According to the strategy guide

Post » Sun Sep 05, 2010 11:14 pm

BH is the first skill i am getting, along with Supply MAx Increase and Sprinting Reload. im saving point 4 for when i reach Rank 2. so as to get a jump start and classes, and getting Downed Fire probably when i hit 20.
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Jay Baby
 
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Post » Sun Sep 05, 2010 6:51 pm

Yeah, if you're rolling a light, it seems like a must-have skill. 17% increase in health is nothing to scoff at. I imagine the skill becomes slightly more optional as you up your weight-class, but I still don't expect to see many level 20 5 players without it.

Fixed.
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Maria Leon
 
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Post » Mon Sep 06, 2010 12:19 am

Without knowing what additional damage a Headshot does I wouldn't make the assumption that OHKs on lights will be rare even with the extra 20 hps from BH and buffs from medics. I wouldn't say they'll be overly common either, but I don't see them being completely negated by the perks, if that damage number is accurate and there is additional damage done for headshots.
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Agnieszka Bak
 
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Post » Sun Sep 05, 2010 10:26 pm

Yeah, if you're rolling a light, it seems like a must-have skill. 17% increase in health is nothing to scoff at. I imagine the skill becomes slightly more optional as you up your weight-class, but I still don't expect to see many level 1 players without it.


NOW it's fixed
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Chica Cheve
 
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Post » Sun Sep 05, 2010 9:06 pm

Meh, i don't think that the lower tiers matter all that much, other than slowly integrating all the different game elements to new players, so I just said 20. It takes a few days tops to reach 20 based on the numbers I have heard (10 hours till lvl 15).
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Klaire
 
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Post » Sun Sep 05, 2010 7:40 pm

Without knowing what additional damage a Headshot does I wouldn't make the assumption that OHKs on lights will be rare even with the extra 20 hps from BH and buffs from medics. I wouldn't say they'll be overly common either, but I don't see them being completely negated by the perks, if that damage number is accurate and there is additional damage done for headshots.


If it isnt an OHK, then the headshot damage increase would be really whimpy. 120+20(BH)+20(Medic Buff) = 160

If a headshot with the Barnett cant do 160, then that means its less than a 1/3 increase in damage. Wouldn't even be worth it to aim for the head.

Edit: whoops, didnt mean to doublepost
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Sierra Ritsuka
 
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Post » Sun Sep 05, 2010 9:24 am

BH is the first skill i am getting, along with Supply MAx Increase and Sprinting Reload. im saving point 4 for when i reach Rank 2. so as to get a jump start and classes, and getting Downed Fire probably when i hit 20.


I doubt you can "save" points. I do kind of wish that we weren't required to choose *four* of the Universal abilities, but at least I like enough of them that I won't find that particularly troublesome.
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jess hughes
 
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Post » Sun Sep 05, 2010 11:04 pm

If it isnt an OHK, then the headshot damage increase would be really whimpy. 120+20(BH)+20(Medic Buff) = 160

If a headshot with the Barnett cant do 160, then that means its less than a 1/3 increase in damage. Wouldn't even be worth it to aim for the head.

How do we know these aren't headshot stats?

Devs specifically stated you'd need to headshot an unbuffed Light to kill them.
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Nana Samboy
 
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Post » Sun Sep 05, 2010 6:22 pm

How do we know these aren't headshot stats?

Devs specifically stated you'd need to headshot an unbuffed Light to kill them.

Because the guy who wrote the game guide had the game in his hands and is writing it to be as clear as possible. If his guide is that misleading, its useless. They probably justified it with battle hardened.
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BaNK.RoLL
 
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Post » Sun Sep 05, 2010 11:32 am

if i can't save point 4, then i will get Combat Intuition and learn to use it.
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BrEezy Baby
 
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Post » Sun Sep 05, 2010 10:24 am

If it isnt an OHK, then the headshot damage increase would be really whimpy. 120+20(BH)+20(Medic Buff) = 160

If a headshot with the Barnett cant do 160, then that means its less than a 1/3 increase in damage. Wouldn't even be worth it to aim for the head.


This is what I'm figuring, meaning that a light taking a HS from the Barnett is likely going to kill them no matter what, and a light taking a body shot when he's unbuffed will do the same. Looking at the difference in damage from the Barnett to the Drog I would say it's fairly clear they know that the Barnett isn't going to be a weapon of choice for the majority of players and so they're okay with the damage boost.

I would love more concrete numbers on all this though, since what you have estimated would mean that a HS would drop an unbuffed Heavy as well.

How do we know these aren't headshot stats?

Devs specifically stated you'd need to headshot an unbuffed Light to kill them.


Base damage is more useful information than HS damage, so they usually make base damage their primary focus when writing guides. Normally we get a "HS bonus" or "HS Multiplier" stat.

And the information about the HS to kill an unbuffed light may be outdated, or was one dev saying one thing when another had something else going on. A lot of people think they said "no snipers" but clearly there are snipers, and others heard "No OHKs" but they've found their way in as well. Information gets interpreted in different ways.
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NEGRO
 
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Post » Sun Sep 05, 2010 2:26 pm

Yeah
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Noraima Vega
 
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Post » Sun Sep 05, 2010 2:44 pm

And the information about the HS to kill an unbuffed light may be outdated, or was one dev saying one thing when another had something else going on. A lot of people think they said "no snipers" but clearly there are snipers, and others heard "No OHKs" but they've found their way in as well. Information gets interpreted in different ways.

Multiple devs have clearly stated "no OHKs" and "minimal OHKs" and "our bolt action rifle will maybe, MAYBE OHK an unbuffed light."

Richard Ham's comments about snipers have been blown out of proportion to sound like there are no snipers. And one of the other devs directly said "no snipers," but he then went on to give a VERY detailed description of a long-range camping OHK sniper and saying THAT is his definition of sniper, but anyone with a different definition is going to be fine.
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Jeremy Kenney
 
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Post » Sun Sep 05, 2010 10:48 am

Multiple devs have clearly stated "no OHKs" and "minimal OHKs" and "our bolt action rifle will maybe, MAYBE OHK an unbuffed light."

Richard Ham's comments about snipers have been blown out of proportion to sound like there are no snipers. And one of the other devs directly said "no snipers," but he then went on to give a VERY detailed description of a long-range camping OHK sniper and saying THAT is his definition of sniper, but anyone with a different definition is going to be fine.

Yeah, the Richard Ham rant that is often quoted here is mostly him saying that snipers will not be able to dominate the match like they can in other games.
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Crystal Clarke
 
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Post » Sun Sep 05, 2010 10:30 am

We can't really say anything about Battle-Hardened's performance until game comes out, but a few months into MAG's release we realized how important Increased Health skills were. I'm anticipating it to become a necessity.

In MAG, with level 3 Improved Health (which increased base HP a total of 20%) you could only be OHI body-shotted by .50 cal SRs whilst wearing Light or Improved Light Armor. Whereas if you had none at all, you could be OHI body-shotted by .50 cals whilst wearing Light, Improved Light, Medium, Improved Medium or Heavy armor... leaving only Improved Heavy as a safe haven, which was paid DLC armor anyway and took a LOT of saving up for in-game.
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Karine laverre
 
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