The Altmer are descended from the Aldmer, not the other way around. Aldmer was a blanket term for the first Elven culture to arrive from Aldmeris. All other Elven groups eventually split off from them. The Altmer are presumably the closest to the original culture. The Ayleids developed a bit of a tyrannical, Daedra worship culture that included enslaving humans. I would imagine that yes, you could get a rough idea of what Aldmer or Altmer tombs look like by examining those used by the Ayleids, but it wouldn't be exact. There's a cultural disconnect there. It would be something like...I dunno what's a good real world example? Maybe it's like trying to get an idea of what Greek architecture is like by examining later Roman or Byzantine architecture. You're examining a design that was based on an earlier design. You also have to consider the cultural differences - ideological and geographical - that would inform the Ayleid architecture. I've been told before that what we are seeing aren't full Ayleid cities but the underground catacombs that were left over. The stones of the cities were presumably torn down to be re used by Imperials in their towns and cities. So we don't really see much Ayleid above ground structure except those surrounding the tombs, and of course White Gold Tower. So keep that in mind.
Yeah that's what I thought. I said ancestors, not descendants
That is really interesting though, that the Ayleid ruins left behind are purely the underground sections such as tombs. I never even stopped to think that they may once have been flourishing ground-level cities. I love the Ayleid archways, so I might borrow that design base, if nothing else.
the summursets are supposed to be crazy. like solidified sunlight crazy. the best actual description we have comes from the PGE1:
so, i don't quite think your building fits that bill.
i've always imagined the architecture as being primarily vertical, perhaps elevated from the ground level somehow (pillars, foundations, energy, light, space). i see it as being made of unidentifiable material, with properties that confuse and baffle the human eye. the laws of physics can be safely disregarded. i've been working for ever on a building based on the structure of a snowflake.
[edit] it looks nothing like the Rivendell or Loth Lorien, anyone who suggests either will be face the consequences.
I'm so glad you found something that suggests their architecture revolves around towers and pillars. I had that vision in mind when I started drawing, hence painting a tower onto a small building in my concept.
Glass and insect wings eh? Impossibly high towers? Sounds as though the materials used in construction (maybe crystals as well as glass) have a habit of recreating primary school science lessons. The sun's light becomes defracted as it shines through the towers, casting a rainbow of colours upon the streets below. The streets are designed as straight, yet the viewer also refers to the city as swirling when he gazes at the towers. Sounds like it might be a similar design to the Imperial City. Those streets are all straight, leading to White Gold Tower, or circling around it (assuming Oblivion still represented the IC's basic structure), and the city is designed in a circular manner. A spiral design would be an interesting tweak to a typical city structure for this race.
But you're right, in that city my building would be way off target!
cyrodiil not living up to our expectations is not an excuse to start slacking off in terms of design.
Indeed.