http://img210.imageshack.us/img210/2532/oblivion20.jpg
In terms of LOD mods, I use Reduced LOD BTQ512, Koldorn's Strong Noise Replacer, and AEVWD w/ fixes 0.1, all of which I've tried disabling and reinstalling in OBMM to no avail. As you can see, distant buildings are bright yellow as well, but turn to their normal color when I look directly at them. What's really weird is that the error occurs with and without OBGEv2 shaders enabled (was experimenting with cel shading when that shot was taken). In terms of mods recently added or deleted, I removed Optimized Distant Land Max, but ran TESLOD4GEN afterwards... that rebulids the LOD affected by OptDistLandMax, right?
Anyway, the issue is intermittent, which is bizarre, but not a gamebreaker. I'm just wondering if anyone has encountered this and knows a quick fix, or what I'm missing about the nature of the error at least. Thanks!