What is happend with Bethesda? A bad game after another!

Post » Sun Jul 11, 2010 4:15 pm

I agree, but I am sure I did say beside Fallout what did they publish.

Call of Cthulhu and Morrowind.
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Lou
 
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Post » Sun Jul 11, 2010 12:00 am

How much Skyrim will suffer from this?
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Josee Leach
 
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Post » Sun Jul 11, 2010 1:00 pm

The problem here is that Bethesda (and those who develop the games Bethesda publishes) apparently don't know that several months before the release deadline should come the deadline to stop adding additional features to/in the product, upon which the pure debugging phase should start. The trouble, of course, is that they can't predict well how long it will take them to incorporate all the features they bragged about. In the end, that results in games which neither have all the bragged-about features, nor are stable upon release.
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Tamara Primo
 
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Post » Sun Jul 11, 2010 3:10 pm

How much Skyrim will suffer from this?

I don't think it should be any worse than Oblivion or Fallout 3.
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Nana Samboy
 
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Post » Sun Jul 11, 2010 8:04 am

Whatever the case may be I hope that they have ample time to work on and developed Skyrim and hopefully are able to release it mostly bug free. Yes lofty goals indeed but maybe theyve learned some things over the past couple years and Skyrim will live up to its enormous potential

For some reason I'm much more confident in this game maybe its the new engine or the fact that the team finally gets to make a 2nd game on the same console, as I feel some of oblivions issues stemmed from its switch from xbox to xbox 360
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Chloe Mayo
 
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Post » Sun Jul 11, 2010 1:35 am

snip

They should read http://developer.valvesoftware.com/wiki/Making_a_Mod#Finishing.
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Dona BlackHeart
 
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Post » Sun Jul 11, 2010 1:57 pm

Whatever the case may be I hope that they have ample time to work on and developed Skyrim and hopefully are able to release it mostly bug free. Yes lofty goals indeed but maybe theyve learned some things over the past couple years and Skyrim will live up to its enormous potentialFor some reason I'm much more confident in this game maybe its the new engine or the fact that the team finally gets to make a 2nd game on the same console, as I feel some of oblivions issues stemmed from its switch from xbox to xbox 360

This would be Bethesda's 3rd game on the current generation of consoles some the devs even worked on FNV.
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Richard Thompson
 
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Post » Sun Jul 11, 2010 5:02 am

I hope you do realize that Bethesda doesn't actually make all those games, or else that would just make you looks dumb. But of course you already knew that though, so nothing to worry about.
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Danny Warner
 
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Post » Sun Jul 11, 2010 9:47 am

They should read http://developer.valvesoftware.com/wiki/Making_a_Mod#Finishing.

I'm pretty sure Bethesda, having made games since the 80s, know how the development process goes.

Complain all you want about bugs, but I think saying that they are incompetent and don't know how games are made is just downright rude <_<
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Far'ed K.G.h.m
 
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Post » Sun Jul 11, 2010 4:43 am

It seems every game Bethesda Softworks publishes is bad. But every game Bethesda Game Studios makes is fantastic.
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Kit Marsden
 
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Post » Sun Jul 11, 2010 8:06 am

It seems every game Bethesda Softworks publishes is bad. But every game Bethesda Game Studios makes is fantastic.

I guess you haven't played IHRA Drag Professional Racing 2005 then? :P Most of their non-TES games been far from fantastic. And even some TES games are fairly weak too, like Battlespire, although I guess that could be blamed on the short 9 month development cycle (and the fact that less on 10 people worked on it).
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Dalley hussain
 
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Post » Sun Jul 11, 2010 1:08 pm

@Davor. See!? Your pointless boycott of a publisher has prevented you from enjoying two of the best gaming experiences in years. Assuming your talking about the original ME and DA:O. Because of some foolish ego that you are too morale and consumer savvy to purchase a game by them, your missing out. I dont understand.


