Weapons, Mods and Ammo Mega-Thread #6

Post » Thu Aug 12, 2010 9:24 pm

I think .308 is high enough to be qualified "Battle Rifle" isn't it?

EDIT:Thought you were talkin' bout the service rifle.

Wikipedia again, since I'm too lazy to type tonight:
The cartridge itself offers similar ballistic performance in most firearms to the .30-06 Springfield that it replaced in U.S. service. Though shorter, standard loadings fire similar bullet weights at similar velocities. Modern propellants allowed the same velocity from a case with less capacity. The smaller case requires less brass and yields a shorter cartridge. This shorter cartridge allows a reduction in the size of the firearms that chamber it.


Edit: (in John Madden's voice) So here's a guy who's replying to a reply that's not there anymore, and that's kinda like a double negative, but opposite. Heh, heh.
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Christine
 
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Post » Thu Aug 12, 2010 7:10 pm

Wikipedia again, since I'm too lazy to type tonight:
The cartridge itself offers similar ballistic performance in most firearms to the .30-06 Springfield that it replaced in U.S. service. Though shorter, standard loadings fire similar bullet weights at similar velocities. Modern propellants allowed the same velocity from a case with less capacity. The smaller case requires less brass and yields a shorter cartridge. This shorter cartridge allows a reduction in the size of the firearms that chamber it.


Edit: (in John Madden's voice) So here's a guy who's replying to a reply that's not there anymore, and that's kinda like a double negative, but opposite. Heh, heh.

Ha John Madden.
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Schel[Anne]FTL
 
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Post » Thu Aug 12, 2010 12:13 pm

Can't let this thread die...
Must... Get to 10 pages...

So, how about a sniper scope for the garand? It would make a fine weapon, wouldn't it?

I'm still a little peeved that there aren't going to be any lever action scopes...
Well, not confirmed at least.
Even if the 3 mod limit is confirmed to apply to available mods, which would knock out the Cowboy repeater, there's still the trail carbine. But the name carbine implies a short barrel, so why scope it out?

Hrm. Really, I'm just looking to slap a scope on an old-west old timey rifle.
If there's say, a sharps rifle in .45-70, it would be neat to have a scope.

And really, it could be one of those old long scopes, or a more modern one, I don't care.
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Setal Vara
 
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Post » Thu Aug 12, 2010 4:40 pm

Can't let this thread die...
Must... Get to 10 pages...

So, how about a sniper scope for the garand? It would make a fine weapon, wouldn't it?

I'm still a little peeved that there aren't going to be any lever action scopes...
Well, not confirmed at least.
Even if the 3 mod limit is confirmed to apply to available mods, which would knock out the Cowboy repeater, there's still the trail carbine. But the name carbine implies a short barrel, so why scope it out?

Hrm. Really, I'm just looking to slap a scope on an old-west old timey rifle.
If there's say, a sharps rifle in .45-70, it would be neat to have a scope.

And really, it could be one of those old long scopes, or a more modern one, I don't care.

Well when the game comes out we'll have plenty to talk about. Our preferences on what weapon mods to use, what kinds of ammunition we favor or use on certain enemies, what kind of unique weapons we have found, things of that sort.

This thread will never die! :tops:
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Nitol Ahmed
 
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Post » Thu Aug 12, 2010 11:45 pm

I want the FN FAL to return to the Fallout universe. I have an affinity with that weapon as it was still in service when I joined the RAF (though it was called the SLR by the British military). It was in the process of being phased out by the vastly inferior SA80 (though they have improved upon it since). Damn I just made myself feel old lol :facepalm:
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brian adkins
 
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Post » Thu Aug 12, 2010 4:12 pm

A tommy gun would go well with the Vegas theme, so would the baseball bat.
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Emzy Baby!
 
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Post » Thu Aug 12, 2010 6:33 pm

So, in the most recent Dev diary, it seems the .223 pistol is back in some form. Perhaps chambered in something else?
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James Baldwin
 
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Post » Thu Aug 12, 2010 1:34 pm

5.56 = .223
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maya papps
 
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Post » Thu Aug 12, 2010 9:04 am

So, in the most recent Dev diary, it seems the .223 pistol is back in some form. Perhaps chambered in something else?

I damn near wet myself when I saw the .223 Pistol, thank you Obsidian for bringing that beauty back to life. :tops:
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marina
 
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Post » Thu Aug 12, 2010 9:13 pm

I damn near wet myself when I saw the .223 Pistol, thank you Obsidian for bringing that beauty back to life. :tops:

I think that might be the 12.7mm. If it's modeled after the 14mm from FO, then it most closely resembles that, what witth the rounded upper reciever/slide. The .223 had a much more rectangular reciever. I looked at the pic on the vault for the 12.7mm, and all you can see is muzzle flash. Does anyone have a better pic for a comparison?
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Racheal Robertson
 
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Post » Fri Aug 13, 2010 12:27 am

I think that might be the 12.7mm. If it's modeled after the 14mm from FO, then it most closely resembles that, what witth the rounded upper reciever/slide. The .223 had a much more rectangular reciever. I looked at the pic on the vault for the 12.7mm, and all you can see is muzzle flash. Does anyone have a better pic for a comparison?

