WARNING

Post » Fri Aug 20, 2010 2:39 pm

Flame me if you want for this, but...

Turn up the dufficulty, problem solved.

No, difficulty slider in Oblivion was broken, if it only made the enemies do more damage it would work, however it also reduce your damage so you end up hacking away on the enemy to kill him but he is still not dangerous enough.
At high level both you and the enemy ends up with an surreal amount of health in Oblivion.
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Ben sutton
 
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Post » Fri Aug 20, 2010 2:47 pm

There's already likely a difficulty slider for those kinds of things. However, in this kind of game just increasing raw stats on NPCs and such doesn't make the game harder. It just makes it more annoying.
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Guinevere Wood
 
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Post » Fri Aug 20, 2010 8:20 pm

Sounds like mod material to me. Also, hardcoe mode shouldn't have anything to do with strength and numbers of enemies.
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Rhysa Hughes
 
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Post » Fri Aug 20, 2010 9:58 am

Well pardon me lol sry if some of us would like the option to play a more challenging vershion of the game.Whats more is think befor you bash this thread is for diehards not the weak i wish the haters would READ the title :lol:

Let me guess, your definition of "diehard" is a person who likes your ideas. So using this, you can simply say anyone who doesn't like your ideas is not a real fan of the game, or is some one who's opinions are somehow inherently inferior.
But to address the actual topic, I think it would be pretty decent if they made the difficulty slider more all round effective. But I think a separate mode might be unnecessary.
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Nicole Elocin
 
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Post » Fri Aug 20, 2010 8:39 pm

WARNING this thread is for the diehards only!....../ Okay how about a real hardcoe mode? Im talking about HARD not annoying no more down time looking for water or a place to sleep over and over this is what I would like in a hardkore mode (1) more enemies (2) all enemies are more powerful (3) npc's with far less disposition towards you (4) less money like 50%less (5) leveling up extended 20% (6) less items recovered (7) trapps take off more damadge (8) A real good reward for 100% completion other than an achievement how about oh i dont know? A real sick and unik set of armor and weapons!!~!!!...a thread like this may exist dont care this is my spin on it and i think it holds some weight ty for reading and have a nice day. :frog:


It dosen't sound like a hardcoe mode. Just what hard difficulty should be like. I like it though.
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Fiori Pra
 
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Post » Fri Aug 20, 2010 2:24 pm

I feel the need to address a few things (1) We dont know if skyrim will have a difficulty setting (2) difficulty setting is not the same thing as a set mode (3) Bash all you like np (4) I like the games that I play to be a challenge some people like it to be a walk that was the point of this thread (5) Not out to win a spelling b or writing contest (6) Im not the only one who feels this way about the idea of a hard mode I dont think its that bad of an idea it was okay in fallout nv just to much downtime if tweaked might be cool in skyrim.Seems a lot of you dont like the idea and thats alright ty and good day :frog:
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vicki kitterman
 
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Post » Fri Aug 20, 2010 11:29 am

WARNING this thread is for the diehards only!....../ Okay how about a real hardcoe mode? Im talking about HARD not annoying no more down time looking for water or a place to sleep over and over this is what I would like in a hardkore mode (1) more enemies (2) all enemies are more powerful (3) npc's with far less disposition towards you (4) less money like 50%less (5) leveling up extended 20% (6) less items recovered (7) trapps take off more damadge (8) A real good reward for 100% completion other than an achievement how about oh i dont know? A real sick and unik set of armor and weapons!!~!!!...a thread like this may exist dont care this is my spin on it and i think it holds some weight ty for reading and have a nice day. :frog:


I am with a "hardcoe" more as much as it makes you feel the real dangers of the world,and it isn't unrealistic.
Beacause having to eat a bread loaf every 10 in-game minutes isn't realistic,the same way every one hates you for no reason isn't realistic.
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Darlene DIllow
 
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Post » Fri Aug 20, 2010 11:55 pm

Sounds like mod material to me. Also, hardcoe mode shouldn't have anything to do with strength and numbers of enemies.


Agreed on the second part ;) Numbers of enemies is an extremely bad idea, as it adds strain to the system you may now not be able to handle. And the difficulty slider takes care of the, well, difficulty. As for the first part, yes, increasing strength is indeed mod material if you want to go beyond the difficulty scalar. But no, hardcoe mode should be built in to allow also console players some added depth to the game.

