[RELz] Cheydinhal Retexture

Post » Wed Aug 18, 2010 5:46 pm

http://www.tesnexus.com/downloads/file.php?id=34128

- - - - - Cheydinhal Retex - - - - - -

/// An Oblivion Makeover Project ///

Retextures cheydinhal with 1024x1024 high-resolution converted photos and normals. Includes a few mesh replacers to correct UV oddities and better wall texture blending.

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INSTALLATION

...Simply copy the contents of the "Meshes" and "Textures" folders into their respected directories...

"Data/Meshes/Architecture/cheydinhal"
"Data/Textures/Architecture/cheydinhal"

Make sure to back up any textures and meshes before installing then take your pick.

---------------------------------------------------------------------------------------------

Credits to...

CGtextures
Bethesda Softworks for Oblivion
GIMP


Enjoy!


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Bedford White
 
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Post » Thu Aug 19, 2010 1:28 am

http://www.tesnexus.com/downloads/file.php?id=34128


More graphical goodness... Thank you :celebration:
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Nick Pryce
 
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Post » Wed Aug 18, 2010 7:19 pm

Awesome, great to see another release. Quick question, if I install this after AWLS will the houses that have their mesh replaced no longer light up?
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Robert Jackson
 
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Post » Wed Aug 18, 2010 7:40 pm

No clue, I don't use AWLS.
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Everardo Montano
 
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Post » Wed Aug 18, 2010 9:48 pm

Death to the purpleness that once was...
Instant download :goodjob:
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Jason White
 
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Post » Wed Aug 18, 2010 12:42 pm

No clue, I don't use AWLS.

That means no then. All the middle houses wont have lit windows and smoking chimneys... The rest will lit properly.
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Austin England
 
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Post » Wed Aug 18, 2010 9:01 pm

The textures don't require the new meshes, they are just for fun. You can still use this and not conflict with AWLS.
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:)Colleenn
 
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Post » Wed Aug 18, 2010 5:03 pm

If it replaced the window texutures there would be a problem wouldn't there?
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Kristina Campbell
 
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Post » Wed Aug 18, 2010 12:48 pm

No windows were included in this release.
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Stacy Hope
 
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Post » Wed Aug 18, 2010 11:54 am

Ok thanks now I know I can safely install it without issues:)
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Meghan Terry
 
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Post » Thu Aug 19, 2010 2:20 am

If it replaced the window texutures there would be a problem wouldn't there?


No there wouldn't be any problem even if the windows had been retextured (given a new texture). You can change all the textures all you want, there is no issue with AWLS. Too keep compatibility, the solution is not to install any of the meshes but only the textures. That will solve it all.
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stephanie eastwood
 
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Post » Thu Aug 19, 2010 2:25 am

Thank you for the upload. I created subpackages in BAIN, allowing the meshes and texture to be installed separately.

Mesh files overlapping with AWLS:
meshes\architecture\cheydinhal\CheydinhalHouseMiddle01.NIFmeshes\architecture\cheydinhal\CheydinhalHouseMiddle02.NIFmeshes\architecture\cheydinhal\CheydinhalHouseMiddle03.NIFmeshes\architecture\cheydinhal\CheydinhalHouseMiddle04.NIFmeshes\architecture\cheydinhal\CheydinhalHouseMiddle05.NIFmeshes\architecture\cheydinhal\CheydinhalHouseMiddle06.NIF



Thanks again!
- Tomlong75210
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Dominic Vaughan
 
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Post » Thu Aug 19, 2010 12:07 am

EDIT: Wrong thread, oooops
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Alberto Aguilera
 
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