The AI's implementation of "sneak"

Post » Wed Aug 18, 2010 2:18 pm

How will the AI implement the new combat features, more spesifically the "Sneak attack with daggers"?


Hi, I'm not really sure as to where this post would be apropriate, but since there are several topics devoted to daggers and spears;
I thought I'd take advantage and pose my question; How will the AI implement the new combat features, more spesifically the "Sneak attack with daggers"?

I am not concerned about the damage, but I can not seem to recall any instances where the AI actually snuck up on me.
I have been startled of course but I dont believe I've actually seen the AI exploit the Sneak skill for anything except for theft.

Todd Howard also said that the bow had been "powered" up and the implementation of these two weapons (dagger and bow) would make the game even more diverse
and challenging considering the 10x multiplier with the dagger(Well aware that it is not yet confirmed).

I apologise if I have violated any of the forum rules in this post.
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courtnay
 
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Post » Wed Aug 18, 2010 11:01 pm

I hope I actually see a (well if there in it) Dark Brotherhood assassinate some dude in the middle of the night. Be even funnier if you had some guys sneaking up on you or get one shotted by an DB assassin.

But yea I hope the AI actually uses the sneak skill...
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LuCY sCoTT
 
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Post » Wed Aug 18, 2010 11:46 pm

The AI never went in sneak mode in the same way they never jumped. But they can use Chameleon or Invisibility to close the distance.
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Kara Payne
 
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Post » Wed Aug 18, 2010 1:55 pm

The AI never went in sneak mode in the same way they never jumped. But they can use Chameleon or Invisibility to close the distance.

Npc did sneak but only then stealing. Yes it makes them easier to see for the player as they stands out. They did also not care much if they could be spotted, seen City Swimmer attempt to pickpocket then multiple npc was nearby. Strange as the AI would know if an npc was spotted so npc should be able to do sneak attack on each other.
On the other hand it would be hard for the AI to know if the player has spotted the enemy or just want to kill another enemy first.
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Rudy Paint fingers
 
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Post » Wed Aug 18, 2010 3:54 pm

i hope the ai isnt permanently grounded
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Carlitos Avila
 
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Post » Thu Aug 19, 2010 3:05 am

Npc did sneak but only then stealing. Yes it makes them easier to see for the player as they stands out. They did also not care much if they could be spotted, seen City Swimmer attempt to pickpocket then multiple npc was nearby. Strange as the AI would know if an npc was spotted so npc should be able to do sneak attack on each other.
On the other hand it would be hard for the AI to know if the player has spotted the enemy or just want to kill another enemy first.

Oh that's right City Swimmer was a thief. She seems like a special case though were there other ones?
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Star Dunkels Macmillan
 
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Post » Wed Aug 18, 2010 7:53 pm

The AI never went in sneak mode in the same way they never jumped. But they can use Chameleon or Invisibility to close the distance.

remember how big head kept dieing?
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Nomee
 
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Post » Thu Aug 19, 2010 1:01 am

Oh that's right City Swimmer was a thief. She seems like a special case though were there other ones?

Shamir a redguard farm worker in Skingrad who teach marksmanship sometimes steal food from the stable workers but this is pretty rare.
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Jessica White
 
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Post » Wed Aug 18, 2010 2:53 pm

I don't know if the graphics could handle something like this, but depending on someones sneak skill it would be pretty cool to see that character shaded into shadow and blurred/segmented against the rest of your vision, shading and blur dependent on NPC sneak.

for instance http://fc01.deviantart.net/fs40/f/2009/032/9/7/Beltais_the_Thief_by_nJoo.jpg as a master of sneak might look like http://img543.imageshack.us/img543/1025/sneakm.gif, and have the shadowed figure hug around the objects that it blocks your vision from.
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Liv Brown
 
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Post » Wed Aug 18, 2010 8:12 pm

Oh that's right City Swimmer was a thief. She seems like a special case though were there other ones?


Yes many but i can name only one. Our friend likes to steal forks BIG HEAD
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Glu Glu
 
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Post » Wed Aug 18, 2010 1:24 pm

What I wish is that enemies would actually...hide away somewhere hard to see, like the top of a tree or behind a rock and shoot at you only to duck away again. I remember everything in Oblivion just ran up to me screaming to let me know exactly where they were.
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Your Mum
 
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Post » Thu Aug 19, 2010 1:10 am

How will the AI implement the new combat features, more spesifically the "Sneak attack with daggers"?


Hi, I'm not really sure as to where this post would be apropriate, but since there are several topics devoted to daggers and spears;
I thought I'd take advantage and pose my question; How will the AI implement the new combat features, more spesifically the "Sneak attack with daggers"?

I am not concerned about the damage, but I can not seem to recall any instances where the AI actually snuck up on me.
I have been startled of course but I dont believe I've actually seen the AI exploit the Sneak skill for anything except for theft.

Todd Howard also said that the bow had been "powered" up and the implementation of these two weapons (dagger and bow) would make the game even more diverse
and challenging considering the 10x multiplier with the dagger(Well aware that it is not yet confirmed).

I apologise if I have violated any of the forum rules in this post.


Well the player is generally a bit more intelligent in terms of understanding and interacting with the environment( This of course has been gradually changing), but it would be nice to get sneaked up to from behind and stabbed to death from a character who completely hates me, and is good with stealth. We would just have to watch our backs, take cover from arrows, and save often if that's the case. Whatever makes the gamer think and plan ahead is good in my personal opinion, but of course I'm sure there will be a difficulty slider that will allow players to adjust the game to their style.