The thing is, sometimes there are more important things then video games, and sticking to your morals is one of those. I mean, if you can't stick to/abide by your own moral code, how could you ever possibly expect anyone else, be it individual or company, to set and stick by a code of morals/ethics. While I agree he is missing out, if he's doing it out of morals, then nothing negative can really be said about him.
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Queen
 
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Post » Sun Jul 11, 2010 4:46 am

Bethesda has yet to disappoint me.
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Kelly James
 
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Post » Sun Jul 11, 2010 9:29 am

It seems every game Bethesda Softworks publishes is bad.


Is buggy synonymous with bad?
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Erika Ellsworth
 
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Post » Sun Jul 11, 2010 12:12 pm

Is buggy synonymous with bad?


It's fairly close. If a game is fantastic but it is impossible to play, is the game fantastic or bad?
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Keeley Stevens
 
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Post » Sun Jul 11, 2010 6:10 am

It's fairly close. If a game is fantastic but it is impossible to play, is the game fantastic or bad?


Buggy.
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Kaylee Campbell
 
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Post » Sun Jul 11, 2010 9:37 am

Buggy.

Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:

#include using namespace std;int main(){    cout << "Oops...";    return 0;}

Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!
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A Boy called Marilyn
 
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Post » Sun Jul 11, 2010 3:45 pm

Buggy.


Or 'frustrating.'
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nath
 
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Post » Sun Jul 11, 2010 9:30 am

Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:

#include using namespace std;int main(){    return 0;}

Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!

Then I will be sure to pick it up as soon as you patch it. And if you don't, someone else will probably release an unofficial patch that might make your fantastic game better. Just like we all do with every other game we buy. It's just a fact of gaming life. It's not going to change because things get missed.
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Mimi BC
 
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Post » Sun Jul 11, 2010 12:44 am

Then I will be sure to pick it up as soon as you patch it.

Q.E.D.
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LADONA
 
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Post » Sun Jul 11, 2010 7:43 am

Q.E.D.

This is why I seldom buy on release, especially on PC. As easily as I get frustrated, I wouldn't want to buy a game that I find out is problematic. I know my shortcomings, and am willing to wait for games to overcome their shortcomings.
As I said, buggy games will always be released. It svcks, but it isn't going to change. What can you do? Not buy the game. Or wait till it's fixed.
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Nuno Castro
 
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Post » Sun Jul 11, 2010 7:00 am

Awesome! Then I'll make a game which will feature an open world the size of Earth containing billions of NPCs all of which have their own personalities and intelligence comparable to those of humans! Let me just... Ah, OK, here it is:

#include using namespace std;int main(){    cout << "Oops...";    return 0;}

Ah, yes, when you run it nothing happens... Well, you see, that's a bug. But my game is fantastic and brilliant nevertheless, it's just buggy!

I'll wait for Dwarf Fortress 1.0, thank you. :P
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ImmaTakeYour
 
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Post » Sun Jul 11, 2010 4:48 pm

I'll wait for Dwarf Fortress 1.0, thank you. :P

To paraphrase what I already said, .
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Alexandra Louise Taylor
 
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Post » Sun Jul 11, 2010 1:38 pm

It seems every game Bethesda Softworks publishes is bad. But every game Bethesda Game Studios makes is fantastic.

Very true; if you check out http://en.wikipedia.org/wiki/List_of_Bethesda_Softworks_games and scroll down to games published you'll see mostly duds or mediocre games.

Star Trek: Legacy and Rogue Warrior were both terrible.
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Jason White
 
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Post » Sun Jul 11, 2010 3:49 pm

IMHO the main problem of Oblivion, Fallout 3 and Fallout: New Vegas is the terrible Gamebryo engine. That engine is made to be http://en.wikipedia.org/wiki/Gamebryo#Games_using_Gamebryo and, while that is a noble goal, it ended up being too clunky and as a result of that nearly all of the games made in it were incredibly buggy upon release (and some still are).
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Markie Mark
 
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