But personally, I'd prefer having a whole bunch of difficulty sliders where I could adjust all kinds of difficulties and skip "hardcoe mode" altogether. But you can't set them so that the average goes below 50%. If someone hate the concept of nutrition and rest, dial down the survival difficulty and increase something else to match, like leveling difficulty, player vs foe toughness ratio, foe respawn timers etc. Setting survival to 0% forces you to set the three others to 66-67%, not a *big* increase.

This is role playing, it's playing a predefined system of rules. In dice games if us players think something needs to be adjusted we ask the GM. Here, the computer is the GM,so we should be able to adjust but being forced to stay "within reason".

Also feel free to add your vote for or against here, which is a dec. 2010 thread:
http://www.gamesas.com/index.php?showtopic=1148533&st=
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Austin England
 
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Post » Fri Aug 20, 2010 9:59 pm

No that'd be annoying. It'd make the most popular mod for Skyrim "remove hardcoe settings".
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meg knight
 
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Post » Fri Aug 20, 2010 5:41 pm

killing the same thing over to get exp is not fun its repetitive. Why don't you go play Simon if you want a true hardcoe challenge,the rest of us will be immersed in our non grind fest worlds.
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Emerald Dreams
 
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Post » Fri Aug 20, 2010 2:38 pm

I don't like the idea. I don't play RPGs so I can die over and over again. I play them to become immersed in another world. I always play on normal difficulty, because for me at least, I don't enjoy being challenged too much when playing RPGs.
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Kaylee Campbell
 
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Post » Sat Aug 21, 2010 12:51 am

In my opinion, RPG's shouldn't be 'hard'. They should be what you make them. For me, a good RPG is like reading a good book, you just get to decide the ending. In Oblivion, my first play through I set the difficulty to max to have some fun with it as an action type game. Then I played through it again, set all the way to easy. It was easy as hell, but that wasn't what mattered, it was immersive (Now, not as immersive as other TES games, but I won't get into that :P).
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Mylizards Dot com
 
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Post » Fri Aug 20, 2010 6:37 pm

Cute frog. That being said, I don't think this will happen... if there even is a hardcoe mode, you could just play it with the difficulty all the way up... that would be nice and hard.



The main problem is right now, its really hard to define AI anywhere between Hard and Impossible. If you give your AIs too much thought, they can kill you very easily -- they need only think about the game world, whereas you must think about a lot of stuff, half of which doesnt work in the other half of your thoughts. And you cant respond perfectly in game because its not a threat at all. In Quake 2, there was some rather elegant AI scripting...Anything that had a "bullet" gun would fire at wherever you were standing 1/5 of a second ago. Since the bullets hit the target instanatly in quake 2, this was all they needed. Still get chopped to bits a lot.
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Claire Vaux
 
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Post » Sat Aug 21, 2010 12:37 am

My idea for a hardcoe mode: You turn it on. When your character dies... your system explodes, killing you and your neighbors instantly.

You want difficulty? Try playing under -that- kind of pressure!



That being said, I tend to lean towards middle ground. I may not -want- the difficulty to be insurmountable... I almost always play on Normal, for realism purposes... but there's no reason why an insanely difficult difficulty setting could not be had for those who enjoy such things.
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marie breen
 
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Post » Fri Aug 20, 2010 1:06 pm

I am a "diehard" of RPG′s in general, and my view, while saying you don′t have to agree with me, is that RPG′s are not and were never designed to be "hard". "hardcoe" in "Role-Play" is not quite the same as "hardcoe" in a game that is about survival, skill in combat, strategy or a game that revolves around the understanding of economics.

If you want to have a harder time staying alive then that′s fine, but an RPG is not linear enough for the designers to truly make it "hard" in the way you seek it, you can always avoid obstacles in an RPG like TES, you can always skill up on a mudcrab rather than a Daedric Prince, you can always eat cheap rather than fancy. Asking Bethesda to make TES "hardcoe" in the way a game company would make a linear game "hardcoe" is a claim that asks for them to change the design of the entire game, to be a game that no longer resembles an RPG.

You can′t make RPG′s "hardcoe" in that way, you just can′t. If you succeed it′s probably not an RPG, and if it was it no longer is.

