» Mon Jul 26, 2010 10:11 am
You shouldn't simplify the idea of dungeons down to a few random words combined in many ways to produce so-called variety. Dungeons, or any places we would visit, should never be thought of cookie cutter templates. That's the very problem dungeons in Oblivion had, and what we want to steer away from.
Look, in our own history, we had places like the Library of Alexandria, the Collosseum at Rome, The Statue at Rhodes, Easter Island, The Pyramids of Giza & The Sphinx, The Vanished Civilization of the Maya on Machu Pichu, The Parthenon at Greece, Mount Olympus (in theory), the Lost City of Atlantis, the Bermuda Triangle, and many more amazing places, shrines, temples, mysterious places all over the Earth. Each place provides a sense of the majesty and pinnacle of human creativity and energy. They are all unique. Most of them had a purpose for being built, a society to build them, history behind them, a kind of functionality (or usefulness), and are now deemed mysterious and enthralling due to the mysteries surrounding them today.
Therefore dungeons shouldn't be just "ruins and forts" tossed about here and there. Every dungeon should be its own unique place, with its own history, reason, peoples, and (most important of all to US) mysteries to solve now. I know that would take an enormous amount of thinking, preparation, writing, and planning, and thus I doubt EVERY place will be unique, it's impossible. It would require many assets that could never be used twice, and for all of this to fit on one disk, I just don't see how that could happen. But a large portion of them could have unique aspects at the very least, and a reason to remember them as different than all the other places.
I look forward to dungeon crawling something fierce this tiime around. I know it'll be better than Oblivion. We've all seen the pics and the trailer where it shows the dungeons, they look way more archaic and unique. It's going to be awesome.