Paying to Fast Travel?

Post » Thu Jul 15, 2010 3:38 pm

if i have a quest that has me go from one end of the map to another end and back again like some quests did and i dont want to use map travel......i have NO choice but to hoof it by foot the entire way. you are making the assumption that people that dont like oblivions fast travel dont like fast travel period which is just plain wrong. time and time again over a gazillion times its been posted that people arent opposed to fast travel in general.......just the method. short of sending out singing telegrams and putting up huge billboards right in front of your houses i dont see how it can get an clearer than this.

Singing telegrams? Well that would be kind of nice actually. Look, I'm not trying to assume anything, but from what I've read, it seems some people want the 'free' fast travel to disappear. If you read ANY argument from anyone that wants to keep fast travel, we are not opposed to any other ideas at all! We welcome any method for travelling, as long as our free fast travel option is not removed from the game. Am I misunderstanding the other side of the argument? You talk about having no choice, yet from my point of view, it seems some people would like the free fast travel to be removed, removing a choice from other. If I've misunderstood, my apologies. They can have whatever travel system they want, the more the merrier.

Please stop saying that Fast Travel in Oblivion was optional.
The game/questing was revolved AROUND you using Fast Travel. If you deny that, you simply don't know what you're talking about. Bethesda made it very obvious that Fast Travel was to be used, and it was encouraged, given the fact that there were no other options. Could you run everywhere? Yeah. That's not a "travel" option though.

An 'option' is the ability to perform a task more than one way. RL can include: a car, a bus, walking, bicycle, etc... If I could snap my fingers, I'd do that. Oblivion quests revolved around people travelling long distances at times. You are offered the following: Fast travel, running, walking, a horse. Deny if of you like, but they are all forms of travelling. And it is all optional. How is it that Bethesda encouraged the use of fast travel? By making people travel immersively over their beautiful landscape by horse? I hope there are several travel options in Skyrim.
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Catherine Harte
 
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Post » Thu Jul 15, 2010 6:59 am

But the fact of the matter is, they have to make the game accessible to the most players as possible, and most of the players are going to be casual players, so for them the Oblivion style fast travel is the best option, as it is the easiest to use and implement. Whether there is an in-game reason or not for it, it is what is makes the most sense for them to use. It all boils down to economics, really. No, not everyone is going to like it, not everyone is going to like every part of the game. I despise the Dark Brotherhood, but I know they will be in the game, so I will just avoid playing that part of the game.


Yes but the question the op asked was whatever we liked his idea or not, which was what i answered. Sure most casual players would probably prefer the oblivion fast travel system but that's really not my concern. I only reply from my own perspective and i don't think i gave the impression that it was anything other than that.

What the casual and hardcoe crowd want is often conflicting and while it's true there is more casual players than hardcoe players, making the game too accessible is not necessary a smart move even from a cold marketing perspective. Not that i claim that anyone who prefer the oblivion system is automatically less hardcoe mind you, just that the Morrowind system could be implemented without hurting the experience for most casual gamers in any significant way and the ones who would give up on the game just because of that is not likely to enjoy a game like the Elder Scrolls anyway.

I also think you underestimate the casual players. If morrowind style fast travel was such a big deal for most people, why don't they complain about Rockstars games?
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Epul Kedah
 
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Post » Thu Jul 15, 2010 2:09 am

That would be improvement but rather have to go speak to a guy to fast-travel would be better
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Alyesha Neufeld
 
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Post » Thu Jul 15, 2010 4:50 am

This doesn't make sense. Who would we be paying? Ourselves?
I'd rather that they just add random monster encounters along your route. That way, you'd fight the monster and look around and notice that you haven't explored this area before, so you might walk around and find a cool dungeon, nice scenery, or something.
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Shelby McDonald
 
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Post » Thu Jul 15, 2010 10:19 am

Doesn't work. Fast travel OB-style assumes you're imagining yourself running or riding a horse, and that doesn't cost money.

I'd much much much more prefer to "just" have Morrowind's transportation system. It seems as if people are making it more complicated than it really is.


Exactly. It would make no sense to have to pay to walk or ride somewhere on your own. It would break the immersion even more so than just using the fast travel.

