I could never play Oblivion, overwhelmed by mods

Post » Wed Aug 18, 2010 7:10 pm

http://screencast.com/t/ZGIzMjVjZW

This is my OMOD list, its really old, like a year or so

That is an unnecisary amount of mods IMO. If you're feeling overwhelmed I'd give that mod list a massive prune or start over. If you've installed that many mods I don't think FCOM will trouble you too much as long as you follow the instructions and use the OMOD installers, it's more time consuming than difficult if you've got a bit of experience with mods and Wrye Bash if you ask me.

First, at the very least, get rid of all the clothing, house, companion, weapons, armour and quest mods you have installed. You may also want to remove your asthetic mods as a lot of them are probably updated. First get a stable base for your mods and then add bits like this, and remove them if you stop using them. You may want to remove them because you've played through them or used them to their full potential, so now is a good time to remove them and install new, different ones later, one at a time.

Next get a nice stable 'core' of mods working together. For me these are FCOM, All Natural, Unique Landscapes, Supreme Magicka, Darnified UI and Oblivion XP. For me these tend to be overhauls of large portions of the game, but make sure they don't overhaul the same thing (unless you read that they are compatible). Use OMOD installers where possible and test regularly, rebuilding your bashed patch.

I don't use any myself but now you'll probably want to add a few asthetic mods, like those texture packs (I know nothing about them). I would stick to a few large ones, as most are probably quiet complete and improved since you last used them.

At this point I'd start a new game. If you do so, especially if you use FCOM or Oblivion XP, to begin with you probably won't need any houses, quests etc. Add them as you think you need them or after you have exhausted most of the Vanilla content (it's much more fun with FCOM) and don't be afraid to remove them when you're done with them and don't use them any more.

Anyway, that's how I'd go about it. Other people may differ, but I find this order is the best way to find a stable mod setup that suits you.
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Stephanie Kemp
 
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Post » Wed Aug 18, 2010 5:36 pm

That is an unnecisary amount of mods IMO. If you're feeling overwhelmed I'd give that mod list a massive prune or start over. If you've installed that many mods I don't think FCOM will trouble you too much as long as you follow the instructions and use the OMOD installers, it's more time consuming than difficult if you've got a bit of experience with mods and Wrye Bash if you ask me.

First, at the very least, get rid of all the clothing, house, companion, weapons, armour and quest mods you have installed. You may also want to remove your asthetic mods as a lot of them are probably updated. First get a stable base for your mods and then add bits like this, and remove them if you stop using them. You may want to remove them because you've played through them or used them to their full potential, so now is a good time to remove them and install new, different ones later, one at a time.

Next get a nice stable 'core' of mods working together. For me these are FCOM, All Natural, Unique Landscapes, Supreme Magicka, Darnified UI and Oblivion XP. For me these tend to be overhauls of large portions of the game, but make sure they don't overhaul the same thing (unless you read that they are compatible). Use OMOD installers where possible and test regularly, rebuilding your bashed patch.

I don't use any myself but now you'll probably want to add a few asthetic mods, like those texture packs (I know nothing about them). I would stick to a few large ones, as most are probably quiet complete and improved since you last used them.

At this point I'd start a new game. If you do so, especially if you use FCOM or Oblivion XP, to begin with you probably won't need any houses, quests etc. Add them as you think you need them or after you have exhausted most of the Vanilla content (it's much more fun with FCOM) and don't be afraid to remove them when you're done with them and don't use them any more.

Anyway, that's how I'd go about it. Other people may differ, but I find this order is the best way to find a stable mod setup that suits you.


http://screencast.com/t/MDE2MTcy

How about now?

Also want to use these: http://www.theengineeringguild.co.uk/oblivion-downloads
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

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