Spoiler alert - Lore Question

Post » Thu Aug 05, 2010 7:04 am

maybe he invented computers and uploaded himself into one. the loveletter does talk about 'digitals'



I think it's more like the Dwemer invented machines with moving parts, and Sotha Sil spent a few thousand years in seclusion improving upon their technology. His city was abandoned after his death - except for his constructs which presumably continued his work. So it's possible that many years later, some Dunmer discover Sotha's city or are approached by some sort of fabricant bearing the perfected technology.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Thu Aug 05, 2010 7:11 pm

I think it's more like the Dwemer invented machines with moving parts, and Sotha Sil spent a few thousand years in seclusion improving upon their technology. His city was abandoned after his death - except for his constructs which presumably continued his work. So it's possible that many years later, some Dunmer discover Sotha's city or are approached by some sort of fabricant bearing the perfected technology.

A.I. the movie starring Sotha Sil.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Thu Aug 05, 2010 7:49 am

A.I. the movie starring Sotha Sil.


Does that mean Crassius Curio will be playing Gigolo Joe?
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Thu Aug 05, 2010 5:48 am

That's a good idea. Maybe that's what that giant machine he was hooked into was about. He went as a spirit or
something into Aetherus(?). Aetherus is already in my mod so I might use this. Ta. Don't really know about
interpretting a major character, though.

That the Imperfect was supposed to be his host is one theory that's been thrown around. I prefer that he uploaded himself into his city, merged as it were.
I think it's more like the Dwemer invented machines with moving parts, and Sotha Sil spent a few thousand years in seclusion improving upon their technology. His city was abandoned after his death - except for his constructs which presumably continued his work. So it's possible that many years later, some Dunmer discover Sotha's city or are approached by some sort of fabricant bearing the perfected technology.

It's of note that the Clockwork City as you see it in Morrowind is only Sotha Sil's lab. The city itself is not uninhabited.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Thu Aug 05, 2010 4:17 am

It's of note that the Clockwork City as you see it in Morrowind is only Sotha Sil's lab. The city itself is not uninhabited.

His city shouldn't be thought of as existing in space or time, rather these are the parameters of the world he shapes.

The Clockwork City was a god's device of mythopoeia. Something to keep in mind, cities in their name are very powerful anologues of a king's omnipotence, no less so for the Tribune Sotha Sil.

edit: Could the CC be the non-location Vivec calls the Provisional House? By this, I'm not asking if they are the same location, but the same function.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Thu Aug 05, 2010 7:22 pm

Wait.
Who lives in the Clockwork City then?
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Thu Aug 05, 2010 8:59 am

The fabricants, unless Sotha Sil raptures people whom he likes, which isn't the case. The whereabouts of the city are a complete mystery to begin with. Why? Because there is no "where" or "when". It might as well be in a bottle, enveloping the entire planet, or one hundred miles underground.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Thu Aug 05, 2010 5:55 am

Wait.
Who lives in the Clockwork City then?

"That was not the entire City. No indeed. It was Master Sil's main hall within his hidden city of Clockwork madness. Just as, outside of the pearly gates in Mournhold, exists a crawling area of numerous homes, citizens, and vendors. Sotha Sil is quite expanse and houses many more inhabitants. I have seen them in person, and my, what a sight! In the case of the Nerevarine, I hear tale that when he was teleported in by Almalexia, the machina lift door behind him was caved in. For whatever reason (did Almalexia do it or did Sotha Sil?), this barred him from venturing further. Where the Nerevarine actually was, is Sotha Sil's workshop/lair.

Think about it though.... if this were a city, who could possibly call this place home? More intelligent fabricant type inventions? I dare not tell, although I have seen it with mine own eyes. Perhaps one day, the location will be openly known, and visitors can venture forth into the Clockwork City entire."
http://www.imperial-library.info/obscure_text/sotha_sil.shtml

http://news.bbc.co.uk/2/hi/technology/8535384.stm
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Thu Aug 05, 2010 5:52 pm

So there you have it. As I said - there are others who are very likely still carrying on Sotha Sil's work.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Thu Aug 05, 2010 11:13 am

Could the Digital technology mentioned in the love-letter come from Sotha Sil? It makes sense.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Thu Aug 05, 2010 10:15 am

See I don't like this idea of bringing digital thiings in The Elder Scrolls. It breaks the Fourth Wall for me. I like my ES and my meatspace to be separated. I'm going to choose to ignore this part of the lore in my mod but please feel free to continue discussing it.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Thu Aug 05, 2010 2:23 pm

it doesn't exist... yet. The games will (should) never go into the late fifth era, anyways.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Thu Aug 05, 2010 2:53 pm


I know what you mean, which is why I look to the other dozen or so definitions of digital. :shrug: The Digitals could be the Earthbones, palantir-like seeing stones, prophets, etc. Its too predictable to assume they're "modern" devices from this world.

