Greatest and strongest Artifact

Post » Thu Aug 19, 2010 12:16 am

I submitted an answer to a question that is impossible to answer in a way that attempted to show the futility of answering the question. I "didn't have an answer" because none exists.

And you shouldn't do something that you condemned in an attempt to spark unnecessary conflict; you just made a post that didn't even attempt to answer the question. If you felt that I did something wrong, say so in a more mature, genteel manner instead of the fashion you chose to do it in.
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cosmo valerga
 
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Post » Wed Aug 18, 2010 12:56 pm

The Flask of Lillandril. It lets nubs pwn pros all day.
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Jessica Colville
 
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Post » Thu Aug 19, 2010 12:44 am

Gosh, that's funny. Bethesda invents all these different alphabets, scriptures, and runic symbols, and then we get what (I believe to be) generic real-world astrological and horoscopic symbols. :shrug:


Yep, Oblivion screwed up a lot of lore. for example, there were supposed to be 8 districts inside the Imperial city, rather than 6. Green Emperor way is supposed to be an office complex for the Imperial Legion, not a graveyard. The entire Island of Rumare is supposed to be covered with Rice fields. Mannimarco is a god, and a lich. so he can't really be a young Altmer. Dragons were in Cyrodil to be used by the Imperial Legion in only very dire circumstances: such as when there is a GOD WALKING ALL OVER THE BIGGEST CITY. The SI are't called the SI, they are caled the "mad house' OR THE "ASYLUM" in Morrowind and daggerfall respectively. the list goes on and on. Acathosh had nothing to do with the Amulet of kings: it was Shezzar (Lorkhan/Talos) who imbued it with divity, and therefore it is he who would have shown up. based on his heart size (About three feet left to right: which is the narrow side) he would be a beast anyways. In fact, you see his "Body" every night: hi chest and head are Masser, his limbs are Secunda.
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CArla HOlbert
 
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Post » Wed Aug 18, 2010 9:39 pm

It's not that I don't share your sentiments, but about half of the items you mention are either minor issues, or have been fashionably explained. The other half exists in the context of a game being made with the aim to be recognizable and understandable rather then unique and fleshed out.

But by just ragging of a list of issues like that, this argument forgoes it's strength as each issue becomes individually reducible.
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Angela
 
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Post » Thu Aug 19, 2010 12:00 am

It's not that I don't share your sentiments, but about half of the items you mention are either minor issues, or have been fashionably explained. The other half exists in the context of a game being made with the aim to be recognizable and understandable rather then unique and fleshed out.

But by just ragging of a list of issues like that, this argument forgoes it's strength as each issue becomes individually reducible.


What of those lore mess ups where explained? I thought i avoided those that where: for example the jungle thing.
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Dewayne Quattlebaum
 
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Post » Thu Aug 19, 2010 3:07 am

Dearest colleagues of the Lore forums,

After several seconds of fervent consideration, I have chosen the blade Umbra as my selection, for reasons which I shall now list:

Reason the First: As alluded to by our dear good friend Barbas, the Umbra blade is a rather powerful artifact, able to shape the destinies of those who happen upon it. "This Umbra -- bad business. Things always end badly where that one's concerned." As if that rather cryptic statement were not reason enough, Barbas also seems to believe that the blade has the ability to somehow, rather directly or indirectly, harm Clavicus Vile. "It'll ruin him [Clavicus Vile], I'm sure. I mean, not completely: He's still a Daedra Prince and all that." That the blade may somehow be capable of harming a Daedric Prince is no small feat.

Reason the Second: The blade seems capable of taking control over those who assume ownership of the weapon, and turning seemingly average citizens (as seen in Oblivion, and possibly Morrowind) into very formidable adversaries. While this very well may be as one would say, a 'game mechanic', it can not be discounted outright.

Reason the Third: That the blade seems able to take some level control of its host wielder, and communicate with the player (whether Nerevarine or Champion of Cyrodiil) indicates some degree of consciousness on the part of the blade. That the artifact may very well have a will of its own is most distressing.

Thus, it is for these reasons, and perhaps some misplaced sense of intrigue regarding the sword in question, that I most humbly submit Umbra as a candidate for these discussions.

As always, a pleasure.

-Sir Nova the 50th

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Rhysa Hughes
 
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Post » Wed Aug 18, 2010 5:57 pm

Dearest colleagues of the Lore forums,

After several seconds of fervent consideration, I have chosen the blade Umbra as my selection, for reasons which I shall now list:

Reason the First: As alluded to by our dear good friend Barbas, the Umbra blade is a rather powerful artifact, able to shape the destinies of those who happen upon it. "This Umbra -- bad business. Things always end badly where that one's concerned." As if that rather cryptic statement were not reason enough, Barbas also seems to believe that the blade has the ability to somehow, rather directly or indirectly, harm Clavicus Vile. "It'll ruin him [Clavicus Vile], I'm sure. I mean, not completely: He's still a Daedra Prince and all that." That the blade may somehow be capable of harming a Daedric Prince is no small feat.

Reason the Second: The blade seems capable of taking control over those who assume ownership of the weapon, and turning seemingly average citizens (as seen in Oblivion, and possibly Morrowind) into very formidable adversaries. While this very well may be as one would say, a 'game mechanic', it can not be discounted outright.

