How would you want leveling done?

Post » Wed Aug 18, 2010 5:10 pm

I would want a mix where only killing animals and leveling up skills give you exp but skills give you way more.
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Samantha Mitchell
 
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Post » Wed Aug 18, 2010 9:23 pm

Oblivion style, also known as The Elder Scrolls style because that's how it is.

If I swing a sword at things, I get better at it. If I kill a bunch of monsters, I'm not going to be any better at talking to people. It was like that in Fallout 3 because that's how it is in the Fallout series. It's the way it is in Oblivion because that's how it is in Elder Scrolls series.

No need to change either of them.
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Josh Trembly
 
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Post » Wed Aug 18, 2010 2:22 pm

I seriously doubt beth will change the way yu get "experience", seeing as it's such a defining part of the series. It's also what I think fits best, if one were to somehow try to compare to what would feel real, I'd say it wouldn't be how many killing blows that defined how good you were at something, but rather how much you had used certain skills and practiced them, much like it now works.
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carrie roche
 
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Post » Thu Aug 19, 2010 12:46 am

Other. TES is flawed due to grinding for nothing. FO is flawed due to no connection with skills. What I'm proposing also helps "drive game time".
1) Using your skills make them eligible to assign skillpoints to. The higher the skill, the more you have to use them before you can assign points to them.
2) You rent a bed for a week when you level up, and what you do in that time is focused practice and studying of the skill you raised. Makes time go by.
3) You need to get to a owned bed where food is included (so, not in a camp). You can choose not to level up, but you won't increase skill points by doing until you do.
4) Since you level up quickly in the beginning, the extended game time have the illusion that you spend more time studying rather than leveling more quickly.

So there are no weird experience points involved. It's still focused on "you learn by what you do". But it prevents the grinding. If grinding is still allowed, they have to do something about where I can cast low level spells to reach max skill, it doesn't make sense. A cook doesn't become a chef by making pancakes for the rest of his life.
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Eibe Novy
 
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Post » Wed Aug 18, 2010 10:53 pm

how GCD and nGCD for morrowind and oblivion respectively did it, pretty much perfect. one of the issues with TES is that stupid 5x multiplier game when you levelled up making you use skills you normally wouldnt use just to get it, assuming you wanted to make the most of your character.
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luis dejesus
 
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Post » Wed Aug 18, 2010 8:43 pm

considering TES will use the TES system.. and i hate.. hate .. HATE the fallout xp system then i'd say oblivion style
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Charlie Ramsden
 
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Post » Wed Aug 18, 2010 9:55 pm

I like the TES concept but think its been done poorly in past games. There should be Primary and Secondary skills, where Primary are combat related skills and count towards level progress like Blade and Heavy Armour, and Secondary are things like Speechcraft and Athletics and they do not count towards multipliers and leveling. But they all still improve with use.
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Strawberry
 
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Post » Wed Aug 18, 2010 9:46 pm

Elder Scrolls would be ruined if it had an Exp type System. I like Skyrim's leveling it basically perfects Oblivion's leveling System.
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Angel Torres
 
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Post » Wed Aug 18, 2010 11:55 pm

Seeing how the game will already do it with Oblivion style, I don't see the point of this pool.
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OTTO
 
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Post » Wed Aug 18, 2010 11:43 pm

Oblivion style, also known as The Elder Scrolls style because that's how it is.

If I swing a sword at things, I get better at it. If I kill a bunch of monsters, I'm not going to be any better at talking to people. It was like that in Fallout 3 because that's how it is in the Fallout series. It's the way it is in Oblivion because that's how it is in Elder Scrolls series.

No need to change either of them.


Yea, it's like putting a necromorph in Bioshock... Both are mutated, but both belong to their own univers...
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Benjamin Holz
 
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Post » Thu Aug 19, 2010 12:46 am

I like the TES concept but think its been done poorly in past games. There should be Primary and Secondary skills, where Primary are combat related skills and count towards level progress like Blade and Heavy Armour, and Secondary are things like Speechcraft and Athletics and they do not count towards multipliers and leveling. But they all still improve with use.


Than, how would you upgrade your attributes?
Use Morrowind's spell exploit?
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Soph
 
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Post » Wed Aug 18, 2010 10:24 pm

Other.. Skyrim's said to have a modified TeS system already.

