Basically, someone on The Nexus Forums wanted to make a copy of the Mehrunes Dagon statue in Lake Arrius caverns and use it in their own shrine. Then this person wanted someone to help them script the statue so that it collapsed when the high-priest of that shrine was killed. I decided to help the person and provided a working script that made the statue collapse.
This person then wanted a way of making a dust cloud appear when the statue hit the ground (one such cloud was in Lake Arrius caverns). I tried making a script that would make this cloud animate when the statue hit the ground but my attempts at making this script didn't work at all. I am baffled as to why the script failed to work properly. As far as I can see, the script should be working, but I guess I'm wrong. Here are the scripts I provided:
This is the script attached to the high priest:
ScriptName {WhateverNameYouWantInOneWord}Begin OnDeath{ReferenceIDOfStatue}.playgroup unequip 0StartQuest {NameOfYourNewQuest}Set {NameOfYourNewQuest}.fQuestDelayTime to .1End
This is the script attached to the quest that I suggested to animate the dust cloud:
ScriptName {NameOfYourNewQuest}ScriptFloat fQuestDelayTimeBegin GameModeIf GetSecondsPassed < 5 ReturnElse MessageBox "Animation Started" {ReferenceIDOfGroundHitDustCloud}.playgroup forward 0 StopQuest {NameOfYourNewQuest}EndIfEnd
In the quest script, I have that message box command to debug but that message never appears and I can't work out why. Can anyone tell me what is wrong with this script? Your help will be greatly appreciated.