Fresh FCOM Install. CTD! Errghh

Post » Mon Aug 09, 2010 4:51 am


39 Slof's Oblivion Robe Trader.esp


My guess would be this from the pic above..Make sure you have the updated version and in bash patch tweak actors select Vanilla Beast Skeleton Tweaker and see if that does not fix the problem..

else

or you are overstressing your machine

or you have a bad mesh
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chinadoll
 
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Post » Mon Aug 09, 2010 8:16 am

My guess would be this from the pic above..Make sure you have the updated version and in bash patch tweak actors select Vanilla Beast Skeleton Tweaker and see if that does not fix the problem..

else

or you are overstressing your machine

or you have a bad mesh


That fixed it! Thank you :twirl:
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FoReVeR_Me_N
 
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Post » Mon Aug 09, 2010 6:26 am

I got one more pic for inspection if you don't mind. I was standing above Cheydinhal as you will see in the screenshot, and as I turned my camera angle.. well, the screenshot will explain it. I thought I just needed to re-run TES4LODGEN but that doesn't seem to have worked. I also thought this might have to do with the lightLOD settings in the Oblivion.ini but I have not edited that file yet.. so I'm stumped.

[IMG]http://i54.tinypic.com/90ungj.jpg[/IMG]
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Marcus Jordan
 
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Post » Mon Aug 09, 2010 7:10 am

If you are unsure yourself then best not to answer.

FCOM is based Around OMOBS so this is why OMOBS is listed. Frans New Weapons use MOBS Stats, Vanilla Weapons use OMOBS Stats in FCOM.

Guess you have not read MMM 3.7b3 Thread - Exnem Runeskulls and FCOM_Runeskulls have been merged into that. And new plugins are used instead..Diverse Runeskulls Loot, G&GD, and OOO(FCOM) version.

There is nothing wrong with his armamentarium / artifacts setup those are the correct ones to be using once again.


Sorry about that I was just trying to help, I guess Its been a while since I tried using FCOM
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Cccurly
 
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Post » Mon Aug 09, 2010 9:58 am

Well, this was originally a PM to CorePC, but his inbox seems to be full.. so I hope he finds the time to come across this post! Seemed to know exactly what the problem was. Here goes, if anyone else knows how to fix this issue with Slofs Robe Trader please let me know. Check out the pics 5 posts up to see what I'm talking about.

"Hi, you commented on my post here: http://www.gamesas.com/index.php?app=forums&module=post§ion=post&do=reply_post&f=25&t=1114406&qpid=16358300 .

About Slofs Oblivion Robe Trader. I was experiencing strange red/blue lines extending infinitely out from the character. And for the particular case your advice on using the Vanilla Beast Skeleton Tweak in Wrye Bash worked great.

However, I have come across this again and I noticed the creature in question is wearing one of Slofs new robes. It is one of the races added by Race Balancing Project I believe. Is there any way to fix this?

I have the most recent Slofs Robe Trader and am using the FCOM_SlofsRobeTrader.esp plugin.

It isn't a huge problem, but whenever these mobs come up it likes to flash these blue flashes on my screen and blind me like you might have seen in the screen shots in my posts so it's rather hard to fight :) .

-J"

EDIT: Here are some pictures. I was surprised, even after removing Slofs robe from the dead body I still got this... not sure which race this is.. I believe it was added by Race Balancing Project.

[IMG]http://i56.tinypic.com/ml0evs.jpg[/IMG]

[IMG]http://i51.tinypic.com/xpzy0w.jpg[/IMG]

[IMG]http://i54.tinypic.com/157otfm.jpg[/IMG]
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Daniel Holgate
 
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