Oblivion Graphics Extender, Thread 16

Post » Sun Jun 20, 2010 8:07 pm

Once it gets optimized in oblivion it will have to be ported over to fallout 3 and new vegas.
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lydia nekongo
 
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Post » Sun Jun 20, 2010 8:24 pm

NVMD answered... I guess if it works it's all cool.
I'm curious - What was the question ?
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Enie van Bied
 
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Post » Sun Jun 20, 2010 8:02 pm

Does Obge still mess with alt-tabbing? For some reason, my Oblivion automatically does that, but it never crashes it completely. When I try to get back into the game, it locks up and I have to end the game through task manager. Does this still happen? If so, is there any way to prevent it? If it helps, it happens with a couple other games too (such as Black and White 2)
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ladyflames
 
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Post » Sun Jun 20, 2010 6:32 pm

Does Obge still mess with alt-tabbing? For some reason, my Oblivion automatically does that, but it never crashes it completely. When I try to get back into the game, it locks up and I have to end the game through task manager. Does this still happen? If so, is there any way to prevent it? If it helps, it happens with a couple other games too (such as Black and White 2)

if i remember right, then wrinklyninja (or somebody else from the OBGE team) posted that the OBGE dll is getting some reference from the oblivion engine or shader or something and if you alt tab out of the game the dll can't get the needed info anymore and the game crashes.
sry that i can't provide more detailed information but i really can't remember exactly what he posted :D
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Darrell Fawcett
 
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Post » Sun Jun 20, 2010 11:59 pm

I'm curious - What was the question ?


Maybe you should consider starting your own thread for this project. :)
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Jodie Bardgett
 
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Post » Sun Jun 20, 2010 6:51 pm

http://www.gamesas.com/index.php?/topic/1110112-oblivion-graphics-extender/

Haven't had a chance to say this yet, but congratulations on the shadows PoC, shadme, it looks amazing! :thumbsup:
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NO suckers In Here
 
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Post » Mon Jun 21, 2010 3:37 am

nm
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Luna Lovegood
 
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Post » Sun Jun 20, 2010 4:40 pm

Ive read the readme but I really don't understand what I am doing wrong. I do have the key in my inventory, I see the menu, but when I click on something (with shift) to activate it, it does nothing

Here is what I did:

I downloaded these files:
- OBGEv2_version_3-30054
- OBGEv2_Support_Plugin_v03-30054
- Shader_Pack_for_version_3-30054

I made a temp folder, unrarred the first rar in it, unrarred the 2th file in it (overwriting), and unrarred the 3th file in it (also overwriting)
I opened OBMM, made a OMOD with that folder and installed it.

Operating system:
- Windows 7
Graphic card:
- 2x Giga-byte Radeon HD5770 (1GB) (in crossfire)

My OBGEv2.txt is empty

OBSE.tx:
Spoiler
query
load


I also have no shaderlist.txt in my shaders folder.

The only thing I want is SSAO, godrays and more lush colours, like this screen: http://www.tesnexus.com/downloads/images/30054-1-1281614749.jpg
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Czar Kahchi
 
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Post » Mon Jun 21, 2010 3:03 am

Why are there two obge threads.
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Christine
 
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Post » Mon Jun 21, 2010 12:52 am

Why are there two obge threads.


Because you and Skoron posted in the wrong one (the irony ;)). Hopefully a nice mod'll come along...:whistle:
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Schel[Anne]FTL
 
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Post » Sun Jun 20, 2010 5:57 pm

Yep, this one is past the post limit. Let's use the http://www.gamesas.com/index.php?/topic/1110112-oblivion-graphics-extender/ instead. :)
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Setal Vara
 
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