Reason the Third: That the blade seems able to take some level control of its host wielder, and communicate with the player (whether Nerevarine or Champion of Cyrodiil) indicates some degree of consciousness on the part of the blade. That the artifact may very well have a will of its own is most distressing.

Thus, it is for these reasons, and perhaps some misplaced sense of intrigue regarding the sword in question, that I most humbly submit Umbra as a candidate for these discussions.

As always, a pleasure.

-Sir Nova the 50th


Reason the first: Clavicus Vile is the prince of [censored] and corruption and basically exposing innocence, as well as of slavery. He very often makes deals with necromancers for human souls, an he enjoys having them in his realm to 'play' with (remember, he's the got of LITERAL [censored] as well.) A sword that allowed him to collect an infinite amount of souls would ruin him, but not like stab him. He would become like an addict. Umbra would be his Crack and his dealer.

Reason the second: It imbues the wielder with the power of the which who enchanted it (Doesn't do so for the player to avoid uberness.) So it gives regular people super awesome magical powers, which can become physical powers through certain means.

Reason the third: Umbra enchanted with the soul of a witch who enchanted herself into the blade. She can take over the body of the user, and drive them Sheogorath by manuifesting her spirit in their body.
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elliot mudd
 
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Post » Thu Aug 19, 2010 1:09 am

Reason the first: Clavicus Vile is the prince of [censored] and corruption

That's Molag Bal. Clavicus Vile is pretty much the devil who appears when you want to make a deal. Of course, the deal will always be slated in his favor. He is nothing more than a very opportunistic businessman

He very often makes deals with necromancers for human souls, an he enjoys having them in his realm to 'play' with (remember, he's the got of LITERAL [censored] as well.)

We've only seen this once, and it was N'Gasta. That's the only time we have seen in-game evidence, no where else. He also doesn't [censored] people, that's Molag Bal.

A sword that allowed him to collect an infinite amount of souls would ruin him, but not like stab him. He would become like an addict. Umbra would be his Crack and his dealer.

The sword was made by a witch for the purpose of collecting souls. He somehow got ahold of it, and gave it to a warrior who took its name, and from his conversation it seems the warrior did not hold up his/her end of the bargain. He doesn't depend on souls being collected to him, and probably only keeps the sword for the sole purpose of using it as an asset to make deals, which at first seems like he is ripping himself off, but that is never the case. Plus, he only has 2 known artifacts from himself, his bitter cup and his mask

Reason the second: It imbues the wielder with the power of the which who enchanted it (Doesn't do so for the player to avoid uberness.) So it gives regular people super awesome magical powers, which can become physical powers through certain means.
No. it only steals souls. has nothing to do with game balance, because there were PLENTY of more powerful weapons in MW. Umbra in MW was pretty mediocre, but with a high amount of physical damage (also like in OB).

Reason the third: Umbra enchanted with the soul of a witch who enchanted herself into the blade. She can take over the body of the user, and drive them Sheogorath by manuifesting her spirit in their body.
At this point, I find you are making way too many assumptions and have a misunderstanding of most of what you are saying. Here's what Tamrielic Lore has to say about the sword, which also happens to be the only source of this weapon outside of holding it yourself.

Umbra Sword

The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.

Here's what can only be assumed. The sword was made by the witch, for the purpose of collecting souls. She was executed, but hid the sword away. Like with most artifacts from Tamriel, they tend to have a mind of their own, and appear whenever they feel like it to be used by someone they deem worthy at the time. We only know of 5 wielders of Umbra: the witch Naenra Waerr, the orc Umbra (MW), the nerevarine, the bosmer Umbra (OB), and the Champion of Cyrodil.

Clavicus Vile somehow got a hold of it after the witch was killed, and probably made a deal with an unknown warrior who eventually went by the name of Umbra. Since then, it has passed through different Umbras till the CoC took it. As of where it is now, who knows. It's either with Clavicus or in the hands of the CoC.
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Marion Geneste
 
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Post » Wed Aug 18, 2010 7:03 pm

wait.. i messed up my daedric princes? damn it... i'll have too check the Imperial Library to make sure I don't have the others wrong as well. :sad:
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m Gardner
 
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Post » Thu Aug 19, 2010 4:17 am

What of those lore mess ups where explained? I thought i avoided those that where: for example the jungle thing.


With Manimacro being a god, everything else becomes unimportant. That he went down in about three blows is mostly due to game play. All boss battles have tendency to easy, combine this with an Altmer mage (weak) with no spells up close and it's too easy.

The Amulet it self was never made by Shezarr but it was instead an Elven artefact, see the Remanada and Intercept for that. Shezarr and Akatosh appeared at Allesia' final hour to take her up. The confusion arises from their duplicity.

"... and left you to gather sinew with my other half, who will bring light thereby to that mortal idea that brings [the Gods] great joy, that is, freedom, which even the Heavens do not truly know, [which is] why our Father, the... [Text lost]... in those first [days/spirits/swirls] before Convention... that which we echoed in our earthly madness. [Let us] now take you Up. We will [show] our true faces... [which eat] one another in amnesia each Age." - Song Pelinal


Both the Madhouse and Asylum come from an obscure text not included with the PGE (presumably due to a missed deadline), so you have to account for misplaced names and other minor details - though both names are frequently mentioned in the context of Sheogorath so it's not completely odd either. That aside the name of a place is also fairly trivial.
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Alexis Acevedo
 
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