Richard Ham talks a bit about what “hardcoe” players can expect from Brink, from an interview at PS3attitude.com: “Splash Damage’s background is the hardcoe player: with Enemy Territory: Quake Wars and Enemy Territory: Wolfenstein those are great hardcoe games. You still to this day – if you’re a noob – [need] good luck because those games really throw you into the deep end and make no apologies. softcoe needs not apply. We definitely want to have our cake and eat it too. So all these features which we put into Brink that make it more friendly and inviting and makes sure that everyone gets a place at the table… they can be turned off.
For the hardcoe player [who says], “I don’t want you holding my hand. [censored] this intel [censored], we were winning fair and square and we’re going to stay that way.” We still give those kind of players the control over the kind of experience they want.
For the default campaign – if you want to play it like a story – VOIP is off, friendly fire is off, the intel system (which helps struggling players) is on. If you’re a hardcoe player who wants none of that crap, then don’t choose campaign. Instead you choose ‘freeplay’. If you choose freeplay, you go to a whole different section of the menu, which is very much like what you’d expect to see from a more hardcoe, old-school shooter, where you can set up your own custom servers.
Amongst other things, you can turn off that intel stuff; if you don’t like the game balancer and you want it to be 100% equal if you win or lose, turn it off. You want VOIP on because you know you’re playing with a mature bunch of people and you want immediate communication, then turn it on. Turn friendly fire on because obviously that adds a huge tactically level to the game because you have to watch your shots. Play it the way you want to play it. So we totally make sure that we’re making a game for the hardcoe as well. All the stuff they would consider Care Bear, they don’t have to touch with a 10ft bargepole.”
- Richard Ham, Creative Director