We will get triplemonitor support out of the box, right?

Post » Sun May 29, 2011 1:33 am

Oh right, Bloody Relic is definitely playing the sarcastic fool. Oh well, more power to you.

Having native support for "triple monitors" is the essentially the same as supporting custom resolutions and fields of view.
It is the same foundation as supporting 4:3, 16:9 and 16:10 display solutions. All it is allowing the renderer to accept extra wide resolutions and a wider Field of View.

Sure, if we're lucky the console versions will be at 1920x1080 (1080p), otherwise at the very least consoles'll get it at 1280x720 (720p)... right?
FoV will probably be at the standard 60-75°.
Standard PC support means allowing all those crazy resolutions laptops and monitors are sold in.
Already we've established the idea for the need for at least basic support for changing resolutions... Is it so much of a leap for you guys to entertain the notion of allowing the extra rendering area? Really, really?

However, to go back to the start. Yeah, TrackIR support is a bit much to expect from Bethesda. TrackIR is actually a niche product which would require extra code specifically for the PC, unlike merely supporting the widest range of resolutions possible.
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gary lee
 
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Post » Sun May 29, 2011 1:52 am

Oh right, Bloody Relic is definitely playing the sarcastic fool. Oh well, more power to you.

Having native support for "triple monitors" is the essentially the same as supporting custom resolutions and fields of view.
It is the same foundation as supporting 4:3, 16:9 and 16:10 display solutions. All it is allowing the renderer to accept extra wide resolutions and a wider Field of View.

Sure, if we're lucky the console versions will be at 1920x1080 (1080p), otherwise at the very least consoles'll get it at 1280x720 (720p)... right?
FoV will probably be at the standard 60-75°.
Standard PC support means allowing all those crazy resolutions laptops and monitors are sold in.
Already we've established the idea for the need for at least basic support for changing resolutions... Is it so much of a leap for you guys to entertain the notion of allowing the extra rendering area? Really, really?

However, to go back to the start. Yeah, TrackIR support is a bit much to expect from Bethesda. TrackIR is actually a niche product which would require extra code specifically for the PC, unlike merely supporting the widest range of resolutions possible.


I guess it will be 720p native, almost no console games natively support 1080p.
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Alan Cutler
 
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Post » Sat May 28, 2011 8:30 pm

It usually ends up like a massive "asch experiment" filled with envy.

3D support had been a nice feature to.


Indeed it's a minor thing to make sure UI and sky renders at the right depth for 3d, I play many old games in 3d, I will play Skyrim in 3d, it would just be nice if I didn't have to make adjustments in order to do so. The main gripe seemed to be that people thought there was some major expense involved to play games in 3d, but I do it with a pair of anaglyph glasses and a free driver download, using my rubbish old monitor - the main expense was the £1 plus p+p that I paid to order a pair of glasses. I think multiple monitor use is a similar issue, for some people it maybe requires slightly more financial outlay for the user if buying monitors from new, but I have old working monitors lying around the place, I also check freecycle where you can regularly pick up working monitors for free, the reason I haven't set it up as multi-monitor is I can't be bothered, rather than a £££ issue. If Skyrim supported it, I would definitely set it up!
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Nathan Hunter
 
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Post » Sat May 28, 2011 3:11 pm

Ok but why you have 3 monitors , one 22 and even one 42 monitor? Wtf you do with all this stuff? I ask couse I do graphics and I wanted to take 2 monitors but I wasn't sure if to keep mine 24 and get a 30 to side or sell the 24 I have and get two 27 ....
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WYatt REed
 
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Post » Sat May 28, 2011 8:25 pm

Forget the monitors...where'd you get that desk?
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Michael Korkia
 
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Post » Sat May 28, 2011 12:50 pm

Most people I know that have 3 screens do programming or 3D modelling & texturing - so those extra screens really speed their work. Also when playing fps it's nice to be able to spot people out the corner of your eye :P.
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Mashystar
 
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Post » Sat May 28, 2011 6:52 pm

This game is coming with VR Helmet connectivity right out of the box right?

I realise you're being facetious here, but I assume any VR helmet that does exist would utilise a combination of support for wider resolutions and 3D mode, neither of which require great amounts of extra support from the developer.
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sara OMAR
 
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