Things that we want bethesda to check into [trailer flaws]

Post » Sun Aug 01, 2010 12:11 pm

The coloring is not to my taste, hopefully I'll be able to mod it to this:
http://i.imgur.com/UfFuu.jpg
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Rachel Briere
 
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Post » Sun Aug 01, 2010 2:08 pm

right before the dragon born does his shout you get a good look at his bicep and his bicep muscle is connected to the wrong region of his arm.. it is suppose to be connected to the front of the deltoid but in the picture it looks as if his bicep is connected under his arm towards his armpit which is why his arm looks all bad.. also the running water svcks everything else was sixy


Wow I just noticed that as well, it looks horrible.
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Shaylee Shaw
 
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Post » Mon Aug 02, 2010 12:53 am

I don't feel like doing a whole new topic on this, so I'll post it here:

Am I the only one who though the dragon looked somehow flat and one colored? It was no where near as detailed as I'd expected, it looked like it was taken straight from 2002 vanilla Morrowind. :confused:
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Nomee
 
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Post » Sun Aug 01, 2010 12:50 pm

Probably 'cus it was on 360. Reflections were an option on PC for Oblivion, so they will undoubtedly be in for Skyrim.

reflections were on 360 oblivion too...
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Genevieve
 
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Post » Sun Aug 01, 2010 9:14 pm

I don't feel like doing a whole new topic on this, so I'll post it here:

Am I the only one who though the dragon looked somehow flat and one colored? It was no where near as detailed as I'd expected, it looked like it was taken straight from 2002 vanilla Morrowind. :confused:


Firstly yes, I think they look sensational, they had a staff of 6 working for 2 years on the dragons alone and I think they have done a wonderful job! Secondly, there were no Dragons in Morrowind? You think animating a dragon is easy? Go and try, I have many times and mostly failed! Look at the way the other dragon at the end of the trailer moves for example when it takes off and flys, looks graceful and elegant to me too!
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Rude_Bitch_420
 
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Post » Sun Aug 01, 2010 6:15 pm

It's a trailer with footage in it that could easily be months old. You have nothing to worry about.
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N Only WhiTe girl
 
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Post » Sun Aug 01, 2010 1:48 pm

Well, the ONLY thing that bothered me was that the windmill is rotating in wrong direction
Really? I thought a windmill spun in the direction the wind pushed it. I mean, why would it matter what direction it was spinning? I thought windmills were invented so that the wind could spin it so that it could grind wheat and barely into grains and what not.
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Carolyne Bolt
 
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Post » Mon Aug 02, 2010 2:10 am

i just want to have one thread for people to bring their issues.


How ironic, a repeat thread topic about not wanting repeat thread topics.

As much as i'm sure the devs appreciate the 'constructive' critisism they get for regarding every single piece of info or screen they give us, i don't think it will have any major effect on the game. They have their design, their brief, their targets and opinions of what will make a great game. I'm just going to be happy with what i get and i dont want to try and dictate what they need to improve on or re-do.

The trailer looks great, and although i did notice some weeker parts than others, like you have mentioned the devs will have noticed them also.
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Craig Martin
 
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Post » Sun Aug 01, 2010 3:08 pm

mby it was x-box not pc
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Rusty Billiot
 
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Post » Sun Aug 01, 2010 3:41 pm

http://www.youtube.com/watch?v=JSRtYpNRoN0&feature=player_detailpage#t=85s
snip

RDR, another open world console game, made rapids look like this, which I think is a lot better (yet still not perfect):

http://www.youtube.com/watch?v=_G_-a-L80eA&feature=player_detailpage#t=243s
http://www.youtube.com/watch?v=m5QTEs4IlEg&feature=player_detailpage#t=30s
http://www.youtube.com/watch?v=Gx5qbtE7LfM

That more looks like... you know, it's real actual water. Instead of a white, flat rolling rug.

