-Though the problem many elder scrolls games have had was that once you reached a certain level, You were rich, with thousands and even millions of gold, and nothing to spend it on, at the beginning of the game, you had to join a guild to earn it, but after becoming the master, you could afford everything, and there is very little to spend it on. Make things more expensive and add things or services that you pay for, even when you are a high level.
-Another thing, is I would like to see more quests with different outcomes. One thing that bothered me in Oblivion was that the different dialogue choices all eventually had the same result. One of the most egregious examples was in the tutorial dungeon, which a lot of the time you didn't even have a choice which dialogue to choose. Quests with different endings enhance the gaming experience and improve replay value substantially.
-I hope they add a few more quests to the guilds, they don't have to be complex, or tie in with the quest storyline, but it would make sense, that at the beginning you would do unimportant tasks, and then as you get more important in the guild, you get more important ones. Also related to the factions, the guilds should actually interact with each other and have conflicts, though they would have to create more factions (this suggestion is improbable to be implemented, as Bethesda is going to continue with the voice acting thing.)
- I would like to see a few more diverse weapons styles and armors in the game, because, while you do replace them as you level up, when you are at the highest level, you only really have two choices in armor, glass or daedric, and weapons I would like to see spears, throwing weapons, and a few of the weapons missing in morrowind. For spears, they could have a really long reach, but be very slow, this would tie in very well with the fact that now you walk backwards a lot slower. Throwing weapons could have an aiming factor involved (it could be hard to aim like it is in real life) and be dependent upon your strength as well (a strong person can throw it farther).
- I believe that they should also put a bigger focus on in game lore and literature, which is one of the things that really set morrowind apart from the oblivion the most and why there are legions of fans (myself included) that prefer Morrowind (though with mods).
- Also they shouldn't leave out content just so they can sell it later as dlc (the orrery, anyone), and flesh out vampires and possibly werewolves, seriously, they already did it in Bloodmoon, and Ill be pissed if they don't do it in the original game, but include it in an expansion.
- Make some more memorable quests. Oh and by the way, not all daedric realms look like Mehrunes Dagon deadlands, they should know this better than anyone, they made the freakin game.
- Lastly (and probably most unlikely to happen) I wish they would support the game more, either through more patches for console owners, or even possibly allowing console owners to download mods. The developers could just choose the best ones that fit in the game (unofficial patches, books, stuff like that), it would save them some work and they make a lot of fans happy. The longer support could be very beneficial because after a year or two, the tech for a game becomes easily upgradeable with more efficient, and/or better looking/performing technology.
Ok, this is a really long post, but its hard not to rant when this game has as much potential as it does, especially at this point in development when new ideas are being implemented. Please post your thoughts.
-Thank you for your patience