So I have recently decided to give Oblivion another playthrough, and thought I'd give FCOM a tackle. So I have followed the guides from the official site and the unofficial topic on this forum (I'm using UFCOM atm). It runs very stable, short of one CTD I had when making a save at the start of the game, I don't crash at all (unbelieveable all this stuff works together). But whenever I take off my armour, or put another piece on, it has a high chance of crashing to desktop. It usually happens after I have been playing for a while, a freshly loaded game never does it. And it seems to happen more often on larger pieces of armour (cuirass and greaves). I think it has something to do with viewing my character without armour (causes a memory leak or something)? This also happened on an older version of FCOM, so whatever I'm doing wrong I must be still doing it even after full reinstalls.
Here is my load order as sorted by BOSS:
Oblivion.esm
. Note: Masterlist Information: $Revision: 1321 $, $Date: 2010-08-08 15:23:53 -0700 (Sun, 08 Aug 2010) $, $LastChangedBy: pacificmorrowind $
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
. Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}}
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
. Bashed Patch tag suggestion: {{BASH:Graphics,Invent,Scripts,Stats,Relations}}
Mart's Monster Mod.esm
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
FCOM_Convergence.esm
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
. Note: Use Standalone MOBS if using Frans or FCOM. The standalone version can be found here: http://www.tesnexus.com/downloads/file.php?id=28537
. Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Music,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).
UOP Vampire Aging & Face Fix.esp
. Note: Recommend removing if using Wrye Bash. A tweak for this exists in "Tweak Settings".
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.
. Note: Newest MOBS and non-MOBS versions have the same name.
. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
. Requires: Shivering Isles expansion.
FCOM_Francescos.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.
FCOM_FrancescosItemsAddOn.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.
. Requires: Francesco's supplementary addon package.
FCOM_FrancescosNamedBosses.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.
Fran Armor Add-on.esp
. Bashed Patch tag suggestion: {{BASH:Invent}}
. Requires: FCOM_UnofficialFranArmorAddon.esp
. Requires: the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.
. Requires: Francesco's Leveled Creatures-Items 4.5b.
Fran_Lv30Item_Maltz.esp
. Requires: Francesco's Leveled Creatures-Items 4.5b.
All Natural - Real Lights.esp
. Bashed Patch tag suggestion: {{BASH:Graphics,Scripts}}
. Note: Do not use with original Real Lights mod.
All Natural.esp
. Note: Required for All Natural.
. Bashed Patch tag suggestion: {{BASH:C.Climate}}
All Natural - SI.esp
. Note: Required for All Natural SI support.
. Bashed Patch tag suggestion: {{BASH:C.Climate}}
DLCHorseArmor.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Scripts}}
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
. Bashed Patch tag suggestion: {{BASH:Relev}}
DLCSpellTomes - Unofficial Patch.esp
. Conflicts with: 'CDM-CGO Compatibility plugins'.
DLCThievesDen.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light,Actors.AIPackages}}
DLCThievesDen - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,Relev,Stats}}
DLCThievesDen - Unofficial Patch - SSSB.esp
Bob's Armory Oblivion.esp
. Requires: 'FCOM_BobsArmory.esp'.
FCOM_BobsArmory.esp
. Requires: 'Bob's Armory Oblivion.esp'.
Oblivion WarCry EV.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}}
. Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.
FCOM_WarCry.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev,Stats}}
. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.
Oscuro's_Oblivion_Overhaul.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}}
FCOM_Convergence.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}
FCOM_EntropicOrderRebalance.esp
FCOM_RealSwords.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}
FCOM_SaferRoads.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}
FCOM_Archery.esp
. Bashed Patch tag suggestion: {{BASH:NoMerge,Stats}}
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:C.Light,C.Owner}}
DLCFrostcrag.esp
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}
DLCFrostcrag - Unofficial Patch.esp
. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.
. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate and C.Light tags
Knights.esp
. Bashed Patch tag suggestion: {{BASH:Actors.AIPackages}}
Knights - Unofficial Patch.esp
. Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Relations,Stats}}
FCOM_Knights.esp
. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}
. Requires: DLC 'Knights.esp'.
FCOM_UnofficialFranArmorAddon.esp
. Requires: 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'.
Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
. Note: Use no more than one Timed Block ESP.
DeadlyReflex 5 - Combat Moves.esp
. Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.
All Natural - Indoor Weather Filter For Mods.esp
. Bashed Patch tag suggestion: {{BASH:Filter,C.Climate,Deactivate}}
Bashed Patch, 0.esp
I thought DR was supposed to be loaded AFTER Bashed Patch? If it matters I manually put DR after Bashed Patch because it seems to make more sense.
Thanks. Also sorry if this is the wrong forum, I thought tech support would only cover vanilla.