Either keep it the way it is, bring back Morrowind's system and improve upon it, or use both.
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i grind hard
 
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Post » Thu Jul 15, 2010 5:38 am

You implied that an EXPLOIT in Oblivion's fast travel system was less believable than a similar EXPLOIT in Morrowind's system. Because like it or not, you can indeed take 17k suits of daedric with you on gondola ride despite being completely impossible physically.

This isn't about flaws in a system. This is about outright BUGS. Something you must knowingly, and willingly exploit in order for it to stop being believable.

That doesn't mean that one bug isn't more forgivable or easier to overlook. This is all that was being responded to. Regardless of whether or not they were bugs, Morrowind's still mostly made sense in the context of the world. Ships carry supplies, one second feather spells do not.

Sure, under certain conditions the believability of Morrowind's system starts to break down. For example, as you said, carrying thousands of daedric suits around on a gondola (though this would, of course, require cheating anyways). But Oblivion's believability breaks down in every single instance. You could be carrying one pound over your encumbrance or a few hundred, and in both cases a one second feather spell would never have been enough to carry you across the map.

Both instances might be oversights by the developers, but that doesn't mean they are equally egregious or that one doesn't have a far greater chance of interrupting the plausibility of the world.
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Auguste Bartholdi
 
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Post » Thu Jul 15, 2010 2:43 am

Sounds like the OP wants something like the fast travel system in TES 2. If we are stuck with something like oblivions fast travel and have no other option, then I would like the OP's suggestion.
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Kanaoka
 
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Post » Thu Jul 15, 2010 5:14 am

I think a fast travel Daggerfall style would be great.
You could travel to any known location on the map and choose to travel fast and dangerous, or slow and safe.
Both ways cost money, to pay fares and sleeping in inns etc.
The fast way is cheaper, but you have a random chance of your travel being interrupted by a hostile.
You could also buy a horse or a boat to make travel faster and cheaper.

Next to that I would love to see some Morrowind style fast travel networks.

It should not be free from risk or payment as in Oblivion.
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Kelly Upshall
 
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Post » Thu Jul 15, 2010 8:30 am

This doesn't make sense. Who would we be paying? Ourselves?
I'd rather that they just add random monster encounters along your route. That way, you'd fight the monster and look around and notice that you haven't explored this area before, so you might walk around and find a cool dungeon, nice scenery, or something.

In Daggerfall you had multiple travel options, travel on foot, boat or horse as I remember, they used different speed and horse or ship cost money if you didn’t have them. You could also travel fast or take your time hwo let you arrive in the morning with full health and magic.

Problem was that the cost was minimal; you travelled inside the province and paid a couple of septims. Even crossing the game world was cost perhaps 200 so you could ignore cost.
And the menu was mostly annoying with the exception of hurry and takes you time.
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Killah Bee
 
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Post » Thu Jul 15, 2010 4:09 pm

The whole point of a morrowind type travel system is to see more of the world and not fall into the impatient jump around game.

I do however think fast travel should have some sort of fee associated with it, not necessarily money, but some kind of very slight deterrent. Maybe, just because you are walking on a road, one of your skills will decrease by 1 because you are not using it. This wouldn't happen every time. Maybe every 5th or 10th time it could happen. It would never decrease a major skill because those are important and you use them all the time. Perhaps just a random minor skill will get decreased so sometimes you won't care (heavy armour as a mage), but sometimes it may hurt a little more (if you've been working on your sneak skill to get around powerful enemies as a warrior).

It's just one idea, and decrementing skills are already a consequence in the game (prison), although I think it is still unknown how Skyrim will deal with it.
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Naomi Ward
 
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Post » Thu Jul 15, 2010 6:50 am

Daggerfall style, pick your destination, get a total fee amount for travel expenses, Inns, tolls and costs, accept or cancel.

I think it's adecent idea myself. could even add a dragon age aspect when your see your map progress in fast motion, and random encounters occur, if you travel carelessly, it's faster, but encouters are more likely to be ambushes. careful travel is longer, but encounters are more prone to be avoidable engagements, or start with an advantage.

would be neat indeed. too much programming for a system most will not use.
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Jessica Phoenix
 
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