Freezing to death (Not from an ice spell)

Post » Tue Jun 22, 2010 5:24 am

Throughout all of the Elder Scrolls games that I have played, it was possible to drown in deep water and burn from touching fire. Or in the new Fallout where in hardcoe mode you get hungry and thirsty. Do you think that now you should be able to freeze to death in cold weather, or overheat in hot weather (if there is any in Skyrim) depending on how heavy/thick your armor or robes are? Or maybe if you are wearing armor that is too heavy, or if you have been burdened by a spell or how much you're carrying, that you will sink to the bottom of a lake rather than being able to swim freely like in Oblivion (unless a water walking or feather spell is used)?

I'm not saying this is a great idea for the entire game to be this way, but maybe only for a possible hardcoe mode in Skyrim.

Thoughts?
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Hope Greenhaw
 
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Post » Mon Jun 21, 2010 5:53 pm

Well I would hope that your health would be damaged pver time if you are running around a heavy snowing area with no shirt or pants.
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Steve Smith
 
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Post » Mon Jun 21, 2010 9:25 pm

Throughout all of the Elder Scrolls games that I have played, it was possible to drown in deep water and burn from touching fire. Or in the new Fallout where in hardcoe mode you get hungry and thirsty. Do you think that now you should be able to freeze to death in cold weather, or overheat in hot weather (if there is any in Skyrim) depending on how heavy/thick your armor or robes are? Or maybe if you are wearing armor that is too heavy, or if you have been burdened by a spell or how much you're carrying, that you will sink to the bottom of a lake rather than being able to swim freely like in Oblivion (unless a water walking or feather spell is used)?

I'm not saying this is a great idea for the entire game to be this way, but maybe only for a possible hardcoe mode in Skyrim.

Thoughts?


Sorry, but, what if you're a nord, i.e. frost resistance (if that is in this game, AND if that would apply to weather) e.g. your a nord, and you have x armor on, and you're fine, but now you're an argonian, and you have (same) x armor on, and you freeze to death before you get to a city. Now, Im not a PC player (if that has to do with anything, but most people who are on this forum/ know what their talking about play PC I assume, well I play PC but not a alot, but I will more when skyrim comes out...) but, I assume that someone knows much more then me, so if anything I just said actually makes sense, then thank you, but if not, then I'm sorry...
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Travis
 
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Post » Mon Jun 21, 2010 10:52 pm

In a hardcoe setting, I guess that would be kind of neat. I can see it now, Dragonborn is not killed by a dragon, he was killed because he decided not to wear clothing
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Scotties Hottie
 
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Post » Tue Jun 22, 2010 6:00 am

last i looked (a while ago tho), there was a mod being worked on in OB that handled hypothermia. i'm always for more hardcoe stuff and it fits with the Skyrim world so im with the OP
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DAVId MArtInez
 
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Post » Tue Jun 22, 2010 1:39 am

I like the idea of adding believability for survival in various ways, but this falls into a category along with thirst, hunger, etc. It sounds like an awesome mod, and previous installments have had mods made for them that included this sort of thing. I will not hold my breath for the game to be released unmodded with realistic survival-based considerations.

To do this, each type of clothing would need to be flagged with a script identifying how many "warmth points" it supplied. You'd need to check if you had all equipment slots covered by warm clothes. You could have a warm upper body piece, but regular pants and no shoes and even if the upper body piece was very warm, you'd still freeze to death anyway, realistically, so it would have to calculate major penalties for any non-warm slot despite having other items which are. Of course, the game would have to have a way to know what the temperature is based on weather, time of day, altitude, perhaps keep track of if you have recently been in the water and are wet. There would be an awful lot of information ignored on the non-hardcoe mode as opposed to hardcoe mode.

I think Bethesda will want to focus more on the combat being a factor on if you die, and hoping that people will utilize the full range of equipment they model for us, and not ignore "non-warm" clothes for this one mechanic though so...

Hypothermia is a cool idea, but I really don't think it'll be released with the stock game. I hope someone makes a cool mod for it though.
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maria Dwyer
 
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Post » Mon Jun 21, 2010 5:40 pm

Sorry, but, what if you're a nord, i.e. frost resistance (if that is in this game, AND if that would apply to weather) e.g. your a nord, and you have x armor on, and you're fine, but now you're an argonian, and you have (same) x armor on, and you freeze to death before you get to a city. Now, Im not a PC player (if that has to do with anything, but most people who are on this forum/ know what their talking about play PC I assume, well I play PC but not a alot, but I will more when skyrim comes out...) but, I assume that someone knows much more then me, so if anything I just said actually makes sense, then thank you, but if not, then I'm sorry...


What you're saying makes sense. What I think is that if you play as a Nord (being immune to cold), it makes sense that they would be incapable of freezing to death from the weather. I didn't intend to make it seem that it would be a quick death from being outside, just a slow drain of your health. Maybe if it was more realistic, it would drain your fatigue/stamina slowly first until it's gone then slowly pick at your health. Just enough to be noticed, not cause a panic. Or instead of this, the cold would just make it easier for you to get killed if you were to enter a fight. Make you "squishy" I suppose. Just an idea.
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des lynam
 
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Post » Mon Jun 21, 2010 10:18 pm

In Oblivion there was the part in the Tears of the Savior quest where it was possible to freeze to death, but that seemed to be simply a spell effect. I would be cool if it was possible to freeze during blizzards or at night. Warm clothes and a fire could protect you from this.
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Stryke Force
 
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Post » Tue Jun 22, 2010 6:24 am

If I'm playing a fantasy game, I want to be playing. I don't want to be micro-managing. I don't want to have to be concerned about the replication of real-world environmental exposure any more than I want to be concerned about food and water consumption or worrying about circadian rhythms.

