The "we want *added* alternatives to Oblivion's fast tra

Post » Thu Aug 19, 2010 4:18 am

Ok then, lets add in Morrowind alternate style of travel, but since you people are obsess with 'immersion', the boats or carriages shouldn't wait just for you. They should come at specific times, and if you miss them (either by being afk or waiting too long), you have to wait even longer for them. Also, you won't instantly travel to your destination, you have to deal with the long travel time to help immersion you into the world.

If you want immersion, you have to have all the perks to help your so called immersion.
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Elisabete Gaspar
 
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Post » Wed Aug 18, 2010 12:55 pm

Ok then, lets add in Morrowind alternate style of travel, but since you people are obsess with 'immersion', the boats or carriages shouldn't wait just for you. They should come at specific times, and if you miss them (either by being afk or waiting too long), you have to wait even longer for them. Also, you won't instantly travel to your destination, you have to deal with the long travel time to help immersion you into the world.

If you want immersion, you have to have all the perks to help your so called immersion.


Who's to say there aren't multiple boats/carriages running the same route? One could always be waiting (or just about to arrive) for the next passenger pickup. Actually, I'd prefer this. :goodjob:

The idea of the Morrowind FT system was not to increase immersion by realistically showing your whole journey on the boat/carriage/stilt-strider or whatever (although that would be cool if it was optionally skippable!), it was to increase immersion by requiring you to interact with the game world to use FT. It still basically teleports you (literally in the case of the Mages Guild) but instead of just clicking on a map from anywhere in the world, you need to travel to a specific waypoint, enter into a conversation, pay some cash and buy a ticket.

I understand that to some people the latter system sounds like a complete PITA which they're glad they never have to deal with. However, please understand that some people like this sort of interaction. It's possible, you know :)
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Sarah Knight
 
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Post » Wed Aug 18, 2010 10:46 pm

I could have written this myself [almost] verbatim three years ago, referencing Fallout instead of TES. :)
(but I didn't.)

http://www.gamesas.com/index.php?/topic/1163453-anyone-worried-that-skyrim-will-be-fallout-with-magic/page__view__findpost__p__17099648
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Kristian Perez
 
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Post » Wed Aug 18, 2010 7:49 pm

the way to secure regular travel or atleast lesserthe fast travel is that uoi dont feel like you have to fast travel since the location isnt that far OR you might have sometghing very interesting on the way to the certain location

and one way to make fast travel seem less fast is to do it as it is in dragon age...you get random encounters while traveling to certain place and you have to wait for a moment to get there even with fast travel
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quinnnn
 
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Post » Thu Aug 19, 2010 12:23 am

I really like Morrowinds travel options. Siltstriders,boatmen and telportation from mage guilds. Divine intervention , alsimi intervention mark and recall, levitation and boots of blinding speed i had no complaints at all.

I never use fast travel ever in oblivion, felt like cheating.

I liked the teleportaion from Frostcraig but WTH? it was only one way??

at least give us a frostcraig teleportation system with a ring or summin' that brings us back home.

Or just do it the Morrowind way.
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Karl harris
 
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Post » Wed Aug 18, 2010 3:08 pm

http://www.gamesas.com/index.php?/topic/1163453-anyone-worried-that-skyrim-will-be-fallout-with-magic/page__view__findpost__p__17099648


Change is inevitable. There's no sense fighting it because we will never get an exact copy Morrowind with better graphics.

And I'm sorry if this comes off as rude; but to say that Skyrim is being EXCLUSIVELY catered to a class of gamer that doesn't appreciate the finer details is selfish. If you have been to PAX you'll see what I mean, because there we are all gamers. We're not hardcoe gamers or casual gamers, board gamers or role players. We're gamers. Period. Full stop.

Bethesda makes games they want to play They've said it a thousand times. As such that means they're making games for us as well; gamers. We're in this together. The fact that they changed Fallout into a best selling product that allowed them to purchase ID Software is a magnificent feat.

