how to add a NPC in Oblivion

Post » Fri May 27, 2011 10:44 am

A friend of mine killed Shum Gro-Yarug by mistake. This is the npc to talk to about buying a house in Skingrad. So now he cannot buy the Skingrad house without this NPC. We have tried using the command: player.additem 00028FB6 (Shum Gro-Yarug) id. He gets a script error when using this command. What are we doing wrong? Thank you to anyone willing to help .
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marie breen
 
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Post » Fri May 27, 2011 10:34 am

Do you have something targeted in the console? Sometimes that will mess up scripting commands. Look up at the top-middle of the screen when the console is open. If there's text up there then you've clicked on something and have it targeted. Clear that out before entering the console command.

If that doesn't work try the following:

Shum will occasionally fall off the bridge to Castle Skingrad and die. PC players who need him for either of his related quests can resurrect him with the following set of Console commands:

prid 0002C466
resurrect 1
enable

Edit: Just stumbled across the following from the Unofficial Oblivion Patch Notes:
- Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.

So if nothing from above helps your friend could download and install the Unofficial Oblivion Patch and that should fix his problem.
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Sherry Speakman
 
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Post » Fri May 27, 2011 12:19 pm

Edit: Just stumbled across the following from the Unofficial Oblivion Patch Notes:
- Shum gro-Yarug (Skingrad Count's butler) is now flagged as essential so won't die falling off the bridge, and if he's already dead in an existing game he'll reappear in Castle Skingrad County Hall.

So if nothing from above helps your friend could download and install the Unofficial Oblivion Patch and that should fix his problem.

^This.

No matter what, you should download and install the UOP. It fixes many, MANY more problems than just that, though it does do a fine job of that one.

I had Shum fall off the bridge in one of my recent playthroughs. My character was in Skingrad, killing time between meetings with Glarthir, when I suddenly got a "Shum gro-Yarug is unconscious" message. Guessing what it was, I ran to the east gate just in time to see Shum come in with a tiny little crescent of health.

Beats the heck out of the times before I installed the UOP, when I'd have to "resurrect 1" him.
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Michael Korkia
 
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Post » Fri May 27, 2011 6:23 am

Thank you both very much for your help. I will walk my friend through this tomorrow.
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RUby DIaz
 
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Post » Fri May 27, 2011 7:46 am

Kyyle, just wondering where you got the id-0002C466 ? I thought the number for Shum Gro Yarug was 00028FB6
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josh evans
 
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Post » Fri May 27, 2011 4:56 pm

Kyyle, just wondering where you got the id-0002C466 ? I thought the number for Shum Gro Yarug was 00028FB6

28FB6 is his baseID, 2C466 is the refID for the specific instance of him, that is the one you need since it is the one referenced in all the quests,

http://www.uesp.net/wiki/Oblivion:NPCs#Console_IDs
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Ben sutton
 
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Post » Fri May 27, 2011 12:28 pm


Shum will occasionally fall off the bridge to Castle Skingrad and die.



He's not falling off the bridge, he's falling through it. I've seen corpses in that area and looking at them I've noticed that they were directly below the bridge, indicating a direct drop. I had a similar problem with an NPC mod I tried working on with the IC bridge near Weye. I kept getting a stack of dead NPCs piling up directly underneath the bridge there. I don't know why, but it's like the bridge meshes in both areas suddenly lose all their collision data and objects will just fall right through them.
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Crystal Clear
 
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Post » Fri May 27, 2011 7:40 am

Well, we never got the add code to work but we fixed it anyway. My friend only used the quick save and did not realize that one quick save overwrites the previous one. All I did was sent him some of my game saves and now he has 4 houses and a living Shum Gro-Yarug. Thank you to all who tried helping us ......
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Joe Alvarado
 
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Post » Fri May 27, 2011 7:10 pm

I want to thank everyone here for their help with Shum gro-Yarug. I needed him the other night to finish a quest by getting a job in Skingrad Castle. He was never there. I waited and waited but he never showed up. Then I noticed a green arrow under the bridge and remembered what I read here. The code worked fine for me to enable him again in my game. Now I can finish the quest. Thank you all for your help.
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Sylvia Luciani
 
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Post » Fri May 27, 2011 8:32 pm

I want to thank everyone here for their help with Shum gro-Yarug. I needed him the other night to finish a quest by getting a job in Skingrad Castle. He was never there. I waited and waited but he never showed up. Then I noticed a green arrow under the bridge and remembered what I read here. The code worked fine for me to enable him again in my game. Now I can finish the quest. Thank you all for your help.


to finish that quest you dont need the job. Just a way inside. You can always break in
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Ashley Tamen
 
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Post » Fri May 27, 2011 11:49 am

I was doing some reading and it does not quite make sense to me about the unofficial official patch. From what I read I have to install the official patch before I install the unofficial official patch? Is that correct?
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jessica breen
 
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Post » Fri May 27, 2011 11:38 am

A friend of mine killed Shum Gro-Yarug by mistake. This is the npc to talk to about buying a house in Skingrad. So now he cannot buy the Skingrad house without this NPC. We have tried using the command: player.additem 00028FB6 (Shum Gro-Yarug) id. He gets a script error when using this command. What are we doing wrong? Thank you to anyone willing to help .


Not sure if anyone's still having problems with this, but this was your problem all along:

player.additem 00028FB6


you need to be using player.placeatme instead of player.additem.
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zoe
 
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