» Wed Jul 07, 2010 1:07 pm
I'd go for a more general degree. If gaming doesn't work out, she has something to fall back to. If it does, she is going to be a lot more versatile and beneficial than someone who only knows stuff about gaming. I would also encourage her to work on making games outside of school (modding, indy, writing design documents, etc.). Not only will it tell her if she really wants to make games, it will also provide valuable experience. Companies look at that stuff (or so I've been repeatedly told).
Also going to echo SkyShadowing. I'm not a game-anything major (Illustration and Art History at MICA), but I've taken several game-related classes, and plan to eventually work in the field. The best parts, hands down, were the people and the experience. The classes were taught by professionals working in the field, we had assignments that translated to the real world, we visited a studio and were shown their project (also NDA'd). It was the hardest I've worked, and I have no idea how I managed to make it through the semester, but then I'd find myself sitting in a conference room, surrounded by people who make the games I play, and realized thats just the coolest thing ever. Makes everything worth it*. Anyone can learn how to program, but you getting field experience and help from professionals is much harder. If your program doesn't offer that, try to find it on your own - some companies hold open houses (if you're in the Delmarva area, check out the Big Huge Games open house held in March, its fantastic), and then there are cons and forums.
[edit] Whatever school you go for, ask where their graduates and faculty are/have worked.
*free drinks and posters also help.