The mindset that some gamers are better than others is something that needs to dissapear. Just enjoy the experience, play the game for what it is, not what the series was. Hold on to past, but don't bring the future crashing down because new ideas frighten you. Embrace it, you may like.

Constructive critism and suggestions are good. But suggesting that another class of gamer doesn't appreciate The Elder Scrolls as much as the hardcoe do angers me. It's an experience meant to be enjoyed however you want. Whether that's finding all the crevices and ponds or sticking to main quest and playing it linear. The game is just as deep as Morrowind was; things have changed yes but the meat of the game is the same. If something is taken out it's for a good reason. And keep in mind, a lot of what they've changed has been merged or replaced with a more complex system. The one on this thread is a bit of an exception; but as my previous posts have mentioned can be fixed by better implementation of horses.

Just because it's easier for all gamers to use doesn't mean it's dumbed down. It's just more intuitive.
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Paula Ramos
 
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Post » Wed Aug 18, 2010 12:21 pm

I agree with everything said in the OP.
A toggle for Fast Travel/Travel Services would be nice. :)
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Jinx Sykes
 
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Post » Thu Aug 19, 2010 4:01 am

I think Morriwind had it right with the silt strider taxis. You could go to and from each major settlement but had to walk everywhere else.
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Cathrin Hummel
 
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Post » Wed Aug 18, 2010 3:47 pm

-snip-
You're an elitist jerk.

I'm sorry that you wasted your time directing that at me. I don't want Morrowind 2.0. I want the series to progress, hence I create threads like these for discussion on how progression might best be managed. It just so happens that fast travel is something I think was done a lot better in Morrowind than in Oblivion, so I tend to advocate a return to that system. That doesn't mean that I'm labouring under the illusion that Morrowind was flawless - I just enjoyed that aspect of it and would see it return.

The reason I worry about BGS stripping away what is seen as tedious by some so that we can get to the 'epic' bits more quickly is because I enjoy the bits that some see as tedious like reading in game books, talking to NPCs just because and travelling through relatively unremarkable game world. I also enjoy storylines that are more underplayed than Oblivion's - my slow realisation that I was the Nerevarine had much more impact on me than exterminating the Mythic Dawn and watching Martin fight off Mehrunes Dagon. The more BGS diverts development attention from these things to have a 'high octane' storyline with loads and loads of climactic stuff the more the game is being catered away from me.

I said that people who enjoy the climactic moments in TES games above all else, and are impatient to dive into them again and again don't appreciate the finer details of the franchise that I love. I stand behind that. I'm not saying that they aren't getting the same amount of entertainment out of the game - I'm just saying that they don't enjoy the same bits of it to me and I don't want to see them catered to exclusively. Essentially I am saying that I want equal look in to the casual action oriented gamers. I fail to see what was so shocking about that...
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Mrs shelly Sugarplum
 
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Post » Wed Aug 18, 2010 8:59 pm

I think there should be random parties of travellers through out the place walking on roads and that .When you come across one you ll have the option to travel with them and fast travel with them. It would make the game longer and harder
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Harry Leon
 
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Post » Wed Aug 18, 2010 1:54 pm

i like the idea of different modes of trasportation, like carvans and mages guild dudes better then just point and click
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Jessica Phoenix
 
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Post » Wed Aug 18, 2010 11:11 pm

I like how daggerfall did fast travel. You could decide whether you traveled aggressively, quickly, I believe by horse, etc.
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Joanne Crump
 
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Post » Wed Aug 18, 2010 7:10 pm

Change is inevitable. There's no sense fighting it because we will never get an exact copy Morrowind with better graphics.

And I'm sorry if this comes off as rude; but to say that Skyrim is being EXCLUSIVELY catered to a class of gamer that doesn't appreciate the finer details is selfish. If you have been to PAX you'll see what I mean, because there we are all gamers. We're not hardcoe gamers or casual gamers, board gamers or role players. We're gamers. Period. Full stop.

