Nothing but a CRASH Dog

Post » Sun Jun 13, 2010 5:18 am

Hello there fellow Fallout fans, modders and people in general!

I have run in to a slight problem with my modded Fallout:NV and could use a hand on this one.

I have just finished of Dead Money and went of to fetch Rex to bring him to Dr. Henry for hes new brain, it went fine until i blacked-out for the procedure and finish the quest. But at the moment the sign 'Quest Completed: Nothing bout a Hound Dog' shows up my game crashes... and it repeat itself so i assumed it was a conflict with my companion mods. Disabled them and try again and same thing happens. I went on to disable a few other mods and so on but still same problem...

So i hope anyone here can shed a light on what the fuzz is about in my Fallout world.

Here's my load order:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] CaravanPack.esm
[X] Ambient Temperature.esm
[X] FNVToolkit.esm
[X] Primary Needs HUD.esm
[X] More Perks.esm
[X] More Traits.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] ELECTRO-CITY - Highways and Byways.esm
[X] DarNifiedUINV.esp
[X] CASM.esp
[X] Bobblehunt.esp
[X] Further3rdPersonCamera.esp
[X] HUD Extended.esp
[X] HUD Extended - Ambient Temperature.esp
[X] OperationFixedTerrain.esp
[X] UHNV.esp
[X] UHNV-Dead Money.esp
[X] UHNV-Bobblehunt.esp
[X] PerkEveryLevel.esp
[X] CONELRAD 640-1240.esp
[X] ExtendedNVRadio.esp
[X] More Perks Update.esp
[X] More Traits Update.esp
[X] BoostedSkills.esp
[X] Clean Up New Vegas.esp
[X] DK_BulletTime_NV.esp
[X] Gambling.esp
[X] More Weight.esp
[X] Slower Level Rates - x2.0.esp
[X] Sprint Mod.esp
[X] You take a sip from your trusty Vault 13 canteen.esp
[X] Better Binoculars High.esp
[X] QS_Blackwolf_NV_Backpackmod.esp
[X] QBackPackNV.esp
[X] Boacombat2glove.esp
[X] Brotherhood Armor.esp
[X] BOAt51b.esp
[X] Classic Midwestern Power Armor.esp
[X] Desert Armor.esp
[X] Fade That Faction Armor.esp
[X] ranger_leather.esp
[X] Sack of Holding-NV.esp
[X] UrgeWasterScarf.esp
[X] AllCompanionsEssential 2.0.esp
[X] Charisma Based Follower Limit.esp
[X] Companion Sandbox Mode.esp
[X] Follower Home Marker.esp
[X] MiscItemIconsNV.esp
[X] ShilohDS-Color Maps and Icons.esp
[X] Better Burned Man.esp
[X] JTommyGun4Loot10mm.esp
[X] Classic Glock 86 Plasma Pistol.esp
[X] Classic FO SM_v1.2.esp
[X] PipLantern.esp
[X] Rebreather.Headgear.Nonquest.esp
[X] Sorter - Combined.esp
[X] aaaJNFSniperZooming.esp
[X] GrenadeHotkey.esp
[X] GrenadeHotkey - DeadMoney.esp
[X] Imp's Timescale Adjuster.esp
[X] RechamberedWeapons.esp
[X] WeaponModsixpanded.esp
[X] WMX-DeadMoney.esp
[X] WMX-HonestHearts.esp
[X] WMX-PreOrderPackCaravan.esp
[X] WMX-PreOrderPackMercenary.esp
[X] WMX-ArenovalisTextures.esp
[X] ELECTRO-CITY - CompletedWorkorders.esp
[X] ELECTRO-CITY - Highways and Byways.esp
[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp
[X] Nevada Skies.esp
[X] Nevada Skies - URWLified.esp
[X] Ambient Temperature - URWLified Nevada Skies.esp
[X] Interior Lighting Overhaul-Realistic Interiors-Full.esp
[X] ILO-RI-Dead Money.esp
[X] Depth of View IE Custom.esp
[X] SideburnsBeardFlare.esp
[X] SideburnsBeardLong.esp
[X] SideburnsBeardShort.esp
[X] Sideburns.esp
[X] Merged Patch.esp

I use(ofc):
FOMM
BOSS
NVSE
FNVEdit

I rarely gets CTD's that repeat them-self.

So, if anyone got a hint what i should do please post it ASAP, wanna give Rex hes new brain and keep on with my adventures.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Sun Jun 13, 2010 10:26 am

Imps dynamic timescale adjuster caused CTd at rex's implant for me I guess since it has passage of time
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sun Jun 13, 2010 12:18 am

Imps dynamic timescale adjuster caused CTd at rex's implant for me I guess since it has passage of time


Hmm, i haven't tried to complete the quest without Imps timescale adjuster. Will try that and see what happens.

*Update* It worked! Rex got hes new brain and i got my game back! Thank you pintocat! =)

Btw, can i reactivate Imps timescale after the quest have been completed and the game is saved?
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Sun Jun 13, 2010 5:38 am

Probably, just be aware that it might happen again during other quests that have a "time passes" element in them. Boone's quest "I Forgot To Remember To Forget" comes to mind as another potential problem quest with companion/time issues and I'm sure there are a few others I'm not remembering right now. I haven't run into this issue myself with these quests or any others but it's something to keep in mind once you re-enable the mod.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Sat Jun 12, 2010 10:49 pm

Probably, just be aware that it might happen again during other quests that have a "time passes" element in them. Boone's quest "I Forgot To Remember To Forget" comes to mind as another potential problem quest with companion/time issues and I'm sure there are a few others I'm not remembering right now. I haven't run into this issue myself with these quests or any others but it's something to keep in mind once you re-enable the mod.


Alright, thanks for the heads up mate :) will keep that in mind.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm


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