Need Lore on Pocket realms

Post » Sat Jul 24, 2010 12:13 pm

Hi, I have a plan for a mod and I need good lore on pocket realms. I already know what they are but need the details, specifically on how one is created and maintained. Also, would a pocket realm be considered "in the outer realms" ?

Thanks ;)
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Kelsey Hall
 
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Post » Sat Jul 24, 2010 3:23 pm

Battlespire was an entire game in a pocket realm.
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Kirsty Collins
 
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Post » Sat Jul 24, 2010 7:57 pm

You can read the Imperial Library's walkthrough on Battlespire for info on the Battlespire, it might have some good information:

http://www.imperial-library.info/tsobs/part01.shtml

Also, Umbriel (in the novel The Infernal City) was a pocket realm. Here's how it was created:

*SPOILERS*
*SPOILERS*
*SPOILERS*

Page 279:

"Vile had made it impossible for Umbra to leave his realm, and after your escape, Sul, he tightened his walls further so that I couldn't leave either, even if I had the means. The only way to escape was to circumvent his restriction, to remain in his realm, at least in a way. I built my ingenium, I powered it with Umbra and the energies he had stolen form Vile. I turned our city, wrapped those circumvented walls around it. Twisted it like a sausage maker twists a casing to form a link, the way a child might an inflated pig's bladder to form a double ball. Twisted it until it broke loose, like a bubble."

"That was a long time ago," he went on. "We've drifted through many realms and places beyond even Oblivion. We cannot leave the city--Vile's circumvention still surrounds it. Nor would I want to leave it--I've come to love this place I built. To survive in those long spaces between the worlds, we had to become a little universe of our own, a self-sustaining cycle of life and death and rebirth, a continuum of matter and spirit--all powered, manipulated, mediated by my ingenium. We've moved beyond the inefficiency some call 'natural,' and in doing so approach perfection. Everything here is in a real sense a part of everything else, because all flows from the ingenium.


Long story short, Umbriel can break free of the pocket realm (which is really a pocket of Vile's realm) by using the White-Gold Tower to break free and become a part of the mortal plane.

Oh, and in case you're confused, Umbra is the soul that was in the sword Umbra, and the ingenium is a machine that runs on souls.
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Allison C
 
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Post » Sat Jul 24, 2010 6:37 am

I really need to get my hands on that damned book...\

Pocket realms are basically daedric planes with a specific way of entering or going out. I believe it is not rocket science -- for Daedra, at least.
I doubt humans can create them, though.
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Sammie LM
 
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Post » Sat Jul 24, 2010 2:31 pm

I doubt humans can create them, though.


I thought pocket realms were just finite -- rather than infinite -- realms made from sould of lesser Et' Ada -- meaning mortal souls or lesser Aedra/Daedra.
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Peetay
 
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Post » Sat Jul 24, 2010 7:39 am

I doubt humans can create them, though.

They did in Paradise and Battlespire. Pocket realms are not daedric realms, because the latter is the actual prince, and the pocket realm was a created space in Oblivion. How they did it? Ask Mankark Cameran and the people who built Battelspire
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Bigze Stacks
 
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Post » Sat Jul 24, 2010 8:26 am

In basis it's a matter of pumping magicka into the void and shaping the world to resemble something habitable. By in basis I mean that this is about equal to saying that to build a skyscraqer you bring allot of steel to a construction site and put it all together.

The Battlespire has a note attached to some http://www.imperial-library.info/bsbooks/anchor_warning.shtml that tells how they "moor the Battlespire in its place and retain it in the life-flood of sustaining Mana, without which there is no light, no life, no Being. (...) Above all, never allow them all to be unloosed. Sure destruction shall follow, as the Battlespire departs the flux that keeps all sides of nature in unity."

The http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml describes the same process of using magicka (creatia) to shape reallity.
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Dominic Vaughan
 
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Post » Sat Jul 24, 2010 2:15 pm

http://uesp.net/wiki/Lore%3a%50lanes_of_Oblivion

Scroll down to "realms not belonging to specific daedra."
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Jonathan Braz
 
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Post » Sat Jul 24, 2010 2:12 pm

They managed to miss the whole Battlespire? Some one also needs to consult the inhabitants about the pleasantness of the garden. Paradise is hell. ^_^

With that out of the way, it's perhaps a good separate between the realm of the Prince proper and everything that more or less floats as http://en.wikipedia.org/wiki/Floating_island on the tide of Creatia washing through Oblivion and happens to be under the control.

