Skill List

Post » Fri Aug 20, 2010 8:03 am

http://i795.photobucket.com/albums/yy238/Gundam_Fan/Comeatme.jpg?t=1304901836

That picture makes me want to shoot him in the shoulder.
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Fri Aug 20, 2010 1:10 am


Lazarus Grenade Rank 5
Throw a grenade that resurrects incapacitated team mates, with only 1(one) health, Has a 60 second cool-down, doesnt say what the radius is...:-(




How is that helpful? I thought I would be able to revive several guys mid battle with this.

I guess I'll be looking for a new rank 5 ability now... :sadvaultboy:
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Fri Aug 20, 2010 12:35 pm

Medic:


Adrenaline Boost
Rank 2
Lets you buff a team mate to make them invulnerable. This only lasts 5 seconds. When the affect wears off they instantly take all damage that was mitigated during this 5 seconds. This skill has a 60 second cool down. It cannot be self administered. (its like adrenaline irl, you still get hurt but you just dont feel it when you are pumped up)

Increase Supplies Rank 2
Increases the length of your supply meter (only when ur medic) by one pip.

Metabolism Rank 2
Lets you make a teammates health regenerate twice as fast. The effect lasts until they die. You cannot give this to yourself.

Transfer Supplies Rank 2
You refill a teammates supply meter at the cost of your own. When you select this ability you see interaction prompts for teammates who are low on supplies.

Speed Boost Rank 3
Increases a team mates sprint speed by 10 percent for 15 seconds. Cannot give this to yourself.

Improved Increase Supplies Rank 3
Must have Increase Supplies, this further increases your supply meter as long as you are a medic. By one more pip im assuming.

Improved Life Buff Rank 4
Lets you increase a team mates health by 2 pips instead of 1. (this is an upgrade to your standard medic ability of buffing life)

Self Resurrection Rank 4
Allows you to revive yourself, with 100% health, when incapacitated. Has 2 minute cool-down.

Lazarus Grenade Rank 5
Throw a grenade that resurrects incapacitated team mates, with only 1(one) health, Has a 60 second cool-down, doesnt say what the radius is...:-(


Oooh, still lovin' the Medics.

The last one, though, gets me a little bit worried. Maybe it's to have a chance of getting one guy to take a shot at the enemy (while you are covering fire, of course, while
your teammates recover), or maybe grenades allow them to get up faster than with revival syringes? You can throw a couple of syringes or poke a couple of buddies right after, I guess, to improve your odds? (While you are still covering your teammates while they are recovering.)

I guess we will see how that works out in-game?
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri Aug 20, 2010 10:30 am

So for a light operative in specific (my first character) would all the operative abilities and all the universal abilities just be fine? Or are there abilities in other classes that can translate to the operative that would be beneficial?
Basically what I'm asking is can certain abilities in say the medic be translated into the operative when you switch classes?
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Aug 20, 2010 4:56 am

I Wonder if this will get a sticky
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Fri Aug 20, 2010 2:06 pm

Oooh, still lovin' the Medics.

The last one, though, gets me a little bit worried. Maybe it's to have a chance of getting one guy to take a shot at the enemy (while you are covering fire, of course, while
your teammates recover), or maybe grenades allow them to get up faster than with revival syringes? You can throw a couple of syringes or poke a couple of buddies right after, I guess, to improve your odds? (While you are still covering your teammates while they are recovering.)

I guess we will see how that works out in-game?

2 Medics on your team, one is downed, alongside a group of also-downed teammates.

Lazarus Grenade, and you have a friendly Medic to help patch up the freshly revived people. With proper timing, I think it'll be good.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri Aug 20, 2010 2:27 pm

Nice pre-release info,bump :)
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri Aug 20, 2010 7:39 am

So for a light operative in specific (my first character) would all the operative abilities and all the universal abilities just be fine? Or are there abilities in other classes that can translate to the operative that would be beneficial?
Basically what I'm asking is can certain abilities in say the medic be translated into the operative when you switch classes?


I dont think that it will work that stuff you unlock from Operative is going to help you in Medic. However one of the goals of the game is to be as flexible as possible. You could have everything in Operative maxed out, but if your team really needs an Engeneer and your the only guy in the area you are going to be less of an asset if you have nothing unlocked in that skill tree. One of the key points that the developers have been stressing is that yes, it is possible to make a fully skilled out class but in the greater scheme of things you will be a bigger assest if you are able to play well as multiple classes as the situation demands it.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Previous

Return to Othor Games