» Wed Aug 18, 2010 1:15 pm
Well yeah, it makes perfect sense. Fits the whole deal with the casinos. But it's also meant to not rule over the game and the economy, hence why Luck has an effect at all.
It just svcks that if you enjoy gambling, you'll quickly be banned and never be able to do it again.
So my solution, for now, is to simply use a mod like that and exercise self control. Don't go overboard with the gambling, spend the money on the convenience of repairs for very expensive items (hey I'm rich, why should I scavenge for power armor so I can keep my [censored] in good condition?) and just enjoy it for what it is. As a result, I'm never banned from gambling, but it doesn't take the fun out of the economic aspect of the game, nor does it consume a large portion of my game time.
A better solution will be using a mod that has a timed reset for bans, like once a week (more than enough as I've modded my game to 1:5 time compression, instead of the vanilla 1:30), but until then, this will do the trick.
Self control works wonders for the Luck part of the equation, too. Just reduce your Luck attribute and put points elsewhere, then enjoy more realistic gambling.
I just wish there were more craftables that used large amounts of caps, paper money or denarius, like the 12ga one.