Its the worldbuilding, stupid.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Thu Aug 05, 2010 11:06 am

Yeah, good question. It could be become really involved and complicated. I would like to see a delicate balance occur in which the empire and Tribunal are equally matched so that much of Vv is left untouched. But I would also like to give the player the chance to wipe them out...all of them(sorry, had to do that). This would leave Vv with a lot of empty space. Perhaps I could write some random NPC generators to fill the gaps left by the Imps.

It would also be good to let the player side with the Imps and use the deaths of the two gods and Vivec's weakening to fuel the final blows need to march on Vivec City and Mournhold. Could be fun either way. That would be good too if the Imperials or the Neravarine Cult, lead by the true Nerevar, made true the prophecy of the Trib. being false gods and now mortals.


If you are considering compatibility with TR.. you could push it to the erradication of the imperials from Vvanderfel and then maybe the ashlanders or any native Faction or maybe a coalition of some of them could claim and split the semi ruined forts and rebuild/populate them... acording to territorial domain... then the imperials could pull back their military to the outer coast of the inner sea and establish some isolated tower like fortifications on separated islands to create a blocade remaining in control of the rest of Morrowind since there isn{t evidence of actual sea warfare beyond boarding and melee in ES. nor any evidence of indoril or great houses war ships or fleet of some kind that I know
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Thu Aug 05, 2010 10:56 am

Have you decided how to procede with the mod, iio?
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Thu Aug 05, 2010 2:01 pm

Its the worldbuilding, stupid.


Wut?

If you are considering compatibility with TR.. you could push it to the erradication of the imperials from Vvanderfel and then maybe the ashlanders or any native Faction or maybe a coalition of some of them could claim and split the semi ruined forts and rebuild/populate them... acording to territorial domain... then the imperials could pull back their military to the outer coast of the inner sea and establish some isolated tower like fortifications on separated islands to create a blocade remaining in control of the rest of Morrowind since there isn{t evidence of actual sea warfare beyond boarding and melee in ES. nor any evidence of indoril or great houses war ships or fleet of some kind that I know


Yeah I thought about that but given the amount of work that's I've put in and the amount of spare time I have I had thought that if it proved popular and the player chose to push the Imps out then I would fill things like that out in a sequel and have the Imps steal some Dw. tech and build their own airships and constructs but with an Imperial flavour.

Have you decided how to procede with the mod, iio?


I have most of the main mod quest's story in my head(mmq?). I like the idea of having choices and sometimes I want to play as an Imp and sometimes I want to play as the Nerevar and sometimes I just go walking in the Ashlands. What I really want to do is give the player choices. I want to keep it within lore as much as possible and within my own time contraints. I would like to include paths for:

1) My faction to go it alone
2) Choose to side with the Imps or the Tribunal(impersonate Sotha Sil or support an impostor or through your Nerevarins status)
3) Choose to be the true Nerevarine and reveal the Tribunal and remove the Imps from the land
4) Be a jerk and kill everything by siding with Dagoth Ur, breaking the Ghostfence and punishing the Dunmer for supporting the Tribunal and Imps(except the Nerevarine cult and the Ashlanders who have remained true since Nerevar's death).
5) Side with a new faction that isn't in the lore.

I would liek to include not black and white alliances but grey areas and uneasy situations.

Here's the link to the WIP if anyone is interested:

http://www.gamesas.com/bgsforums/index.php?showtopic=1020309&hl=
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Thu Aug 05, 2010 11:10 am

Wut?

You've never heard the slogan "its the economy, stupid"?

Looks interesting. You do know there are two, complete Sixth House quest mods, right?
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Thu Aug 05, 2010 6:37 pm

You've never heard the slogan "its the economy, stupid"?

Looks interesting. You do know there are two, complete Sixth House quest mods, right?


Oh right. No, I haven't heard that saying.

No, I don't know that about the 6th house mods. Might be a bit of overkill to include another one, especially since I'm more interested in the Dwemer than the 6th House. I might just leave that one out then. I would like to see the blight released though so maybe I'll write it in somewhere else.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Previous

Return to The Elder Scrolls Series Discussion