RDR is a fantastic game and the game world looks superb. The water in those videos does look very good, but the first two videos also show the limitations of RDR water. In the first it shows the main limitation you can not swim at all in the game and if you go too deep you simply die! And in the 2nd you can clearly this lack of an underwater world when the camera pans around underneath. In TES we want to be able to swim, and we want to be able to go underwater. We also want underwater life, there are a lot more demands on the water in TES than just looking good.
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Zualett
 
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Post » Sun Aug 01, 2010 8:59 pm

There are many flaws in the video, like texture resolution, lightning (especially from inside to outside), and some due to engine/hardware limitation like tesselation and other techniques.
But as it is WIP(Work in progress)

I am far more worried about what we dont see inthe trailer.

Like final moves behavior in multi oponent compbats, specific moves, i am much more worried about gameplay than anything grafic as modders much probably will be able to mod this aspect of the game.
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Robert Jackson
 
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Post » Sun Aug 01, 2010 3:58 pm

Fix the water!
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Emma-Jane Merrin
 
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Post » Mon Aug 02, 2010 3:13 am

the biggest problem I have with the trailer is that it is running at least 60 awesomes per second and my computer can only handle 30 awesomes per second
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chloe hampson
 
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Post » Sun Aug 01, 2010 10:56 pm

There are many flaws in the video, like texture resolution, lightning (especially from inside to outside), and some due to engine/hardware limitation like tesselation and other techniques.
But as it is WIP(Work in progress)


Precisely. I mean go look at some of the early Oblivion trailer and whatnot. So many features or slight variances that are different to the finished product. As for the water, yeah its kinda svcky, and I hate to turn this into a pc vs. Xbox debate. But as said, that trailer is completely form the xbox 360, so only DirectX 9, on pc hopefully it'll be DX11... and like Succellus said... tessellation anyone?
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Amy Smith
 
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Post » Sun Aug 01, 2010 1:01 pm

RDR is a fantastic game and the game world looks superb. The water in those videos does look very good, but the first two videos also show the limitations of RDR water. In the first it shows the main limitation you can not swim at all in the game and if you go too deep you simply die! And in the 2nd you can clearly this lack of an underwater world when the camera pans around underneath. In TES we want to be able to swim, and we want to be able to go underwater. We also want underwater life, there are a lot more demands on the water in TES than just looking good.


Yeah that's true. Good point.

But the reason RDR had it like that is ... well. I think the rapid there was never even meant to be underwater. TES has always been very free games, which is very good. The freedom is one of my favourite things about TES :P
Still... the rapids there look really nice. It looks much more like actual water. The famous rapid in the Skyrim trailer doesn't look one bit like real water to me :confused:

It's really cool that Skyrim got these nice rapid-landscapes. I love that. But if they're going to have them, they need to look good, like real water, or somewhat close to it. But not like this... flat, white, plastic rug, with a few machine-like-steam-clouds here and there.
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Latisha Fry
 
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Post » Sun Aug 01, 2010 3:39 pm

for me just the water. thats all. everything else can stay the same.

I have never liked water in any game before. For some reason it has been an aspect that no one has cared about, or put much time into. does any one know why this is? To me I always thought a real life RPG should stress issues such as how water looks, how the trees will sway, wind, snow, and so on. Am I wrong to think this?
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maya papps
 
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Post » Mon Aug 02, 2010 12:07 am

ENOUGH ENOUGH! Seriously people. Remember the days when people didn't care about the graphics? DO you expect an Open world RPG to have better graphics than Crysis 2 or Battlefield 3? I still play Oblivion and I don't care about graphics, its the same reason people still play older games, because they are fun. Skyrim does NOT need top of the notch graphics so you can all stop posting this idiotic threads. I was extremely Impressed by the trailer and I sure many people were too. So please people, lower your expectations on graphics. Graphics do not matter, it is the core gameplay mechanics that do. I can count on Bethesda to deliver an amazing open world RPG and I hope you can count on them to do the same. If one of you actually doesn't buy the game because of the already amazing graphics for an open world rpg then good for you, go back to playing crappy games like COD. /endrant
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Brian LeHury
 
