Did Obsidian/Bethesda really put force the effort needed for Fallout New Vegas? Seeing that the Game was released with a downright host of Bugs (I would even go so far as to say a plague) I find it hard to believe that the game (And no less at a cost of a premium game $50.00+ US) was thoroughly cleaned of issues before release. Considering that fallout New vegas has more bugs/issues than fallout 3 did (Anyone remember the no support for Quad processors - which by the way - as I remember, never got official fixed) I have to wonder where release dates and the big dollar sign fit into all of this.
What I would really like to see is the official list of issues/bugs reported during beta testing and how many of them where properly addressed before release. Add to this the number of beta tester employed.
Now we all know that it is easier for Obsidian/Bethesda to side-step and come up with some excuse why Fallout New Vegas was released in this state - But the fact is, somebody is responsible, and its not the consumer.
Lets take a look at just a few of the issues:
Currupt file download (Steam)
Currupt save issues (Steam)
Massive game scripting issues
Poor game performance
Objects falling through ground
This is just a few of the more well known problems. While the steam issues and some scripting issues have already been fixed ( And quickly I might add ) I find it hard to handle that sufficient testing and Quality Assurance was applied from the beginning.
And what of the massive stuttering issue for Nvidia users? Is some Offical Representive going to tell me that Obsidian/Bethesda did not have access to the Nvidia drivers during testing?
Thankfully the d3d9.dll which was discovered by the gaming community made the game playable for most with the Nvidia stutter syndrome. If not for this .dll work around - the game would have been unplayable for a large portion of Nvidia users.
Quality Assurance - Fact or Fiction?