Bethesda makes games they want to play They've said it a thousand times. As such that means they're making games for us as well; gamers. We're in this together. The fact that they changed Fallout into a best selling product that allowed them to purchase ID Software is a magnificent feat.

The mindset that some gamers are better than others is something that needs to dissapear. Just enjoy the experience, play the game for what it is, not what the series was. Hold on to past, but don't bring the future crashing down because new ideas frighten you. Embrace it, you may like.

Constructive critism and suggestions are good. But suggesting that another class of gamer doesn't appreciate The Elder Scrolls as much as the hardcoe do angers me. It's an experience meant to be enjoyed however you want. Whether that's finding all the crevices and ponds or sticking to main quest and playing it linear. The game is just as deep as Morrowind was; things have changed yes but the meat of the game is the same. If something is taken out it's for a good reason. And keep in mind, a lot of what they've changed has been merged or replaced with a more complex system. The one on this thread is a bit of an exception; but as my previous posts have mentioned can be fixed by better implementation of horses.

Just because it's easier for all gamers to use doesn't mean it's dumbed down. It's just more intuitive.



Right so when these "new" ideas remove content and simplify games into a whole different genre. I should embrace it? IE FF13 a truely terrible game, because of a Devs "new" idea to turn it into a adventure game but keep the turn-based combat, without selecting spell/skill. All the player has to do is press "A", wow thats innovation right there. Next Black Ops, wow its amazing its the same game they've been selling for years but with "new" textures. On to Fable 3... less customization, less weapons, less magic, less skills, less emotes, cant die, easier than Hello kitty online, its intuitive alright. So intuitive a primate could play it. I could go on, so i will.

On to Oblivion. I liked some of the improvements. But they removed far more features than the ones they added or simplified something to worthlessness. Heres a list.
Removed:
1. Legendary Items. (These were unique items scatter around the world, it gave players huge incentive to go off the beat and track to find em. replaced by random Sword of the tiger rubbish)
2. Hidden caves/dungeons (You had areas hidden under rivers, in the sea, in the side of mountains, come OB everything is highlighted on the mini-map making exploration again feel meaningless)
3. Valuable items in cities- Thieving (Being a thief you could break into a safe or rob a rich household if you had enough skill, OB had no valuable items in cities making being a thief pointless)
4. No level scale (OB enemies leveled with you meaning if you entered a sick looking dungeon it would be guard by mudcrabs and contain leather armour, instead of vampires and legendary items)
5. Fast travel system (over-ally simplified in OB)
6. Opposing factions (political/rivalry elements)
7. Building a Fort. (one of my favourite things in morrowind, who doesnt like owning a fort?)
8. More skills, weapon and armour types. (OB removed quite a few. Less customization = win yea?)
9. More quests/factions (Less means more I guess...)

Improved:

1. NPC routines
2. Some abilities; Stealth, Melee combat was a bit better, mana regen.
3. Mounts


I would say games are getting dumbed down, because its the cold hard truth and its because people are becoming so dull and unimaginative they just want all there games to be like Call of Duty.
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Lil Miss
 
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Post » Wed Aug 18, 2010 1:49 pm

Right so when these "new" ideas remove content and simplify games into a whole different genre. I should embrace it? IE FF13 a truely terrible game, because of a Devs "new" idea to turn it into a adventure game but keep the turn-based combat, without selecting spell/skill. All the player has to do is press "A", wow thats innovation right there. Next Black Ops, wow its amazing its the same game they've been selling for years but with "new" textures. On to Fable 3... less customization, less weapons, less magic, less skills, less emotes, cant die, easier than Hello kitty online, its intuitive alright. So intuitive a primate could play it. I could go on, so i will.

