Animal Companions - VERSION 0.95 beta
Panther and Snow Leopard - cats with real* cat's behaviour
DOWNLOAD:
http://www.tesnexus.com/downloads/file.php?id=29257
DESCRIPTION:
silaii and guruni are a snow leopard and a panther, two companions for your glory adventures. but unlike other cat companions (and human companions too!) they act more like real* cats then like dogs. they don't follow you at a constant 2 feet distance, don't dumbly stare at you if you stop... waiting for orders... real cats have their own will!
liberation:
you liberate silaii and guruni as young cats from their captivity. the evil breton gulage donquoi holds them in a dirty kennel in an ayleid ruin named culotte (at the niben river), waiting for his customer to sell the cats into slavery.
'following':
they go where they want and when they want. if they like you and you ask politely they may want to accompany you, but they decide for how long. 'following' means for cats: they coincidentally travel in the same direction as you. they wander around when you wait and may also get lost somewhere, especially if they are hungry (> eating and feeding). if you meet an enemy the cats may fight or not (> combat).
'waiting':
if you ask them to wait they will wander around in a larger area but if they are bored they may find you and re-join with you or they may travel to the other cat if she is also wandering around somewhere else. you can't 'put' a wild cat anywhere!
special case: they never wander around or get lost in an oblivion so you can't leave them there! instead you have a menu option so send them outside of the last oblivion gate you used and you should use this before you take a sigil stone.
eating and feeding:
cats need food. you can provide them with food and get a higher disposition. if they are hungry enough and prey is near they will hunt it and eat. they hunt rats, crabs, fish, sheep, cows and calfs, rabbits,... if the prey was a big one they eat until stuffed and sleep then for a while. but be careful: guards may attack hunting cats, so you may want to feed the cats before you get close to a town...
if they get to hungry they get really angry and don't 'follow' you any longer or may even attack you. before they get to hungry they get a red shining effect. if you hold the cats in prison, i.e. any interior cell, they will die soon without food!
if they 'wander around' or the player sleeps they care for themselves.
(from stuffed to really hungry takes 24 hours. you can feed rat, crab, venison or boar.)
combat:
cats are not stupid. they don't enter a battle just because you do. if they decide to fight depends on their hunger and if the other cat is near. if they have low health or the enemy has a more than 3 point higher level they will flee. if the enemy's attack damage is much higher than theirs they will flee. but if the enemy's health is low they may fight though.
levelling up and growing:
the cats level up when the player does and grow by a certain amount that depends on their average feed since the last level up. the attack damage will increase by 1, the health by 5 points. cats can't level higher than 32 which is pretty strong though, but they only grow until they are grownup.
death and resurrection:
cats have 9 lives. you can resurrect them with a blood donation (40 points drain of your endurance for the next 10 hours!). You must wait 24 hours before you can donate blood again. if a cat died she will be more careful and not die again until she levels up.
practicing:
from time to time they practice a little bit, i.e. attack each other but without hurting. this is fun for the most surounding NPCs but guards will attack and chase the cats!
special abilities:
the cats are good swimmers and can breath underwater. the snow leopard has a 100% resistance against frost and a 20% weakness against fire. the panther reflects 20% damage at night or if she is in a dungeon. if you sneak the cats sneak too and become invisible. they won't attack while sneaking so you can take them perfectly with you for stealth action.
fleeing cats are almost invulnerable due to perfect stealth skills.
accompanying cats make you happy and you get 3 points fortify luck and 9% resist deseases as long as one of the cat is 'following' you.
using one of the rings you find in evil gulage's pockets teleports the corresponding cat to you but costs one of her 9 lifes. how evil!
REQUIREMENTS:
OBSE v0018 (http://obse.silverlock.org/)