» Sat Aug 28, 2010 7:54 pm
Quest entries exist, IMO, to satisfy two major needs: first, to remind the reader of landmarks, names, other critical facts they've discovered (for later reference), and to add information that might me be otherwise available in game. Like Bethesda, I use journal entries for every stage of the quest. Unlike Bethesda, I don't give direct orders through journal entries.
This is an example:
You enter a bookstore and pick up a book, "The Legend of the Dead." You read the book and, in doing so, the book mentions a manuscript that once was in the possession of the fighters guild. The journal entry might read:
Today I discovered an interesting book, The Legend of the Dead. It was a story of a wizard who gained eternal life by first passing through the portals of death. The author claims the book is based on a manuscript that is in possession of the fighters guild.
By Oblivion standards, this journal entry is incomplete. The following line needs to be added: "I need to go to the Chorrol Fighters guild and see if I can locate the manuscript." Also, a green quest marker would be added to direct people to the Chorrol Fighters Guild, and where in the Guild the manuscript is located. So basically all a player would need to do to complete the quest is to simply walk from quest to quest. See the Main Quest in Oblivion.
I personally would be satisfied with the original journal entry. The suggestion that there's a manuscript at the fighters guild would be reference enough to send me looking in the seven fighter guilds. And what would be frustrating would be if there was not a manuscript in any of the fighters guilds - although placement then becomes an issue.
And this is the nexus of my problem. The source of my quest takes place at the end of the First Era. Thousands have years have passed. What is truth? What is legend? Part of the player's challenge is to figure that out. It just seems to me there should be some difficulty in sorting out history. The stuff you're looking for won't be laying on someone's end table. A book might be in a library, on the top shelf, long forgotten. A dungeon from the First Era won't be in a clean, well-kept area of the city. It will be in a place long forgotten. In fact, something may have been built over it. Finding an entrance might be a challenge.
I awoke this morning to several suggestions by e-mail and PM. They generally fall into two categories:
1. Make a walkthrough. Like Ervvin, I can make a step by step walkthrough that will basically tell the player what they are supposed to do and when. One person pointed out that, even with all the handholding in Oblivion, there were people looking for a walkthrough when the game first game out (I wasn't around then, I take their word for it).
2. Make a easier, "dummied-down" version of the quest. This would include specific directions in game. This seems like a bit more work, but might be possible.
In either case, I'd make these things after I finished my original quest.
~ Dani ~