-Noah ;)
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Charlotte Lloyd-Jones
 
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Post » Thu Aug 19, 2010 3:55 am

i hope the ai isnt permanently grounded

^ This.
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Jessica White
 
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Post » Wed Aug 18, 2010 7:04 pm

I love to see sneak incorporated into the AI. Imagine sitting there and watchin an amateur thief try to steal something and getting caught only to be chased by guards :D
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Zoe Ratcliffe
 
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Post » Wed Aug 18, 2010 8:58 pm

I love to see sneak incorporated into the AI. Imagine sitting there and watchin an amateur thief try to steal something and getting caught only to be chased by guards :D
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Tracey Duncan
 
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Post » Wed Aug 18, 2010 2:23 pm

Should we see bandits who are sneaking as clear as those who just stand about? If they are sneaking in the shadows, the colour of they clothes could blend into the dark black shadows and they silhouette could blend into the background, making them just a bit different from the background, really hard to see even with brightness on full, because their silhouette would be gone and the colour of their clothes and gear would be the same as where they are hiding, if they sneak in the shadows that is. I'm not so sure about sneak attacking on us, a dagger could instantly kill us if we don't spot them first, and even then, how could we tell the game that we have spotted the enemy? We might have seen them ages ago, know they are there, but the game still makes them attack us with a 10x sneak attack. That is a real problem in Assassins Creed Brotherhoods multiplayer, even when I know that the one dude is after me, walking towards me, he still gets an incognito kill, meaning completely unnoticed when I really did see him ages ago and knew who he is.
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Glu Glu
 
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Post » Wed Aug 18, 2010 9:42 pm

Oh that's right City Swimmer was a thief. She seems like a special case though were there other ones?


Technically all the NPC's had the option of stealing. There is an AI rating called "responsibility," though, and the NPCs that have a high rating are very unlikely to steal. But if the rating is low enough or if the NPC needs something bad enough (like food) then any of them are theoretically capable of becoming thieves.
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Amiee Kent
 
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Post » Wed Aug 18, 2010 11:38 pm

Thar would be cool :)
I often saw Ongar sneak around in the tavern in Bruma.
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..xX Vin Xx..
 
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Post » Thu Aug 19, 2010 1:57 am

It should work like chameleon. if a sneaking NPC's sneak skill is low, it'll be like they have 5-10% chameleon, and if their sneak skill is high then they should be practically invisible
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Nikki Morse
 
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Post » Thu Aug 19, 2010 2:00 am

Technically all the NPC's had the option of stealing. There is an AI rating called "responsibility," though, and the NPCs that have a high rating are very unlikely to steal. But if the rating is low enough or if the NPC needs something bad enough (like food) then any of them are theoretically capable of becoming thieves.

Unless it has changed since Oblivion, the AI does not include a degree of need. NPC's either want something or they don't. If their responsibility is below 30, they may steal something they want. If it is above 30, they will not. At least, that is how I read it: http://cs.elderscrolls.com/constwiki/index.php/AI_Button

It should work like chameleon. if a sneaking NPC's sneak skill is low, it'll be like they have 5-10% chameleon, and if their sneak skill is high then they should be practically invisible

That would probably be good. Chameleon and Invisibility seem to work well for NPC's in Morrowind and Oblivion.

I might like NPC's that can execute sneak attacks on the player character. However, if detection by the player makes them lose their sneak advantage, then how would the game know whether or not the player detected anything? I don't think it can. If the game allows NPC's to sneakily attack the player character, I would hope that it is a character ability that decides when the character detects a threat. Either way, it could lead to frustration if you are aware of an attacker but the game does not think you are.
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Peter P Canning
 
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Post » Wed Aug 18, 2010 12:52 pm

Interesting. I never actually thought about this before. The AI should be able to use stealth in combat too, rather than just charging in, swinging a claymore.
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Scott
 
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Post » Wed Aug 18, 2010 5:17 pm

Well vanila Oblivion really lack of this feature, but then it was added by mods
Stealth Wars
http://tesnexus.com/downloads/file.php?id=36493
Reneers NPC Sneak Mod
http://www.tesnexus.com/downloads/file.php?id=27732
Haldars Mods Pack
http://tesnexus.com/downloads/file.php?id=36399
But even be more good if some creatures can also use sneak against player, felines for example.
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Andrea Pratt
 
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Post » Wed Aug 18, 2010 11:22 am

Unless it has changed since Oblivion, the AI does not include a degree of need. NPC's either want something or they don't. If their responsibility is below 30, they may steal something they want. If it is above 30, they will not. At least, that is how I read it: http://cs.elderscrolls.com/constwiki/index.php/AI_Button


That would probably be good. Chameleon and Invisibility seem to work well for NPC's in Morrowind and Oblivion.

I might like NPC's that can execute sneak attacks on the player character. However, if detection by the player makes them lose their sneak advantage, then how would the game know whether or not the player detected anything? I don't think it can. If the game allows NPC's to sneakily attack the player character, I would hope that it is a character ability that decides when the character detects a threat. Either way, it could lead to frustration if you are aware of an attacker but the game does not think you are.


To counter the NPC's sneak ability should the player need the same sneak skill as the npc or would it necessitate a new skill just for "perception".
That would allow the player to be aware of sneaking enemies but not unbalance the game by requiring a high sneak skill for every character. As a seperate skill "perception" could be employed by all characters.

What kind of bonus do you think a thief should get? to the perception skill. The warrior can spot all enemies near by. The archer/thief has ranged capabilities while the mage's afinity is decided by the kind of magick he uses. Would that work?

I originally started this topic because I thought someone out there had a definite answer
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Cody Banks
 
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Post » Thu Aug 19, 2010 2:40 am

I'm just hoping the A.I won't be able to sneak and if they can it must be simillar to the player.
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Kara Payne
 
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