The 12.7mm is modeled after the 14mm from FO as you said. This pistol is definitely the .223 Pistol just look http://www.nma-fallout.com/images/Bladerunner-PlagerKatsumateSeries-D.gif and http://www.falloutnow.de/forum/index.php?action=gallery;sa=view;id=1534. :tops:
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Lou
 
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Post » Thu Aug 12, 2010 6:18 pm

http://www.falloutnow.de/forum/gallery/18_07_10_10_6_15_51.png

just been browsing afew stills of the newest video.
This NCR troop seems to have some kind of cattle prod type of weapon.
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GabiiE Liiziiouz
 
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Post » Thu Aug 12, 2010 10:33 am

The 12.7mm is modeled after the 14mm from FO as you said. This pistol is definitely the .223 Pistol just look http://www.nma-fallout.com/images/Bladerunner-PlagerKatsumateSeries-D.gif and http://www.falloutnow.de/forum/index.php?action=gallery;sa=view;id=1534. :tops:

*click* Upon further review..veiw....view.....The play stands...stands...stands.....*click*

Ok. It does have more passing resemblance to the .223, but I'm not buying the movie prop as a source. Yes, it's supposed to be modeled after Deckard's pistol, and the .223 is obstensibly modeled after that, but the pic in the video looks much more like the Deckard movie prop than the icon displayed in your pip-boy in FO. I'll buy your belief that it's similar to the .223. But I'm waiting for confirmation from Josh on whether it can withstand SAAMI pressures of 55,000+ PSI or only 36,000 PSI.
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Doniesha World
 
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Post » Thu Aug 12, 2010 5:21 pm

*click* Upon further review..veiw....view.....The play stands...stands...stands.....*click*

Ok. It does have more passing resemblance to the .223, but I'm not buying the movie prop as a source. Yes, it's supposed to be modeled after Deckard's pistol, and the .223 is obstensibly modeled after that, but the pic in the video looks much more like the Deckard movie prop than the icon displayed in your pip-boy in FO. I'll buy your belief that it's similar to the .223. But I'm waiting for confirmation from Josh on whether it can withstand SAAMI pressures of 55,000+ PSI or only 36,000 PSI.

What else would it be? A .50 BMG handgun? That would be cool as well.
http://www.falloutnow.de/forum/gallery/18_07_10_10_6_15_51.png

just been browsing afew stills of the newest video.
This NCR troop seems to have some kind of cattle prod type of weapon.

Not digging the white forward assist...I hate being a gun nut.
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cheryl wright
 
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Post » Thu Aug 12, 2010 1:11 pm

What else would it be? A .50 BMG handgun? That would be cool as well.

Has anyone seen any pics of the 12.7mm that are better than the one on the wiki? I'm still not sold it's a .223/5.56.
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Shianne Donato
 
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Post » Thu Aug 12, 2010 2:10 pm

Has anyone seen any pics of the 12.7mm that are better than the one on the wiki? I'm still not sold it's a .223/5.56.

Didn't think of that...DON'T TAKE THIS AWAY FROM ME!!!!!!!

EDIT:If you watch the video again you can see from the side view it's not the 12.7mm also it has a revolver cylinder.
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Jinx Sykes
 
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Post » Thu Aug 12, 2010 11:30 am

Neither the .223 pistol nor the 14mm have the weird little revolver cylinder on it. So it might me something new, too.

I guess a lot hinges on exactly how similar the 12.7mm pistol and the 14mm pistol are.
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lucile
 
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Post » Thu Aug 12, 2010 9:16 pm

OMG .223 Pistol(lookalike maybe) SO HAPPY RIGHT NOW
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Kortknee Bell
 
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Post » Thu Aug 12, 2010 6:01 pm

There's so many "Weapon" threads so ill just ask here, Has anyone thought about how Ammo change will work. For example if I had the Anti material rifle with Normal rounds and I had Holopoints for it in my inventory would i have to keep going into the pip-boy to change between ammo types? or will there be a way to like hot-key them?
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Richard
 
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Post » Thu Aug 12, 2010 5:54 pm

There's so many "Weapon" threads so ill just ask here, Has anyone thought about how Ammo change will work. For example if I had the Anti material rifle with Normal rounds and I had Holopoints for it in my inventory would i have to keep going into the pip-boy to change between ammo types? or will there be a way to like hot-key them?

Well many items were hot keyable in FO3 so this may be the case.
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vicki kitterman
 
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Post » Thu Aug 12, 2010 11:58 am

There's so many "Weapon" threads so ill just ask here, Has anyone thought about how Ammo change will work. For example if I had the Anti material rifle with Normal rounds and I had Holopoints for it in my inventory would i have to keep going into the pip-boy to change between ammo types? or will there be a way to like hot-key them?

You equip them just like a weapon. Once you equip your weapon, you go to the ammo page to make changes to your loaded ammo. Only ammo types available for the weapon you are equipped with will be selectable and you click on which one you prefer. When you exit the pip-boy, the game runs that weapon's reload animation and you're good to go.

Also, as stated above, you can hot key ammo types if you like, but they would be weapon specific, ie:9mm JHP or 10mm JHP would have to be hot keyed individually, so you would only hot key ammo types you use a lot.
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Justin Hankins
 
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Post » Thu Aug 12, 2010 4:25 pm

There's so many "Weapon" threads so ill just ask here, Has anyone thought about how Ammo change will work. For example if I had the Anti material rifle with Normal rounds and I had Holopoints for it in my inventory would i have to keep going into the pip-boy to change between ammo types? or will there be a way to like hot-key them?

confirmed to be hotkeyable.
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Emma Pennington
 
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Post » Thu Aug 12, 2010 10:26 pm

confirmed to be hotkeyable.


Thanks good to hear. that was my only worry about F:NV and now its resolved. Can't wait to explore and destroy :gun:
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Tasha Clifford
 
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Post » Thu Aug 12, 2010 12:45 pm

Thanks good to hear. that was my only worry about F:NV and now its resolved. Can't wait to explore and destroy :gun:


Your welcome :)
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Kevin Jay
 
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Post » Thu Aug 12, 2010 11:55 am

Post limit. :)
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Shelby McDonald
 
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