Bow and arrow really should be a weapon..

Post » Fri Sep 03, 2010 7:26 pm

no you mean rads, rads are the efect of radition poisin if you had say concetrated uranium it would take atleast 7 seconds for it to get to the heart or an other major organ to fail and kill him so it could be possilbe for the arrows but bulets are a no go
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Jade Muggeridge
 
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Post » Fri Sep 03, 2010 11:13 am

Not /thread.

Bows are easier to create.

Aww true. But they are still superior in combat capabilities(except ROF) and sheer awesomeness.
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Anthony Diaz
 
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Post » Fri Sep 03, 2010 3:14 pm

Aww true. But they are still superior in combat capabilities(except ROF) and sheer awesomeness.

True.

But they also need tiers right?
Bows are lowest tiers, dart guns could be the second tier, crossbows are third and mad max thunderdome(?) are fourth and final tier.
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Milad Hajipour
 
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Post » Fri Sep 03, 2010 6:25 pm

Mad Max one should switch teirs with xbow.

There's no way an xbow that fits on your arm is going to be more powerful than one you need to use two hands for. It's all about torque. (or whatever)
I just thought of something.

You could have a random encounter with some chinese and pick up a unique automatic crossbow which would be the evolution of their ancient automatic crossbows:
http://en.wikipedia.org/wiki/Repeating_crossbow
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Nikki Hype
 
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Post » Fri Sep 03, 2010 4:05 pm

Mad Max one should switch teirs with xbow.

There's no way an xbow that fits on your arm is going to be more powerful than one you need to use two hands for. It's all about torque. (or whatever)
I just thought of something.

Mad Max Beyond Thunderdome weapons.
Not Road Warrior.
The weapons they used in Thunderdome looked like rifles with several arrows sticking out of them.
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Chavala
 
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Post » Fri Sep 03, 2010 11:56 am

bump :ninja:
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xemmybx
 
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Post » Fri Sep 03, 2010 5:54 pm

Bows are old-school, it's all about the tomahawks now. I want a tomahawk.
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Steph
 
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Post » Fri Sep 03, 2010 9:02 pm

A whole range of makeshift/old-school weapons need to be in FO3 games. I really think they should make a Fallout game that starts like 10 minutes before the bombs fall, and you play through all that, and the early parts of the game, and as time passes, the chances of things appearing in containers or in shops becomes less and less as they get pillaged, and the stuff you do find is of increasingly decreased quality. Something like this, where everything feels really scarce and rough would be really cool, because TBH, after Fallout: NV, civilization seems like it'll pretty much be entirely back on its feet as far as getting through the apocalypse, I mean really.
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Erika Ellsworth
 
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Post » Fri Sep 03, 2010 4:40 pm

hears my 2 cent.

make a boomerang "silver colour of course". swap it with the dart gun pistols dart node & delate everything else. make a projectile useing the boomerang.

now when you fire it the boomerang in your hand will disapeir & you will see the boomerang projectile fly towards some unlucky reider who thinks "ohhh ill catch that :P",,, hey presto a mad max bumerang.

ps: nothing to do with bows & arows but i shure i could get one working no sweat ;)

ppss: can also be used to make throwing knifes ;)
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LijLuva
 
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Post » Fri Sep 03, 2010 8:19 am

I had to think long and hard on this one...... as well I sure did like the bows/ crossbows and air cannister bolt thrower from mad max.. but well I just do not think bows would work that great for fall out.. simple reason being and I am not really being a stickler on reality, but there are no trees really for one well ones that are not mutated and twisted and dead (err not counting harold heh), and 200 plus years sure is a long time for fiberglass to last. I think the road warrior had it lucky as the fall happened in his lifetime so stuff like this was around... for fallout I think it would be a reach. That said I do reamber in one of the games you found a harpoon gun and about 8 spears for it. maybe an easter egg bow and quiver might be something to think about.. Crossbows are a bit more forgiving as they need a lot less training to use and could be cobbed together from rifle stocks and car leaf springs (if the cars used this type) but still I am thinking since well there are plasma casters and rocket launchers the really low tech stuff would not be worth using unless you desperate for a weapon. I figure the only reason spears was added was so they could bring back the Dynamite spear heh and give the mellee guys a bit of a punch against Power armnor , and while a Duke boy explosive arrow might be fun for a bit I really do not see a call for it. As we most likely still have the dart gun and the railway rifle.

least thats my way of thinking on it
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victoria johnstone
 
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Post » Fri Sep 03, 2010 8:04 am

I have heard rumors of a bow but I have no idea if there true. A crossbow would be awesome too.
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Mizz.Jayy
 
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Post » Fri Sep 03, 2010 7:24 pm

Oh horserubbish. I got no problem with bows and arrows per se- hell, I'd love to see a Super Mutant or someone in Power Armor packing a compound bow made from a leaf spring off the rear axle of a car. 350 pound draw dropping to about 100, shooting 3-foot sections of steel rebar? Who needs poison or radiation when you're basically a ballista with legs?



This guys got the right idea.

Screw going tribal Its time to get medieval in the wasteland.
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ZANEY82
 
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Post » Fri Sep 03, 2010 9:04 pm

^_^
fallout with swords?

bows in FNV would indeed hint at the bow mechanic in the next TES game :D

fallout already had swords, and fire swords
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Charles Mckinna
 
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Post » Fri Sep 03, 2010 4:37 pm

I like the idea of bows. It would makes sense, especially in the area's where there would be some plantlife left.

Then again, it's pretty hard work to make a good bow, whether it be a compound, longbow or recurve.