It's a bit speculative and it shouldn't become worthy of a plot point itself but limiting the Daedric play ground to only sixteen controlled realms probably makes it too small.
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Robert Bindley
 
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Post » Sat Jul 24, 2010 10:18 pm

It's a bit speculative and it shouldn't become worthy of a plot point itself but limiting the Daedric play ground to only sixteen controlled realms probably makes it too small.

Perhaps there are contested realms out there as well. Perhaps this is all a big strategy game for the Princes.
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Mason Nevitt
 
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Post » Sat Jul 24, 2010 10:59 am

That was what the whole battlespire game was pretty much about contested realms. There was more then just the battlespire you visit there are also shade's periolous which is more like a territory of noctornols that dagon was trying to take control of. There where others too. each level of the battlespire game was about a differnt realm and each of them was ruled by one faction or another and they wheren't the actual princes realms but more like territory's.
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Saul C
 
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Post » Sat Jul 24, 2010 10:58 am

Wasnt the battlespire just a floating city of battlemages? What I want to say is, the battlespire itself was not a pocket realm. Rather, it was linked to a pocket realm (IIRC)

edit: nevermind, checked the uesp already. The battlespire was indeed a pocket realm...
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Big Homie
 
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Post » Sat Jul 24, 2010 11:18 am

Thanks for the info everyone. :bowdown:
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Tyrel
 
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Post » Sat Jul 24, 2010 9:23 am

Wasnt the battlespire just a floating city of battlemages? What I want to say is, the battlespire itself was not a pocket realm. Rather, it was linked to a pocket realm (IIRC)

edit: nevermind, checked the uesp already. The battlespire was indeed a pocket realm...


I thought it was IN a pocket realm, not the realm itself (isn't the top floor outside?)
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Sanctum
 
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Post » Sat Jul 24, 2010 10:56 am

It's a bit speculative and it shouldn't become worthy of a plot point itself but limiting the Daedric play ground to only sixteen controlled realms probably makes it too small.
I believe that sort of thing is what Kurt Kuhlman and Bruce Nesmith were http://www.imperial-library.info/interviews/si_interview.shtml with their remarks about the scope of our knowledge of Oblivion and how we assume a Mundo-centric universe. That, and the reference to the 19 voids...
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Hayley O'Gara
 
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Post » Sat Jul 24, 2010 1:22 pm

I believe that sort of thing is what Kurt Kuhlman and Bruce Nesmith were http://www.imperial-library.info/interviews/si_interview.shtml with their remarks about the scope of our knowledge of Oblivion and how we assume a Mundo-centric universe. That, and the reference to the 19 voids...

Personally, I love the idea of a bigger and more complex universe than mortals have come to believe; it opens so many new possiblilities. Not to mention it could explain so much.

Edit: There's an idea; what if the TES MMO was made from a Daedric perspective? It could open up new possibilities without interfering with the mostly mortal lore we know of, the most notable of which would be respawning.
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Angelina Mayo
 
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Post » Sat Jul 24, 2010 10:25 pm

Edit: There's an idea; what if the TES MMO was made from a Daedric perspective? It could open up new possibilities without interfering with the mostly mortal lore we know of, the most notable of which would be respawning.


At least grieving would be in character then for a change. :P
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roxxii lenaghan
 
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Post » Sat Jul 24, 2010 6:49 pm

Edit: There's an idea; what if the TES MMO was made from a Daedric perspective? It could open up new possibilities without interfering with the mostly mortal lore we know of, the most notable of which would be respawning.


Would we all be lesser Daedra/ Aedra? because that makes a lot mre sense -- Humans would know if any more than the 16 pRINCES EXISTED.
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Kate Norris
 
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Post » Sat Jul 24, 2010 8:16 am

Would we all be lesser Daedra/ Aedra? because that makes a lot mre sense -- Humans would know if any more than the 16 pRINCES EXISTED.

Yup, lesser Daedra. Just imagine the possibilities that could be implemented in such a system; exploring multiple realms as you choose a Prince to ally with (after disavowing your default one) and serve as their pawn in cosmic squabbles and power games between the Princes. And maybe the chance of getting summoned to Nirn temporarily.
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luis ortiz
 
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