat to the Nord in regards to their racial strengths/weaknesses especially? I'm sorry, but my memory is a bit hazy regarding the Bloodmoon stuffs.
Though I'd say that 75 resistance to frost is pretty reasonable for the Nords. Or even more, perhaps. But only if this coupled with
Though I'd say that 75 resistance to frost is pretty reasonable for the Nords. Or even more, perhaps. But only if this coupled with
- that this doesn't automatically translates to making them resistant/immune to the slowing effects of freezing attacks and
- that the Nords still possessing their low base Agility points by default, which essentially means that: "Stupid Volkihars keep on flinging frost spells at me? Bleh, who cares. I'll remind them the reason their kin stay hidden beneath the frozen lakes!" and "This scrawny little goblin waving his frost enchanted dagger? Oh shoot think I gotta axe him down real fast with one mighty swoop or just get the freaking hell out of here a.s.a.p!"
Well, Draugrs are strong ennemies... Like Berserkers...but worse.
It should also be pointed out, that if you give Nords immunity to frost, frost spells used by the player would be severely gimped, as much of Skyrim is populated by Nords.
Well, it's not my problem, if I am making a murderous character...and there aren't only frost spells that we can use againts them, you know.
Well, should Breton's lose their resist magic 50% ability when/if we ever make it to Summerset Isle? Races shouldn't lose their unique abilities from game to game simply because they would now give a race an unfair advantage. Breton's may have a slight advantage, because they can resist the magic that is said to flow through the veins of Summerset's Altimer inhabitants. Nord are going to have it easyer in Skyrim, simply because they're body's can handle cold better. That said, it staying at 50% would be fine with me.
I would better like immunity,... but to satisfy every one, it should be at 75%... In Oblivion, there barely was snow (only in the mountains), in Morrowind, there was Solsteim.
And they should also get back their immunity to shock back...at 50%.
Nords are warriors (supposed to be), so why make them weaker, when they need tank, and get resistance to 2 types of magic.
And the Bretons, nobody complains about their high magica resistance.
And no complains about the Argonians having immunity to poison.
And no one complains about Altmer being UnderPowered, with magic types.
Why should Nords stay with a low frost resistance from Oblivion, while Skyrim is a snowy place? If Bethesda can't re-add their Shock resistance 50%, they could at least bring frost resistance up back.