[REQ][IDEA] Billiard balls as thrown weapons!

Post » Tue Jun 15, 2010 12:07 am

Just picture it. No weapons in the casino right(supposed to be)? grab whatever is under your hand... you can inflict quite a bit of damage with a well aimed billiard ball.

What do you think?
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Chrissie Pillinger
 
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Post » Mon Jun 14, 2010 8:13 pm

It'd be really hard to aim them. That's what I think. ;)
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Rebecca Clare Smith
 
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Post » Mon Jun 14, 2010 8:22 pm

It'd be really hard to aim them. That's what I think. ;)


Agreed. Sounds like fun, but with Gamebryo, I think it'd be more trouble than it's worth.
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neen
 
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Post » Mon Jun 14, 2010 6:03 pm

Since the Rock-It Launcher functionality's still in, this would be easy. Just put all the balls into a list, set that list as being the ammo for something, bingo. You'd just need an appropriate first person model...
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Joey Bel
 
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Post » Mon Jun 14, 2010 2:52 pm

If I use Rock-It Launcher functionality, won't I need a separate weapon that uses the balls as projectiles?

I was thinking about using grenade animations mostly. 1st person model should be very easy (not for me though <_<)... a simple sphere.
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Alycia Leann grace
 
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Post » Mon Jun 14, 2010 8:37 pm

You could just have a quest script check GetItemCount [Snooker balls] every 5-10 seconds and add/remove the weapon as appropriate. You can have grenade-type weapons use ammo lists (although sometimes the GECK automatically sets their ammo use to 1, so you may need to edit it in NVEdit).

Fake edit: May as well give this a shot.

E: I don't know why I thought the Rock-It Launcher code was still in, as apparently it isn't. Oh well.
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Sarah Knight
 
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Post » Mon Jun 14, 2010 8:10 pm

So... I wasted some time making http://www.newvegasnexus.com/downloads/file.php?id=42062 It's perhaps more baseball-themed than pool ball themed, but you can throw pool balls anyway.
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Dean Ashcroft
 
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