Sure, I could take a bit of plastic that can bend and get back into shape at a whim. It might shoot an arrow a few dozen feet away, but that would not make it a good bow.

More research is required.

True, bow's would be an excellent choice to use in a wasteland. Then again there are a few questions lorewise that need to be solved, such as: How do they know how to make a bow if most knowledge is lost during the war? How many people knew how to make bows before that war. How many of those survived and passed their knowledge? What materials are found in the wastes that allow you to create a bow. etc. etc.
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Emily Rose
 
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Post » Fri Sep 03, 2010 6:09 pm

Bows are difficult weapons to master though. It takes years of training and upper-body strength to be anywhere near accurate with it. You're not going to pick up a bow and expect to hit a moving target with deadly accuracy if you've never used one before.

Maybe if you played a tribal character then you would have experience with it and be a crack shot, so to speak. A city-dweller, vault-dweller... no. So if bows were included, you would need to be a Tribal or pick a bow perk to be able to use one. Everyone else would have these matchsticks falling at their feet.
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Alexxxxxx
 
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Post » Fri Sep 03, 2010 12:36 pm

A good instructor can teach you the very basics in under a day. Granted you'll shoot nowhere near the bulls-eye, or heart, But at least you can hit the target instead of keeping to shoot wide.
However, this is for static targets. Which would be your first target to shoot on, at least, I would. Moving targets are a pain to hit, even with firearms.

So I have to slightly disagree. The basics of archery are able to be tought in a day. Being really good at it requires a lot more. Perhaps it is able to put in the game trough a quest? Or when you find a bow, you get the option to go to a trainer for it to aquire the necessary perk to learn the basics. After that it's actually practise till you drop.
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Siobhan Thompson
 
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Post » Fri Sep 03, 2010 11:59 am

yeah, maybe you would have to go ask someone to teach you, like you did with Power Armour in Fallout 3.
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Melis Hristina
 
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Post » Fri Sep 03, 2010 7:54 pm

yeah, maybe you would have to go ask someone to teach you, like you did with Power Armour in Fallout 3.


I like that idea. Perhaps it might be possible that only after attaining said perk you'll be able to distribute skill points in the required skill.

Because you were right about matchsticks falling at your feet when you have no clue what to do. So being able to fill up that skill from the start, would be kind of weird. (I' mean even holding the bow is meant to be done in a certain way, it looks easy, but to get really good, it's a lot of work).
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Nathan Barker
 
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Post » Fri Sep 03, 2010 3:01 pm

Materials for a bow wouldn't be hard. Wood would (woodwould?) be scarce, as would many 'traditional' materials. However a composite (not compund) bow can be formed from many different materials (http://en.wikipedia.org/wiki/Composite_bow). bone, steel leaf springs, gecko skin wrap etc. The damage could be scaled according to the materials and quality.

As far as the skill learning curve, it's rough. Then again so is learning the finer points of explosives or medicine. Any body who can pick up rifle can learn (yes learn it has slightly different skill set) a crossbow. A bow should require a background / perk because of the very different skills required.

Crossbows and bows could be treated seperately as far as weapon tiers go:
A basic survival made bow / a well crafted hunting bow / a war-bow (see Agincourt) / grizzly killin' feather death machine.
Basic stick on a stock / hunting x-bow that has optic and cocking gear / boltcaster (Mad max / Cyborg) / manportable balista
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Laura Cartwright
 
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Post » Fri Sep 03, 2010 5:44 pm

Materials for a bow wouldn't be hard. Wood would (woodwould?) be scarce, as would many 'traditional' materials. However a composite (not compund) bow can be formed from many different materials (http://en.wikipedia.org/wiki/Composite_bow). bone, steel leaf springs, gecko skin wrap etc. The damage could be scaled according to the materials and quality.

As far as the skill learning curve, it's rough. Then again so is learning the finer points of explosives or medicine. Any body who can pick up rifle can learn (yes learn it has slightly different skill set) a crossbow. A bow should require a background / perk because of the very different skills required.

Crossbows and bows could be treated seperately as far as weapon tiers go:
A basic survival made bow / a well crafted hunting bow / a war-bow (see Agincourt) / grizzly killin' feather death machine.
Basic stick on a stock / hunting x-bow that has optic and cocking gear / boltcaster (Mad max / Cyborg) / manportable balista


Haven't thought of composite bows. Excellent point.

Love your tier system.
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Flesh Tunnel
 
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Post » Fri Sep 03, 2010 11:12 pm

Materials for a bow wouldn't be hard. Wood would (woodwould?) be scarce, as would many 'traditional' materials. However a composite (not compund) bow can be formed from many different materials (http://en.wikipedia.org/wiki/Composite_bow). bone, steel leaf springs, gecko skin wrap etc. The damage could be scaled according to the materials and quality.

As far as the skill learning curve, it's rough. Then again so is learning the finer points of explosives or medicine. Any body who can pick up rifle can learn (yes learn it has slightly different skill set) a crossbow. A bow should require a background / perk because of the very different skills required.

Crossbows and bows could be treated seperately as far as weapon tiers go:
A basic survival made bow / a well crafted hunting bow / a war-bow (see Agincourt) / grizzly killin' feather death machine.
Basic stick on a stock / hunting x-bow that has optic and cocking gear / boltcaster (Mad max / Cyborg) / manportable balista


they should really add bows to Fallout 4.....

but, although F:NV has been finished, could they have added bow, and hid it somewhere?
maybe, they're keeping secrets :whisper: that bow has been already in the game.....

in Oblivion, me and my bow are best buddies, as i can kill a bandit with a single shot.
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Ridhwan Hemsome
 
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