Morrowind-Style Openness Please

Post » Thu Aug 19, 2010 2:23 am

I'm really hoping the openness of the game plays out like Morrowind, more than Oblivion. More freedom to mold your character the way you want; the ability to walk into a city without load screens; return of levitation, mark and recall spells. The ability to level a non-combat class, without dying instantly when fighting monsters who inexplicably levelled with you. The sense that leveling is a reward, not a punishment. Please for the love of all that is good and decent in this world, just use the same leveling method every other RPG on the planet uses. You know, the one that actually works, and doesn't make character progression feel like a numbers-crunching minigame.

I'll admit that Oblivion made many improvements over Morrowind, such as graphics, A.I., and guild quests that made more sense for the type of guild you were joining. But it was a definite step in the wrong direction, in terms of openness.

So please build Skyrim around the same concepts of open-ended gameplay, that made Morrowind such a great epic.
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Sammi Jones
 
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Post » Wed Aug 18, 2010 4:31 pm

I believe that it has been comfirmed that it will definitely not have Oblivion style leveling, no worries there.
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Mimi BC
 
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Post » Thu Aug 19, 2010 2:16 am

The level scaling has been fixed, Morrowind had it too but in a discrete way. The cities in the trailer seem to be open.
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Nicole M
 
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Post » Thu Aug 19, 2010 4:03 am

I believe that it has been comfirmed that it will definitely not have Oblivion style leveling, no worries there.


Massive relief there. You have no idea, how relieved. :celebration:
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Krystina Proietti
 
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Post » Wed Aug 18, 2010 7:15 pm

As has been said, level scaling has been changed from Oblivion, Whether it will be better or worse than Morrowind's approach to it I don't know, but it's definitely being changed. We also might see open cities, but don't take my word for it. We haven't heard anything about levitation or teleportation spells (Except it seems there's one stealth oriented shout that lets you teleport short distance, but nothing has been said about anything like mark and recall.) so we'll just have to wait and see on that.
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Sista Sila
 
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Post » Wed Aug 18, 2010 10:16 pm

Level scaling has been messed with, time will tell if it's better. It's sort of like oblivion style, except area levels are locked to where you first saw them. Interesting in that you'll never go without a challenge and yet you'll feel the character progression in old areas, but a pity because it seems we'll never walk into a new area and get utterly annihilated, only to come back later and wipe the floor with them.
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Dragonz Dancer
 
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Post » Wed Aug 18, 2010 5:50 pm

the ability to walk into a city without load screens

It was mentioned that open cities will be a part of Skyrim as the Dragons will fly in from around the area and attack the city. I think it was on a podcast or something.
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jodie
 
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Post » Wed Aug 18, 2010 11:40 am

Level scaling has been messed with, time will tell if it's better. It's sort of like oblivion style, except area levels are locked to where you first saw them. Interesting in that you'll never go without a challenge and yet you'll feel the character progression in old areas, but a pity because it seems we'll never walk into a new area and get utterly annihilated, only to come back later and wipe the floor with them.

...huh?

They're going more with Fallout 3's level scaling. Area's have level floors and ceilings. Say a cave's leveling goes from 10 to 15. A level five can walk in there, and be killed by level 10. However, after walking in it locks with the monsters being around 10. So if the level 5 walks in and then out, and then returns at level 12, the monsters' will still be at 10.

A level 13 can walk into that cave for the first time, finding monsters at level 13.

A level 20 can walk into that cave for the first time, and find monsters at level 15.



Also to this thread in general be the posts be before or after mine...let's keep from bashing Oblivion into the dirt...okay? Morrowind had its issues as well...
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Tamika Jett
 
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Post » Wed Aug 18, 2010 5:51 pm

I agree. It breaks the immersion somewhat when the enemies are scaled with you.
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Kelly Tomlinson
 
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Post » Thu Aug 19, 2010 1:25 am

I agree. It breaks the immersion somewhat when the enemies are scaled with you.



Somewhat ?
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Dalton Greynolds
 
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Post » Wed Aug 18, 2010 3:07 pm

It was mentioned that open cities will be a part of Skyrim as the Dragons will fly in from around the area and attack the city. I think it was on a podcast or something.

No, it was mentioned that dragons can attack cities. Why people think that "confirms" open cities is beyond me. Dragons could just as easily attack a closed city.
Although, from the trailer, the cities do seem to be open.
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CHARLODDE
 
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Post » Thu Aug 19, 2010 2:01 am

No, it was mentioned that dragons can attack cities. Why people think that "confirms" open cities is beyond me. Dragons could just as easily attack a closed city.
Although, from the trailer, the cities do seem to be open.

:facepalm:
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Nims
 
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Post » Wed Aug 18, 2010 10:10 pm

I don't care if the cities are or aren't open. The more loading-screens the better the game will be, probably.
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Nana Samboy
 
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Post » Thu Aug 19, 2010 1:58 am

I agree. It breaks the immersion somewhat when the enemies are scaled with you.


It is quite the immersion breaker and eventually fur armour will start feeling like it's the best armour because it's rarer than glass or daedric.
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Joe Alvarado
 
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Post » Wed Aug 18, 2010 6:09 pm

I'm certain they addressed this complaint.

I thought Oblivion was Truely awesome. Best game i've ever played. followed very closely by morrwind. I just could never get immersed into daggerfall.

level scaling was fixed for me after about a hours worth of modding, then an additionnal combined half hour of tweaking. was a big issue, but not that big.

i think that has been fixed, but i'm sure skyrim will have it's "issues", as did Oblivion, Morrowind, Daggerfall and Arena. And mods will be published to "solve" them. still don't make any of those games bad in any way. each, in my opinion, we leagues ahead of any other games released in the same genre.
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DAVId MArtInez
 
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