On to Oblivion. I liked some of the improvements. But they removed far more features than the ones they added or simplified something to worthlessness. Heres a list.
Removed:
1. Legendary Items. (These were unique items scatter around the world, it gave players huge incentive to go off the beat and track to find em. replaced by random Sword of the tiger rubbish)
2. Hidden caves/dungeons (You had areas hidden under rivers, in the sea, in the side of mountains, come OB everything is highlighted on the mini-map making exploration again feel meaningless)
3. Valuable items in cities- Thieving (Being a thief you could break into a safe or rob a rich household if you had enough skill, OB had no valuable items in cities making being a thief pointless)
4. No level scale (OB enemies leveled with you meaning if you entered a sick looking dungeon it would be guard by mudcrabs and contain leather armour, instead of vampires and legendary items)
5. Fast travel system (over-ally simplified in OB)
6. Opposing factions (political/rivalry elements)
7. Building a Fort. (one of my favourite things in morrowind, who doesnt like owning a fort?)
8. More skills, weapon and armour types. (OB removed quite a few. Less customization = win yea?)
9. More quests/factions (Less means more I guess...)

Improved:

1. NPC routines
2. Some abilities; Stealth, Melee combat was a bit better, mana regen.
3. Mounts


I would say games are getting dumbed down, because its the cold hard truth and its because people are becoming so dull and unimaginative they just want all there games to be like Call of Duty.


A bit harsh, but true I think.
I agree.

Add one more thing to your list:

10. Quest markes and compass icons (Quest markers = no thinking. Compass icons = no "nearby" exploration, no "need to look carefully around me to find cool locations")
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Jack Moves
 
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Post » Thu Aug 19, 2010 3:26 am

I sign this petition... (scribbles)
Screw OB fast travel
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Nomee
 
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Post » Wed Aug 18, 2010 10:01 pm

I can't see anything wrong in OB FT.

It's like going somewhere you went a lot of times before. How many of you are still looking every detail of the bus/walked road to school/work? Isn't it just like you start at a moment and arrive at another, without minding to what is around?
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Rhi Edwards
 
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Post » Wed Aug 18, 2010 5:51 pm

No, there is not. All I'm saying is that I'm unwilling to watch my second favourite series be catered exclusively towards people who - I feel - don't appreciate the finer details of it enough. There are plenty of games that offer a quick action thrill, many of them fantasy. TES doesn't need to go there.


This is the quote I was referring to. You can see how I got the conclusion I did from that statement (I have read the whole thread). It seems there was a misunderstanding as you seem like a reasonable person, as am I. So please don't resort to name calling; especially when what I said is far from being elitist.

I'm happy that threads like this exist. This way we can voice our opinion and discuss others. What I don't like is people subtley implying that other gamer's opinons are less important. This is the tone I got from your above quote; I now see that this is far from the truth. What I said stands, but doesn't seem to apply to you.

Anyway, I'm glad you have explained yourself; the tone from your last response is different from the quote I've pasted above. The above quote suggested that you were worried that TES is becoming something it isn't. Which isn't true, it's far from transforming into a quick action thrill. Whereas the latter suggests you're looking for a balance. From what I've seen and heard of Skyrim, I'm not worried. They hit the balance right with Fallout (my friend who played 1 and 2 even liked it), and it looks like Skyrim will improve.
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Nathan Barker
 
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Post » Thu Aug 19, 2010 2:57 am

This is the quote I was referring to. You can see how I got the conclusion I did from that statement (I have read the whole thread). It seems there was a misunderstanding as you seem like a reasonable person, as am I. So please don't resort to name calling; especially when what I said is far from being elitist.

I never called you elitist. I said that you implied that I am :turned:

Otherwise, I'm glad we agree :P
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Vicky Keeler
 
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Post » Wed Aug 18, 2010 7:37 pm

The flaming gets this thread closed a tad early. Give the "fast travel" threads a break and tomorrow when you start another...leave the flames out of it.
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Naazhe Perezz
 
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