Medic:
Adrenaline Boost Rank 2
Lets you buff a team mate to make them invulnerable. This only lasts 5 seconds. When the affect wears off they instantly take all damage that was mitigated during this 5 seconds. This skill has a 60 second cool down. It cannot be self administered. (its like adrenaline irl, you still get hurt but you just dont feel it when you are pumped up)
Increase Supplies Rank 2
Increases the length of your supply meter (only when ur medic) by one pip.
Metabolism Rank 2
Lets you make a teammates health regenerate twice as fast. The effect lasts until they die. You cannot give this to yourself.
Transfer Supplies Rank 2
You refill a teammates supply meter at the cost of your own. When you select this ability you see interaction prompts for teammates who are low on supplies.
Speed Boost Rank 3
Increases a team mates sprint speed by 10 percent for 15 seconds. Cannot give this to yourself.
Improved Increase Supplies Rank 3
Must have Increase Supplies, this further increases your supply meter as long as you are a medic. By one more pip im assuming.
Improved Life Buff Rank 4
Lets you increase a team mates health by 2 pips instead of 1. (this is an upgrade to your standard medic ability of buffing life)
Self Resurrection Rank 4
Allows you to revive yourself, with 100% health, when incapacitated. Has 2 minute cool-down.
Lazarus Grenade Rank 5
Throw a grenade that resurrects incapacitated team mates, with only 1(one) health, Has a 60 second cool-down, doesnt say what the radius is...
Oooh, still lovin' the Medics.
The last one, though, gets me a little bit worried. Maybe it's to have a chance of getting one guy to take a shot at the enemy (while you are covering fire, of course, while
your teammates recover), or maybe grenades allow them to get up faster than with revival syringes? You can throw a couple of syringes or poke a couple of buddies right after, I guess, to improve your odds? (While you are still covering your teammates while they are recovering.)
I guess we will see how that works out in-game?