Very well put. No problem with hardcoe being put in if it doesn't effect the game for those who don't want it, but it really doesn't fit well with RPG open world. I not saying that some people wouldn't enjoy it just that it doesn't sit that well with RP, IMO.
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TASTY TRACY
 
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Post » Fri Aug 20, 2010 12:46 pm

Going to have to agree here. I wish there was actually a hardcoe mode on most games anymore. Seeing as casual gamers still want their "Nightmare Mode" achievement, there needs to be a hardcoe mode that gives NO ACHIEVEMENT whatsoever for completing it, so no one has to whine about not being able to complete the game. hardcoe mode would give you nothing but the satisfaction of going into each and every battle with the possibility that you won't survive it. It would force you to plan how to enter that camp of orcs and how to get out of it quickly if something goes wrong. A mode where RUNNING from a fight is a very valid survival option because there should be a LOT of fights that you can't handle by just running headfirst into the camp and taking down everything with one swing.
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MR.BIGG
 
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Post » Fri Aug 20, 2010 10:34 am

I'm going to jump on the band wagon of "hardcoe gaming =/= diehard TES fan". If anything, it's quite the opposite. If you're worried more about the difficulty of the game, you may not be getting the point. :P
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cosmo valerga
 
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Post » Fri Aug 20, 2010 6:30 pm

This thread is way too hardcoe for me.


But seriously, I agree with what some others said. I don't consider gameplay difficulty to be the defining feature of any RPG's "hardcoe" mode. Removing all possible metagame elements from an RPG (ie, all the advantages your player character has as a result of being controlled by a human being external to the gameworld), that would be hardcoe.
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Rhysa Hughes
 
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Post » Fri Aug 20, 2010 11:32 pm

I just hope they give us more options then just normal and hardcoe with more interesting and fun changes in gameplay.
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Solina971
 
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Post » Fri Aug 20, 2010 8:58 pm

I hope they offer some form of role playing mode so those who choose can focus on the RP and immersion side of things. The hardcoe mode in Fallout NV was a great addition for this and I hope Bethesda build on that for Skyrim. It would be nice to walk my horse down to riverbank to be watered :P

On the matter of raising difficulty I hope they do something different other then the sliding bars from Morrowind and Oblivion. Most times all they did was makes combat more grindy . Adding another 20 arrows to that Orge chest isn't more challenging, it's just make the fight last longer. Anyway, Elder Scrolls has never been about challenge like other games. It's bread and butter has always been exploitation and epic story telling. All i hope for is Todd and Bethesda do more to accommodate the hardcoe RP through hardcoe/RP modes.

If they don't, meh I mod something in later :P
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teeny
 
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Post » Fri Aug 20, 2010 2:30 pm

(1) more enemies: No. I htte replaying and replaying and replaying. Balance is the key, not more. If I play my character well I should be able to survive. If I engage in stupidity I should pay. I would prefer more interesting and intense combat with any givenenemy, not just slaughtering mobs.
(2) all enemies are more powerful: Why? Again - balance. Some should be very powerful, others not. level scaling should be limited. There should be definte "no go" areas for low level characters. But simply more powerful for the sake of it? Doesn't make sense.
(3) npc's with far less disposition towards you: Sort of, but more sophisticated than that. Positive disposition should be harder to come by and negative disposition should have consequences - higher prices charged, less information given, etc.
(4) less money like 50%less - yes, but more radical than that. I want my character to remain poor and have to earn his way by adventuring, not by selling everything in sight and buying invincible armor.
(5) leveling up extended 20%: we have no idea how the current leveling works, so it's too early to talk about whether it is done the right way or not.
(6) less items recovered - yes, and also more difficult to carry.
(7) trapps take off more damadge - agreed
(8) A real good reward for 100% completion - Why? Sort of defeats the purpose of a more difficult environment if you get equipment that makes you invincible.
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John Moore
 
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Post » Fri Aug 20, 2010 4:02 pm

I like the idea of having a hardcoe mode, you know having that extra bit of the gameplay experience, without just doing it in my head. It definitely have to be optional, but I mean I would play it on hardcoe.
The thing about hardcoe that I wouldn't want is having to just hack and hack and hack and hack the enemy til they drop dead; my idea of hardcoe would more akin to a Sudden death-ish mode (combat-wise), 3 or 4 hits and you're done; for you AND your enemy.
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Bellismydesi
 
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