The problem here is that Bethesda (and those who develop the games Bethesda publishes) apparently don't know that several months before the release deadline should come the deadline to stop adding additional features to/in the product, upon which the pure debugging phase should start. The trouble, of course, is that they can't predict well how long it will take them to incorporate all the features they bragged about. In the end, that results in games which neither have all the bragged-about features, nor are stable upon release.
Whatever the case may be I hope that they have ample time to work on and developed Skyrim and hopefully are able to release it mostly bug free. Yes lofty goals indeed but maybe theyve learned some things over the past couple years and Skyrim will live up to its enormous potential
For some reason I'm much more confident in this game maybe its the new engine or the fact that the team finally gets to make a 2nd game on the same console, as I feel some of oblivions issues stemmed from its switch from xbox to xbox 360
Whatever the case may be I hope that they have ample time to work on and developed Skyrim and hopefully are able to release it mostly bug free. Yes lofty goals indeed but maybe theyve learned some things over the past couple years and Skyrim will live up to its enormous potentialFor some reason I'm much more confident in this game maybe its the new engine or the fact that the team finally gets to make a 2nd game on the same console, as I feel some of oblivions issues stemmed from its switch from xbox to xbox 360
This would be Bethesda's 3rd game on the current generation of consoles some the devs even worked on FNV.
I hope you do realize that Bethesda doesn't actually make all those games, or else that would just make you looks dumb. But of course you already knew that though, so nothing to worry about.
It seems every game Bethesda Softworks publishes is bad. But every game Bethesda Game Studios makes is fantastic.
I guess you haven't played IHRA Drag Professional Racing 2005 then? Most of their non-TES games been far from fantastic. And even some TES games are fairly weak too, like Battlespire, although I guess that could be blamed on the short 9 month development cycle (and the fact that less on 10 people worked on it).
@Davor. See!? Your pointless boycott of a publisher has prevented you from enjoying two of the best gaming experiences in years. Assuming your talking about the original ME and DA:O. Because of some foolish ego that you are too morale and consumer savvy to purchase a game by them, your missing out. I dont understand.
The thing is, sometimes there are more important things then video games, and sticking to your morals is one of those. I mean, if you can't stick to/abide by your own moral code, how could you ever possibly expect anyone else, be it individual or company, to set and stick by a code of morals/ethics. While I agree he is missing out, if he's doing it out of morals, then nothing negative can really be said about him.
Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:
#include using namespace std;int main(){ cout << "Oops..."; return 0;}
Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!
Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:
#include using namespace std;int main(){ return 0;}
Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!
Then I will be sure to pick it up as soon as you patch it. And if you don't, someone else will probably release an unofficial patch that might make your fantastic game better. Just like we all do with every other game we buy. It's just a fact of gaming life. It's not going to change because things get missed.
This is why I seldom buy on release, especially on PC. As easily as I get frustrated, I wouldn't want to buy a game that I find out is problematic. I know my shortcomings, and am willing to wait for games to overcome their shortcomings. As I said, buggy games will always be released. It svcks, but it isn't going to change. What can you do? Not buy the game. Or wait till it's fixed.
Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:
#include using namespace std;int main(){ cout << "Oops..."; return 0;}
Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!
It seems every game Bethesda Softworks publishes is bad. But every game Bethesda Game Studios makes is fantastic.
Very true; if you check out http://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_games and scroll down to games published you'll see mostly duds or mediocre games.
Star Trek: Legacy and Rogue Warrior were both terrible.
IMHO the main problem of Oblivion, Fallout 3 and Fallout: New Vegas is the terrible Gamebryo engine. That engine is made to be http://en.wikipedia.org/wiki/Gamebryo#Games_using_Gamebryo and, while that is a noble goal, it ended up being too clunky and as a result of that nearly all of the games made in it were incredibly buggy upon release (and some still are).