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Post » Sun Aug 01, 2010 11:17 pm

there are 8 [censored] months to go =.= just be patient for all we know that trailer only shows the beta version
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Mike Plumley
 
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Post » Sun Aug 01, 2010 11:05 pm

Framerate dips when the fight with the dragon takes place.
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Ludivine Dupuy
 
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Post » Mon Aug 02, 2010 1:05 am

Hi, I'm making this post after watching the trailer for the ∞th time

i noticed some of the textures were choppy on the Dovahkiin model [the armor and the strap] and also in a few other spots [the water rapids were kinda flat compared to some of the other water]

and other people have pointed out other things as well.
not that its a big deal, not that you don't ALREADY know, and i don't mean to sound critical.
i just want to have one thread for people to bring their issues, and if someone points out something you have not noticed [with your 100man staff lol] then it will indeed help you right?

oh and question. the Dovahkiin wallpaper on the website, is that the high-poly model or is that just photo-shopped for the wallpaper?

Un-warranted concern in my view. We were watching segments of gameplay chopped-together in a video editor, modified and molded into a perfect trailer scene. Clearly there was lots of opportunity for these kinds of flaws (it is, after all, a trailer).

Agree with the first response - if your this concerned about flaws in a 3 minute trailer, I recommend you Not buy the game.
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Jaylene Brower
 
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Post » Sun Aug 01, 2010 10:28 pm

I never see this brought up.

None of the water has reflections at all. Surely that's not a hard thing to do and something you would be able to put in by 9 months to release.

EDIT: Nevermind, I see I already posted this and forgot about it =P
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rolanda h
 
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Post » Sun Aug 01, 2010 4:49 pm

when the dragonborn opens his mouth to shout he opens it almost ridiculously wide, also, mouth has a lot of corners, it isn't rounded, more octagonal.
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Nicole M
 
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Post » Sun Aug 01, 2010 6:03 pm

ENOUGH ENOUGH! Seriously people. Remember the days when people didn't care about the graphics? DO you expect an Open world RPG to have better graphics than Crysis 2 or Battlefield 3? I still play Oblivion and I don't care about graphics, its the same reason people still play older games, because they are fun. Skyrim does NOT need top of the notch graphics so you can all stop posting this idiotic threads. I was extremely Impressed by the trailer and I sure many people were too. So please people, lower your expectations on graphics. Graphics do not matter, it is the core gameplay mechanics that do. I can count on Bethesda to deliver an amazing open world RPG and I hope you can count on them to do the same. If one of you actually doesn't buy the game because of the already amazing graphics for an open world rpg then good for you, go back to playing crappy games like COD. /endrant
We're in the uncanny valley, which is where people will not be satisfied until they can't tell the computer game apart from the real world because it's so photo realistic........ or if we switch over to stylization, like final fantasy type characters in a sense, or street fighter n stuff
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Beat freak
 
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Post » Mon Aug 02, 2010 3:44 am

ENOUGH ENOUGH! Seriously people. Remember the days when people didn't care about the graphics? DO you expect an Open world RPG to have better graphics than Crysis 2 or Battlefield 3? I still play Oblivion and I don't care about graphics, its the same reason people still play older games, because they are fun. Skyrim does NOT need top of the notch graphics so you can all stop posting this idiotic threads. I was extremely Impressed by the trailer and I sure many people were too. So please people, lower your expectations on graphics. Graphics do not matter, it is the core gameplay mechanics that do. I can count on Bethesda to deliver an amazing open world RPG and I hope you can count on them to do the same. If one of you actually doesn't buy the game because of the already amazing graphics for an open world rpg then good for you, go back to playing crappy games like COD. /endrant


I would sig this if it wasn't so long. Agree completely (except for the COD-remark). Gameplay>Graphics when it comes to RPG.
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Jessie Butterfield
 
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