I hope it's just more even than the leveling in the big O.
The way and speed skills in Oblivion were raised tended to be very impartial and vague.

So I'd hope for a steady increase boosted for those you used often or generally specialised in.

Honestly TeS has its own system variations, having XP like other games in Skyrim is not the best way to solve the issues it had.

Making better world leveling, getting rid of the need to grind skills;
Evening up the raises and making each skill useful but not vital or more useful to complete the game than another would be the best places to work on.
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Benji
 
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Post » Wed Aug 18, 2010 8:16 pm

The Elder Scrolls way.
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BRIANNA
 
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Post » Wed Aug 18, 2010 1:41 pm

I would just change the attribute increase multipliers.
Honestly, its not often I would ask for auto allocated stats, but this is one example where it makes sense.
I raised my heavy armor skill 10 points, so I increased my personality.

If people want to increase stats they don't use, they should use them, or artificially increase them.
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Steven Hardman
 
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Post » Wed Aug 18, 2010 10:56 pm

Ho ho, definitely not the OB/MW way. Hell no. Punishes people for choosing majors and minors. I'd rather go back to how Daggerfall did it, which was 4-6 attribute points of your choosing than go back to MW/OB's way.

No, the best way would be nGCD/GCD way (OB/MW leveling mods, respectively). To put simply, as you level your skill points a bit, you gain an attribute increase. Usually, it's in the major attribute, but sometimes it'll level a secondary or tertiary attribute. Sometimes the main and secondary/tertiary (it's all in the mod's math). It's seamless, and doesn't punish the player for choosing a major or minor. It's what the OB/MW leveling system wishes to be.

how GCD and nGCD for morrowind and oblivion respectively did it, pretty much perfect. One of the issues with TES is that stupid 5x multiplier game when you leveled up making you use skills you normally wouldn't use just to get it, assuming you wanted to make the most of your character.
I completely agree.
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Jeff Turner
 
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Post » Thu Aug 19, 2010 2:42 am

I would love a way where you dont pick minor/major skills. Every time a skill increased it increased your level exp a bit. I would like it if it took longer to raise skills the higher the skill was so blade from 17-18 would be faster than 88-89 and the higher the skill was the more it filled up the level exp.
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Carlitos Avila
 
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Post » Thu Aug 19, 2010 4:36 am

I'd like it to be as it seems to be described for Skyrim, unless I'm not getting it. Using skills raises them and every skill upgrade contributes to your levelling up experience to varying degrees depending on how high the skill you raise is. It still sounds like the TES system, just more natural.
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Kayleigh Williams
 
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Post » Wed Aug 18, 2010 11:57 pm

I only ever played Oblivion however what annoyed me most about the leveling system was if I made a mistake and was ready for a level up, I'd find after sleeping in a bed that half of my skill points could only be asighned to the skills that I'd been practasing and I couldnt go back, which meant it was a lvl up wasted!

So for me, I'd like to see an option in the lvl up menu were your not restricted to what you can asighn you sill points to, but have the chance to reasighn them if you like to other skills... this way if your unhappy about something you see, it can be easily rectified.
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darnell waddington
 
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Post » Wed Aug 18, 2010 4:25 pm

Elder Scrolls/Oblivion style thanks
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Emily Jeffs
 
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Post » Wed Aug 18, 2010 5:58 pm

Other-ish. Let's get some thing with more variaty instead of skill bars. Lines are boring.

http://www.gamesas.com/index.php?/topic/1167047-three-skills
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MatthewJontully
 
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Post » Wed Aug 18, 2010 3:34 pm

experience points are an antiquated relic and the fewer games that use them the better.

before Skyrim's leveling stuff was detailed i called for an abolition of levels, where skills would influence attributes, rather than vice versa - fight more, get stronger. cast more magic, get smarter. talk more, get more charismatic.

now it seems like attributes may be gone entirely, which is markedly more fascinating than anything i had in mind.

i still call for the abolition of levels, but i'd need to factor in a potential removal of attributes, which would call for coffee.
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Scared humanity
 
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Post » Wed Aug 18, 2010 9:13 pm

another vote for nGCD (and similar mods) way of levelling. pity those who've never used it
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loste juliana
 
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