I have enough real world concerns and I don't need a single one of them replicated in a video game.
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Alkira rose Nankivell
 
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Post » Tue Jun 22, 2010 1:01 am

You max HP, magicka and Stamina should be severely crippled by getting frozen in the mountains if not wearing enough clothing and/or having frost resistance :)
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No Name
 
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Post » Tue Jun 22, 2010 6:30 am

In Oblivion there was the part in the Tears of the Savior quest where it was possible to freeze to death, but that seemed to be simply a spell effect. I would be cool if it was possible to freeze during blizzards or at night. Warm clothes and a fire could protect you from this.


Exactly.

If I'm playing a fantasy game, I want to be playing. I don't want to be micro-managing. I don't want to have to be concerned about the replication of real-world environmental exposure any more than I want to be concerned about food and water consumption or worrying about circadian rhythms.

I have enough real world concerns and I don't need a single one of them replicated in a video game.


My suggestion was that this feature would only be included in a hardcoe mode, not on any other difficulty setting. That way the game still fits into all the different player styles.
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JAY
 
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Post » Tue Jun 22, 2010 5:42 am

AFAIK, nords could care less about cold so it's all right with me ;)
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meghan lock
 
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Post » Tue Jun 22, 2010 6:27 am

I can see some fun to in small spaces. Like, in a blizzard hopping from one shelter to the next trying to make it to the end with out freezing.
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Angelina Mayo
 
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Post » Tue Jun 22, 2010 8:12 am

Well I use Duke Patricks Basic Hypothermia II
http://tesnexus.com/downloads/file.php?id=32752
To enjoy this feature in oblivion, thats will be interesting idea for hardcoe mod
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Imy Davies
 
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Post » Tue Jun 22, 2010 2:08 am

Well I use Duke Patricks Basic Hypothermia II
http://tesnexus.com/downloads/file.php?id=32752
To enjoy this feature in oblivion, thats will be interesting idea for hardcoe mod


Duke makes the best mods.
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Destinyscharm
 
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Post » Tue Jun 22, 2010 4:18 am

That would be a pain in the ass, but good... If we wear hot clothings, we could be fine.
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Conor Byrne
 
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Post » Tue Jun 22, 2010 5:58 am

AFAIK, nords could care less about cold so it's all right with me ;)

http://forums.applenova.com/images/ammo/i-could-care-less.jpg, but we're not all playing as Nords.

On the other hand having a survival aspect like this but then disabling it for all Nord player characters isn't ideal either.
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Mason Nevitt
 
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Post » Tue Jun 22, 2010 6:27 am

It is true that the Nords are resistant to cold, but they are not immue to it. http://www.imperial-library.info/content/races-tamriel-nord

Arena Description
Nords hail from the province of Skyrim. They are tall and fair skinned people who are strong, willful, and hardy. It is rumored that growing in their arctic environment has inured them to its effects, for they seem to shrug off all but the coldest of attacks. Nords take half damage from Cold based attacks, and on a successful saving throw take no damage. They are excellent in all arts concerning the blade and shield.

Daggerfall Description
The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors.

Morrowind Description
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

Oblivion Description
Citizens of Skyrim, they are tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors.


One might consider that how this type phrase would read for Skyrim is yet unknown to most of us.

My player character wants her fur coat.
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Melis Hristina
 
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Post » Mon Jun 21, 2010 9:02 pm

Hypothermia should be dealt with same way as radiation is dealt with in FONV. It's there also in casual mode, not just in hardcoe mode. Only once did I ever die from radiation poisoning, and that was due to a mod and me being uber-stupid (sleeping in the open is not the way you deal with a 4rad/sec rad storm :D) - I deserved what I got. Just getting inside and grab some sleep will "cure you", but there can be weather based multipliers like being wet (taking a swim or sweating too much) or chill factors due wind, or maybe colder during the nights. But in hardcoe mode, basic needs (food & water) affects your desire to simply sleeping it off, just like you won't drink Sunset Sasparillo to heal yourself in hardcoe mode since it also increases your thirst. Alcohol could be a temporary fix (it's a false sensation of warmth, and quite dangerous). Protecting yourself with hot clothes is an option, but that adds weight.

I want similar difficulty balance as in FONV, where it is completely negotiable and not much of a hazzle, unless you use mods (or difficulty sliders) to make it so. If I could, I would probably increase the hypothermia (or rather, survival) difficulty and make fighting less frequent. When a game forces me to think more of my actions (other than in fighting), that's when the game goes from good to great.
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Danny Warner
 
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Post » Tue Jun 22, 2010 10:30 am

I agree that Hypothermia should be added, at least for non-Nord races. Armour and clothing can dull the effect, but ultimately; you'll have to find shelter sooner or later.
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des lynam
 
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Post » Tue Jun 22, 2010 4:38 am

I would imagine that you'd get slow, constant Frost Damage if you're out in a blizzard or something. Warm clothes should have some sort of non-magical Resist Frost effect.
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Kelly John
 
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