would you buy a game if the devolopers did this

Post » Wed Aug 18, 2010 11:59 pm

Firstly, it would be realistic in scale. That doesn't mean it would have to realistically reflect the real world. It could be just as weird and wonderful as something like Morrowind, just a lot lot larger and more built-up.


Realistic in scale is boring though. Lots of walking is boring and time consuming.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Wed Aug 18, 2010 7:27 pm

I think some people are missing the point of this entirely.

Firstly, it would be realistic in scale. That doesn't mean it would have to realistically reflect the real world. It could be just as weird and wonderful as something like Morrowind, just a lot lot larger and more built-up.

Secondly, for those of you who think an enormous gameworld the size of an actual country isn't possible, go play Daggerfall. That was released in 1996. We're now in 2011. It's possible. Obviously the quality of graphics wouldn't be on par with Skyrim or Oblivion, but it's a good trade-off for more scale and depth in my opinion.

Daggerfall is mostly procedurally generated, though. Most of their towns have only minor differences, and furnishings are minimal. It would be interesting to see it done again today, though, with new methods of procedural generation.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Wed Aug 18, 2010 7:58 pm

Realistic in scale is boring though. Lots of walking is boring and time consuming.

Daggerfall was twice the size of Great Britain. It would've been more than just boring and time consuming to walk everywhere - it would've been pretty impossible. You have to fast-travel a lot. But even when you do this, you still appreciate the sheer scale of the game and feel like it's a real world. I just didn't get that with Morrowind or Oblivion. I could sprint from one end of the map to the other in a short space of time, and the towns were tiny.
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Wed Aug 18, 2010 2:35 pm

Daggerfall is mostly procedurally generated, though. Most of their towns have only minor differences, and furnishings are minimal. It would be interesting to see it done again today, though, with new methods of procedural generation.

Almost 15 years have passed since Daggerfall - it should be possible to attempt something of a similar scale with better graphics and a lot more detail and variety.
User avatar
Charlotte Henderson
 
Posts: 3337
Joined: Wed Oct 11, 2006 12:37 pm

Post » Wed Aug 18, 2010 5:22 pm

What you just described sent a horrible chill down my spine. Basically, I imagined a World of Warcraft that played even slower. And then slower. In slow motion. On a P3 machine. With severe online lag. As your friends and family left you to die in the room you're "playing" such a game in.

Dear god, no.

If you want realistic distances, play Orbiter. Traveling to the moon from the surface of Earth in a shuttle almost literally occurs in real-time. It's virtually impossible to play that simulator far outside of Earth without speeding the time up significantly.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Wed Aug 18, 2010 5:24 pm

See, I always wanted to see nice sized cities too, but not like that. That's just too much. An entire world like that? Just...no. I'd rather it be one city, well designed and with character.

Probably my greatest idea yet has been a fantasy RPG that's essentially a GTA clone, with all the scale and humor and story-based quests that go with it.

Set in Ankh-Morpork. :deal:
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Previous

Return to Othor Games