*Another* Load order problem.

Post » Wed Jun 30, 2010 8:52 pm

Ok, here it is. Basicly, CTD's kicking in around Bruma area and random locations here and there. All installed correctly, and load order should be fine, but it simply isn't. Anyone able to assist? Thank you in advance for any assistance you can offer.

(Ran it through with BOSS also, didn't register problems.)

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
TamrielTravellers.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Better Cities Resources.esm
CM Partners.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
MOBS.esp
MOBS SI.esp
MOBS Optional Combat Settings.esp
MOBS SI Optional Combat Settings.esp
Better Cities .esp
Francesco's Optional Chance of More Enemies.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Container_Trap_Instant_Effects.esp
ArmamentariumLLMagic.esp
ArmamentariumArtifacts.esp
FCOM_Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Passive Wildlife.esp
FCOM_SaferRoads.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Durzog Addon.esp
TamrielTravellers4OOO.esp
TamrielTravellersItemsNPC.esp
FCOM_TamrielTravelers.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_HungersUnitySI.esp
FCOM_Archery.esp
FCOM_FriendlierFactions.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
FCOM_Knights.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
FranMWL-TheHeath patch.esp
MMMMWL-TheHeath patch.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
LostSpires-Everglade patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp

User avatar
Alberto Aguilera
 
Posts: 3472
Joined: Wed Aug 29, 2007 12:42 am

Post » Thu Jul 01, 2010 1:28 am

Repost your load order via Wrye Bash: Right-click File-header > List mods > Paste

Where's your Bashed Patch BTW?
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Wed Jun 30, 2010 10:36 pm

Repost your load order via Wrye Bash: Right-click File-header > List mods > Paste

Where's your Bashed Patch BTW?

I'm assuming he is using OBMM with BOSS?
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am


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